- Fix for when Heroes/MythicMobs loads after rpgmobs (like its not supposed to)
- Fixed my 'fix' for names with the placeholder/healthbar (should be last time I touch it)
- Added fully functional damage indicators module! (Because of some kind soul <3)
To enable damage indicators open up indicators.yml and turn Enabled: true
- Changed Boss Variant Health to be a HealthMultiplier instead of static health value.
- Fixed shields not losing durability in rpg worlds (weird)
- Fixed named mobs from losing their names when healthbar placeholder takes over
Fixing an issue with mob files getting reverted on reload.
- Fixes CurrencyValue not loading or wiped out on reload
- Added movement speed formulas for each mob type! (Only works on 1.13+)
- Fixed issues with mobs not saving when changes were created by the plugin
- Fixes issues with not loading formulas properly
- Fixes issues with not loading names properly
- Added boss variant (disabled by default) allows for beefy mobs with increased damage/health and drop rates for exp/currency
- Extracted mob configs to their own files!
- Health scaling for slimes/magma cubes based on size.
- Allows for any mob being replaced in level regions by bosses by using "any' key
This resource now requires a
Utility plugin that is shared with some of my other plugins.
Been a while since I worked on these but works better than last version and fixes a few reported issues...
Enjoy!
Version 1.8.4
Added:
- Grief Prevention claims can now be leveraged as Level Regions. Letting you set mob level and mob names per claim!
Come on the discord for assistance or follow these steps to add more Rpg Functionality to your claims! (Admin only commands)
1) Stand in a claimed area
2) use /lrm region gpset <level> - to set the level of that claim
3) Edit in config.yml under that created region to set other settings like name/boss replacements etc
4) use /lrm region here - to get the claim id and such in the future
Added:
- TardisWeepingAngels integration
Fixed:
- Couple of small bugs/issues around health bar
- Name showing replaced name when a mob dropped money
Version 1.8.2
Fixed:
- Healthbar reset resulting in {Variant} being added to the name
- Mythic Mobs and other plugins that add mob names now work properly unless they do some weird spawning logic
Version 1.8.1
Added:
- New MaxDistance option to spawnpoints!
- NOTE: Anything not in range of a spawnpoint if you're using this setting will be a pure vanilla mob
Version 1.8.0
Added:
- New Health bar system! (it will automatically be added to config.yml but disabled by default)
- Types: Chat, ActionBar, HealthBar, Placeholder
- Define whatever formats you want based on percentage!
- /lrm spawnpoint all - to list all your spawnpoints!
Fixed:
- MythicMobs spawn problems (maybe)
Fixes:
- Error with addPassenger
- Error with AttributeModifiers
Version 1.7.2
Fixing:
- Name colors not working throughout the plugin
Version 1.7.1
Fixing:
- Infinite possiblity with boss spawning?
- Also null reference with boss spawning
Version 1.7.0
Added:
- 1.8 support (and possibly earlier!)
- Just takes some config tampering to remove the errors from the default config
Version 1.6.9
Added:
- Adding ability to specify loot tables for each variant! (Just add a loot section and treat it like you do in loot.yml
- Allowing for unsafe enchants
NOTE: If you want to receive quicker updates, please join my discord server! I update spigot/bukkit occasionally but I am definitely lazy about it.
Version 1.6.8
Adding:
- Adding ForceRpgMobsEquipment option to ignore all vanilla gear spawning
- Adding GoldenEnchants support
Refactored:
- Removing deprecated EnchantmentApiManager as thats managed by the EnchantmentHelper in Utils now
Version 1.6.7
Added:
- Mob Weight configuration per level
Fixed:
- null error with VanillaMultiplier for mobs with no level
- Allowing mobs to drop 0 xp
Version 1.6.6 (Kudos to Juri!)
Added:
- 4 New Variants
- Acid Bomb variant
- Displays a green dome effect when an entity dies causing poison to all entities inside
- Healing Variant
- Grants you health when you kill them!
- Joker Variant (Disabled by default)
- Sets your health to a random value to add a bit of chaos to your worlds
- Magma Variant (Disabled by default)
- Drops lava when killed
Fixed:
- Variant loading (more fixes, more to do still)
- Null issue when loading variants with missing config values
Version 1.6.5
Added:
- Commands when enemies are killed (in loot.yml add "Commands" loot table)
- Allow custom items to be equipped on mobs on spawn (using the existing "Equipment" logic per entity type)
Fixed:
- Items not having Enchantments
- Variants being reloaded properly
- Items in loot tables having 0 chance breaking drops entirely
Version 1.6.4
Added:
- AutoButcher options added to config.yml
- Moved Level/Damage/Variant into a persistent data storage for entities so they don't need to be butchered after a reload (currently they lose level on reload)
Added:
- Confetti Variant! Launches a configurable firework on death
- McMMO hook for experience to be utilized for combat skills when killing mobs
- NBTTags section for custom items (targeting compatability with other plugins)
Fixed:
- Null pointer with level regions trying to spawn bosses
In-Progress:
- BattleLevels integration for exp was started but waiting on the dev for integration
Version 1.6.2
Added:
- Mounts Section so mobs can spawn on entities!
