No changes so far. But in my testing, it didn't work the very first time, though I was unable to reproduce that bug later - please give me some feedback, if this happens to you as well. I might also enforce setting the doImmediateRespawn gamerule to true - but I decided not to do that for now, as this would result in a different respawning behavior: this plugin waits for 4 gameticks before triggering respawn, while doImmediateRespawn is... well... immediate.