Added keepinventory There is a config value called `cloneKeepItems` if this is set to true the clone will not loose his items anymore when he is being killed.
For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
Added block entities You can now specify a Block Material as a 'cloneEntity' in the config.yml. For this feature to work the config value 'useBlockEntity' has to be enabled.
For this update to work properly you will need to regenerate your config.yml file.
Fixed invalid replacement issues (2) Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk. (https://github.com/derfurkan/OfflinePlayers/issues/5)
(2): Fixed a case were if a player would logout alone the fix would not catch and the issue would come back.
Fixed invalid replacement issue (2) Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk. (https://github.com/derfurkan/OfflinePlayers/issues/5)
(2): Fixed a case were if a player would logout alone the fix would not catch and the issue would come back.
Added clone to mob targets Every clone is now able to be targeted by hostile entities like creepers, zombies etc. This can be enabled and disabled in the config.yml under the `cloneCanProvoke` value.
Fixed hit bug The `cloneIsHittable` value in the config was ignored and you still could damage the clone even if this value was set to true.
For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
Fixed invalid replacement issue Fixed issue that caused the clone being undisguised and not removed when the player is logging in without any players near his position/chunk. (https://github.com/derfurkan/OfflinePlayers/issues/5)
Added changeable raw-entity types You are now able to change the raw clone entity type to another entity. This entity is spawned and then disguised with the 'cloneEnttiy' value in the config.yml file.
Added item pick-up Clones are now able to pick-up that lay on the ground. This feature can be disabled/enabled in the config.yml file.
Added clone update-timer You can now change the interval for a update timer that is used to determine if a clone should be visible or not.
Fixed a flickering issue Fixed an issue that caused the clone to flicker if it was killed recently.
For that update to work properly you will need to regenerate your config.yml file so sections will be updated.
This update contains various fixes and improvements. Citizens is being replaced with LibsDisguises since its more reliable.
LibsDisguises is not optional and must be installed on the server. For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
This update contains various fixes and improvements. Citizens is being replaced with LibsDisguises since its more reliable.
LibsDisguises is not optional and must be installed on the server. For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
This update contains various fixes and improvements. Citizens is being replaced with LibsDisguises since its more reliable.
LibsDisguises is not optional and must be installed on the server. For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
This update contains various fixes and improvements. Citizens is being replaced with LibsDisguises since its more reliable.
LibsDisguises is not optional and must be installed on the server. For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
This update contains various fixes and improvements. Citizens is being replaced with LibsDisguises since its more reliable.
LibsDisguises is not optional and must be installed on the server. For that update to work properly you may need to regenerate your config.yml file so sections will be updated.
Added world blacklist and permissions You can now add worlds to a list where clones should not be spawned if player quit in that world. Or you can enable permissions so only players with that specific Permission will get a clone if they quit.
Also for that update to work you may need to regenerate your config.yml file so the new sections will be added.
Added NPC's You are now able to change the clone type to PLAYER. This will spawn an NPC with the skin of the disconnected player. But its only available if the Citizens plugin is loaded.
Fixed totem bugs Fixed a bug that caused an duplication bug with the totem of undying.
Added changeable entity types You are now able to change the clone entity type to another entity like 'CHICKEN' or 'CAT' with the 'cloneEntity' field in the config.yml
Improved back-end Improved back-end functionality of the plugin.
New Gravity Feature Players who quit in air will now fall on ground with damage applied. "Totem of Undying" Bugfix A bug was fixed that caused the Player to keep his totem of undying if the clone was killed or already used it.
De-spawn timers can be en/disabled in the config file. The default time in seconds for a de-spawn of a clone is 20 Seconds. Also a new placeholder was created. With '%DESPAWN_TIMER%' in the name you can display the seconds until the clone is being de-spawned!