OfflinePlayers - Never let players disappear! icon

OfflinePlayers - Never let players disappear! -----

This plugin creates a clone if a player disconnects. This clone can be attacked and configured.




Added keepinventory
There is a config value called `cloneKeepItems` if this is set to true the clone will not loose his items anymore when he is being killed.

For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
----------, Oct 5, 2023

Added block entities
You can now specify a Block Material as a 'cloneEntity' in the config.yml. For this feature to work the config value
'useBlockEntity' has to be enabled.

upload_2023-7-2_14-54-33.png


For this update to work properly you will need to regenerate your config.yml file.
----------, Jul 2, 2023

Fixed invalid replacement issues (2)
Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk.
(https://github.com/derfurkan/OfflinePlayers/issues/5)

(2): Fixed a case were if a player would logout alone the fix would not catch and the issue would come back.
----------, Jun 27, 2023

Fixed invalid replacement issue (2)
Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk.
(https://github.com/derfurkan/OfflinePlayers/issues/5)

(2): Fixed a case were if a player would logout alone the fix would not catch and the issue would come back.
----------, Jun 26, 2023

Added clone to mob targets
Every clone is now able to be targeted by hostile entities like creepers, zombies etc. This can be enabled and disabled in the config.yml under the `cloneCanProvoke` value.

Fixed hit bug
The `cloneIsHittable` value in the config was ignored and you still could damage the clone even if this value was set to true.

For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
----------, Jun 20, 2023

Fixed invalid replacement issue
Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk.
(https://github.com/derfurkan/OfflinePlayers/issues/5)

----------, Jun 9, 2023

Added changeable raw-entity types
You are now able to change the raw clone entity type to another entity. This entity is spawned and then disguised with the 'cloneEnttiy' value in the config.yml file.

Added item pick-up
Clones are now able to pick-up that lay on the ground. This feature can be disabled/enabled in the config.yml file.

Added clone update-timer
You can now change the interval for a update timer that is used to determine if a clone should be visible or not.

Fixed a flickering issue
Fixed an issue that caused the clone to flicker if it was killed recently.

Screenshot_1.png

For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
----------, Jun 2, 2023

Fixed an error that causes a exception spam in the console if the player is in another world than a clone.
----------, May 31, 2023

Fixed an error that causes a exception spam in the console if the player is in another world than a clone.
----------, May 31, 2023

Fixed an error that causes a exception spam in the console if the player is in another world than a clone.
----------, May 31, 2023

Added clone spawn distance.
You can now specify the minimum distance a player has to be near a clone that a clone entity will be spawned.
Screenshot_1.png

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 30, 2023

This update contains various fixes and improvements.
Citizens is being replaced with LibsDisguises since its more reliable.

LibsDisguises is not optional and must be installed on the server.

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 30, 2023

This update contains various fixes and improvements.
Citizens is being replaced with LibsDisguises since its more reliable.

LibsDisguises is not optional and must be installed on the server.

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 28, 2023

This update contains various fixes and improvements.
Citizens is being replaced with LibsDisguises since its more reliable.

LibsDisguises is not optional and must be installed on the server.

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 28, 2023

This update contains various fixes and improvements.
Citizens is being replaced with LibsDisguises since its more reliable.

LibsDisguises is not optional and must be installed on the server.

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 27, 2023

This update contains various fixes and improvements.
Citizens is being replaced with LibsDisguises since its more reliable.

LibsDisguises is not optional and must be installed on the server.

For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
----------, May 27, 2023

Fixed an issue that caused a plugin-crash if Citizens was not installed on the server.

Fixed an issue that caused a death if a player would change his gamemode after his clone was killed.
----------, May 27, 2023

Added gamemode blacklist
You can now specify the gamemodes where the clones will not spawn.

Also for that update to work you may need to regenerate your config.yml file so the new section will be added.

Screenshot_1.png
----------, May 27, 2023

Added world blacklist and permissions
You can now add worlds to a list where clones should not be spawned if player quit in that world. Or you can enable permissions so only players with that specific Permission will get a clone if they quit.

Also for that update to work you may need to regenerate your config.yml file so the new sections will be added.


Screenshot_3.png
----------, May 1, 2023

Added NPC's
You are now able to change the clone type to PLAYER. This will spawn an NPC with the skin of the disconnected player. But its only available if the Citizens plugin is loaded.

Fixed totem bugs
Fixed a bug that caused an duplication bug with the totem of undying.

[​IMG]
----------, May 1, 2023

Added changeable entity types
You are now able to change the clone entity type to another entity like 'CHICKEN' or 'CAT' with the
'cloneEntity' field in the config.yml

Improved back-end
Improved back-end functionality of the plugin.
[​IMG]
[​IMG]
----------, Mar 25, 2023

Added new AI Feature
The clone will now be able to fall down, knocked or pushed back while it wont move on its own.

Fixed hit bug

Fixed a bug where the clone would be hittable even if the "isHittable" value in the config is disabled.
----------, Oct 7, 2022

New Gravity Feature
Players who quit in air will now fall on ground with damage applied.


"Totem of Undying" Bugfix
A bug was fixed that caused the Player to keep his totem of undying if the clone was killed or already used it.
----------, Oct 6, 2022

De-spawn timers
can be en/disabled in the config file. The default time in seconds for a de-spawn of a clone is 20 Seconds.
Also a new placeholder was created. With '%DESPAWN_TIMER%' in the name
you can display the seconds until the clone is being de-spawned
!



upload_2022-9-2_16-59-17.png
----------, Sep 2, 2022

Resource Information
Author:
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Total Downloads: 4,964
First Release: Sep 1, 2022
Last Update: Oct 5, 2023
Category: ---------------
All-Time Rating:
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