Change Notes
Boosts
You can now add boosts to your server which add a temporary multiplier to the amount of cash players earn per kill!
Commands:
SetBoost [multiplier] [duration in minutes]:
- When executed, this command sets a cash multiplier for the amount of time provided.
Permissions:
moneydrops.boost.add:
- This permission grants the user access to the /SetBoost command.
- This is true by default for all OP players.
moneydrops.boost.announcesingleexpiry:
- If true, the player will be told when each boost expires. The message for this can be configured within the config file.
- Using "[multiplier]" in the message will have it replace with the actual multiplier value (x2, x4, x1.5, etc).
- This is true bu default for all players.
moneydrops.boost.announceallexpire:
- If true, the player will be told when all boosts have expired. The message for this can be configured within the config file.
- This is true by default for all players.
Variable Rewards
You can now provide a range of rewards for each mob, as well as provide multiple rewards, each with its own chance (10%, 80%, etc).
The old-style rewards format will still continue to work throughout future updates but it's recommended to use the new style. An example of this can be seen below:
Code (Text):
chicken:
displayname: chicken
rewards:
1-3: 50
'4': 50
Kill Limit
Players who have hit the kill limit will now be told when the limit has reset (every 60 seconds). The message for this can be configured within the config file.
Information Messages
Information messages have now been adjusted to include a prefix that indicates the context of the message (? or !).
FaQ:
Do boosts stack?
Yes! Boosts add up if multiple are active at once. For example, 2 '4x' boosts will result in a '8x' boost whilst both are active.