Version 2.1.6 (If you find bugs, post in discussion please)
Added support for 1.16Rx
Fixed NPE when Version check fails
Known Caveats: None at this time. Fair warning that 1.16.4 is largely untested, the code has not changed much. If you find bugs please let me know so I squash them.
NOTE: READ RED TEXT BELOW! SOME DATA NEEDS TO BE CHANGED/RESET!
Version 2.1.4 (If you find bugs, post in discussion please)
The 'sign.yml' file NEEDS to be deleted and all signs must be replaced! (This is for everyone regardless of mode)
Only if you are using ARENA mode, you will have to delete your 'arena.yml' folder! WORLD mode users do not have to recreate there arenas/data!
Added support for servers using arena mode with Multiverse or some other world loading plugin.
Some data was stored using built in Location object provided by server, when the world is not loaded this does not work and causes problems. I have modified how the plugin keeps track of locations and added back-end features to enable dynamic loading and unloading of worlds for both arenas and signs!
Known Caveats: None at this time however if you plan on running on a legacy version (1.12.2 and below) or use a multi-world setup please note that I have not done extensive testing. If you find bugs please let me know so I squash them.
Version 2.1.1 (If you find bugs, post in discussion please)
Added support for 1.11Rx and 1.12Rx
Known Caveats: None at this time however if you plan on running on a legacy version (1.12.2 and below) please note that I have not done extensive testing. If you find bugs please let me know so I squash them.
Version 2.0 (If you find bugs, post in discussion please)
This was a rather time intensive update considering some of the features added required a tedious amount of rewriting and planning. Below you will find a list of added features and fixes!
Added ability to set multiple arenas.
Added ability to run multiple games simultaneously.
Signs are now attached to one game (instead of every sign is attached to one game).
Added config setting to set the maximum number of games allowed to run at any given time.
Added config option to set whether or not player hit detection should be enabled during the game.
Added crash handling system so players will not lose items or get stuck in arena upon logging back into the server after an unexpected crash.
Added player command to list all existing arenas.
Added player command to remove arenas.
Added console output to show operator what data was detected.
Fixed sign handling system not updating correctly.
Fixed a few Null Pointer Exception issues.
Fixed No Method Exception on 1.13Rx.
Removed player name tag changes.
Known Caveats:
No voting system implemented yet, Arena is chosen automatically by the game. This will be updated in the next version.