- VanillaMultiplier in loot.yml
- Allows for entity loot tables to be rolled multiple times and combined when killed
Fixed:
- Required MythicMobs/Boss plugin to work correctly
- Pets losing stats when tamed
Version 1.5.5
Added:
- GriefPrevention integration
- GriefPreventionFlags integration
Version 1.5.4
Added:
- Added /lrm loot drop/give commands
- Custom Items support Attributes/Operations
Fixed:
- MM integration if using the recent versions
Version 1.5.3
Added:
- RedProtect support for Level regions
Changed:
- Region system will default to WorldGuard then RedProtect
Note: If you want quicker updates/support please use my discord to get them! I update here occasionally for visibility to new users. (THANKS)
Also... update notes are here
Version 1.5.2
Added:
- Ability to drop mmoitems via the new loot.yml!
- Tested in 1.15, still works!
Version 1.5.1
Added:
- New loot.yml for more control over entity drops!
- New LevelHook option to config.yml!
- New formulas.yml file for tweaking exp/money drops in relation to LevelHook set in config.yml!
Changed:
- Removed my custom string calculator to instead use a JavaScript evaluator. More power for your formulas via javascript!
Release 1.5.0
Added:
- DungeonsXL integration
- MMOCore integration
Removed:
- LorinthsBossApi integration (not used and unsupported)
Release 1.4.0
Added:
- New 'Player Level Notify' task which will inform your players as they go to easier or more difficult areas of the map based on a configurable interval
- New Loot Table system so you can specify all the drops of your entities!
- DisplayName config setting for MobVariants
Fixed:
- Now runs correctly on 1.13+
Release 1.3.4
Fixed:
- Issue where the config wasn't saving (and wiped out) the experience formula. Thanks Kaptan Yosun
Error on startup related to LorinthsBossApi being required when it should be optional.
This has been fixed!
PLEASE UPDATE
Release 1.2.9.2
Added
- RpgItems experience support
Release 1.2.9.3
Added
- 'IgnoreSpawnerMobs' config option. If set to true it will not augment spawner mobs, if false it will. If not in config it will default to true and provide an error in the console.
Release 1.2.9.4
Changed
- On startup, instead of wiping out your file (because you spent so much time on it), we now log the error with the line of the YML error
- NOTE: If your config is invalid, RpgMobs will disable itself
Release 1.2.9.5 Added
- Variance: Option for SpawnPoints
- Variance gives an additional level of randomness to your spawns by allowing you to set this value. E.g. if you set Variance to 5, mobs will be calculated based on distance as normal but will have an added random 0-5 levels
Release 1.2.9.5 for MC 1.14
Release 1.3.0
Added:
- 2 New Formulas (CurrencyChance, CurrencyValue)
- New messages.yml file
- new MoneyDrop setting
- New event RpgMobDeathEvent
- contains Entity, Killer, Level, CurrencyValue
Release 1.3.1
Added:
- new 'Wealthy' variant
- always drops money, configurable money multiplier
Removed:
- needless 'Chance' debug line in console
Release 1.3.2
Added:
- Better startup logging of Level Regions
- Level Ranges for Level Regions
Fixed:
- Save issue when using level regions
Release 1.2.9
Fixed
- Witch damage previously did nothing, now it affects the damage of the harming potions they throw! (LOOK OUT)
- Drop % on items wasn't working correctly. I've now fixed this to work correctly

Release 1.2.8
Fixed
- Grabbing heroes character manager correctly
Removed
- Annoying repeated 'Player has exp permission' message
Release 1.2.7
Added
- MythicDrops integration!
- Example Config here for help/reference
![[IMG]](/proxy/image?url=https%3A%2F%2Fimage.ibb.co%2FdWJG4o%2Fimage.png)
Release 1.2.6
Added
- New arguements to /lrm butcher
- use /lrm butcher help - to see these options in game
- By default only butchers monsters
- -a also butchers animals
- -b also butchers ambient creatures (Bats, Squids)
- -g also butchers golems
- -v also butchers villagers
Fixed
- Skeletons arrows correctly deal damage based on skeleton level
- If you give creatures a 10% change to equip an item, it won't default to 90% air. (As it did previously)
- Allows skeletons to have bows if you don't specify
Release 1.2.5
Added
- Enchant support in mob equipment
- e.g. DIAMOND_SWORD 70% smite:1 drop:10%
Release 1.2.4
Removing
- The /butcher command override. (Until I can implement a better version of it)
Release 1.2.3
Added
- Command '/lrm butcher' overrides WorldEdit /butcher. So you can use /butcher <radius> now and it will call /lrm butcher <radius>
Fixed
- Heroes can't be detected initially (Soft depend stopped working?)
- Plugin will throw one error on load, and will try to catch Heroes when an entity spawns
Release 1.2.2
Fixed
- Creatures now correctly do damage when heroes is on the server and heroes hook is enabled (Thanks HillWalk!)
Release 1.2.1
Added
- New Config section 'ExperiencePermissions'
- Config option to allow for permission based experience multiplier
- The Config will automatically generate a default and vip value.
- Will generate at the bottom of your config
- Use the permission lrm.experience.<name> to give the multiplier to users
- default is applied automatically without a permission being given
Release 1.2.0
Added
- Config option to disable entity types in a leveled region, 'DisabledEntities'
- Allows for '*' in DisabledEntities to disable all entities easily.
Fixed
- When levels don't apply to an entity it actually made them level -1... Whoops
- Also if a region is found it short circuits and doesn't check against spawn points (Optimization!)
- Initial Config generation (Includes Comments)
- After saving/reloading your server the comments disappear
Release 1.1.9
Added
- Forceful Variant - Has configurable knockback!
Fixed
- Possible null pointer with updater
Release 1.1.8
Changed
- Initial config creation now includes comments for configuration help
Fixed
- Occasional NullReference error fix