- Completely reworked bow/crossbow/trident integration
- Ranged weapons now get detected correctly in offhand and even when de-equipping the weapon before the arrow lands (finally...)
- Thrown tridents now track their stats correctly
- Improve projectile launch detection for MineTinker tools
- The Ender-Modifier can now be configured to not require sneaking to activate
- Reworked the Ender-Modifier to work more inline with a normal ender pearl
- Modifiers are now given directly into the inventory when converting from enchanted books
- Removed unstable and deprecated methods
- Removed custom Infinity and Fiery handling for Multishot
- Improve Infinity and Fiery handling of arrows
- Reworked the Magical Modifier to work more as a Sniper-Modifier
- Removed the XP cost of Magical for creative players
- Propelling can now launch the player in the air more easily
- Changed Modifier-cooldowns to work item-bound and not player-bound
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- Fix incorrect tool detection on entity death
- Fix Bow Modifiers not using the correct tool from time to time
- Fix Void Netting killing the player when teleporting because of fall damage