well give your bugs in the discussion thread rather than doing this
Version: 2.4.6
Good plugin. But the option to disable the disappearance of the chest does not work. It is also worth noting that double chests are not supported. I found out about this too late.
double chests would be really hard to handle^^ The option doesn't really prevent disapearance, but reapearance: it prevents the chest from respawning himself
Version: 2.4.5
[LootChest] Unsupported server version: 1.21.3
Error occurred while disabling LootChest v2.4.5
Great plugin, but missed some features like adverisement radius of the drop not exactly coords where chest is, and ability to random item count in chest ex. diamond from 1 to 4. Everything else working great!
[20:05:19 WARN]: [LootChest] Task #816 for LootChest v2.4.5 generated an exception
java.lang.IllegalArgumentException: Hologram name can only contain alphanumeric characters, underscores and dashes! (营地宝箱)
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:85) ~[?:?]
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:53) ~[?:?]
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:40) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.createHologram(LootChestHologram.java:156) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.getHologram(LootChestHologram.java:166) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.setText(LootChestHologram.java:126) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.setLoc(LootChestHologram.java:79) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.createchest(Lootchest.java:426) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.spawn(Lootchest.java:533) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.spawn(Lootchest.java:451) ~[?:?]
at fr.black_eyes.lootchest.Main$4.lambda$run$0(Main.java:329) ~[?:?]
at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:64) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:423) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:840) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:423) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:774) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:666) ~[paper-1.12.2.jar:git-Paper-1618]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_341]
Ok, the review section is not the discussion page... This will be solved for next version, still
Version: 2.4.5
[04:10:58] [Server thread/ERROR]: Could not pass event InventoryClickEvent to LootChest v2.4.5
org.bukkit.event.EventException: null
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:319) ~[forge:?]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[forge:?]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:593) ~[forge:?]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:578) ~[forge:?]
at net.minecraft.network.play.ServerPlayNetHandler.func_147351_a(ServerPlayNetHandler.java:2277) ~[?:?]
at net.minecraft.network.play.client.CClickWindowPacket.func_148833_a(CClickWindowPacket.java:34) ~[?:?]
at net.minecraft.network.play.client.CClickWindowPacket.func_148833_a(CClickWindowPacket.java:12) ~[?:?]
at net.minecraft.network.PacketThreadUtil.func_225383_a(PacketThreadUtil.java:22) ~[?:?]
at net.minecraft.util.concurrent.TickDelayedTask.run(SourceFile:18) ~[?:?]
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144) ~[?:?]
at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?]
at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:885) ~[?:?]
at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:169) ~[?:?]
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:118) ~[?:?]
at net.minecraft.server.MinecraftServer.func_213205_aW(MinecraftServer.java:868) ~[?:?]
at net.minecraft.server.MinecraftServer.func_213168_p(MinecraftServer.java:862) ~[?:?]
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213161_c(SourceFile:127) ~[?:?]
at net.minecraft.server.MinecraftServer.func_213202_o(MinecraftServer.java:848) ~[?:?]
at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:779) ~[?:?]
at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:265) ~[?:?]
at java.lang.Thread.run(Thread.java:831) [?:?]
Caused by: java.lang.NullPointerException: Cannot invoke "fr.black_eyes.lootchest.Lootchest.getHolo()" because "chest1" is null
at fr.black_eyes.lootchest.Utils.copychest(Utils.java:89) ~[?:?]
at fr.black_eyes.lootchest.listeners.InventoryListeners.onClick(InventoryListeners.java:173) ~[?:?]
at jdk.internal.reflect.GeneratedMethodAccessor48.invoke(Unknown Source) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:567) ~[?:?]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:315) ~[forge:?]
... 20 more
-----------------------------------------------------------------
[04:38:06] [Server thread/WARN]: [LootChest] Task #633 for LootChest v2.4.5 generated an exception
java.lang.IllegalArgumentException: Hologram name can only contain alphanumeric characters, underscores and dashes! (小型弹药箱)
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:85) ~[?:?]
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:53) ~[?:?]
at eu.decentholo.holograms.api.DHAPI.createHologram(DHAPI.java:40) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.createHologram(LootChestHologram.java:156) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.getHologram(LootChestHologram.java:166) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.setText(LootChestHologram.java:126) ~[?:?]
at fr.black_eyes.lootchest.LootChestHologram.setLoc(LootChestHologram.java:79) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.createchest(Lootchest.java:426) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.spawn(Lootchest.java:533) ~[?:?]
at fr.black_eyes.lootchest.Lootchest.spawn(Lootchest.java:451) ~[?:?]
at fr.black_eyes.lootchest.Utils$1.run(Utils.java:170) ~[?:?]
at org.bukkit.craftbukkit.v1_16_R3.scheduler.CraftTask.run(CraftTask.java:81) ~[forge:?]
at org.bukkit.craftbukkit.v1_16_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:400) ~[forge:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:997) ~[?:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:336) ~[?:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:943) ~[?:?]
at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:775) ~[?:?]
at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:265) ~[?:?]
at java.lang.Thread.run(Thread.java:831) [?:?]
The plugin is objectively good, the thing I'm missing is a simple way to create multiple of the same chest. Either through a wand, a direct copy/paste of a chest or just giving the chest to the player to place.
[15:11:58 ERROR]: Could not load 'plugins\LootChest2.4.1.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: org/fusesource/jansi/Ansi
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:318) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:222) ~[paper-1.12.2.jar:git-Paper-1618]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[paper-1.12.2.jar:git-Paper-1618]
at java.lang.Thread.run(Thread.java:750) [?:1.8.0_341]
Caused by: java.lang.NoClassDefFoundError: org/fusesource/jansi/Ansi
at fr.black_eyes.lootchest.Main$1.<init>(Main.java:54) ~[?:?]
at fr.black_eyes.lootchest.Main.<init>(Main.java:53) ~[?:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_341]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_341]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_341]
at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_341]
at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_341]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:94) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[paper-1.12.2.jar:git-Paper-1618]
... 6 more
Caused by: java.lang.ClassNotFoundException: org.fusesource.jansi.Ansi
at java.net.URLClassLoader.findClass(URLClassLoader.java:387) ~[?:1.8.0_341]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:156) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:104) ~[paper-1.12.2.jar:git-Paper-1618]
at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_341]
at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_341]
at fr.black_eyes.lootchest.Main$1.<init>(Main.java:54) ~[?:?]
at fr.black_eyes.lootchest.Main.<init>(Main.java:53) ~[?:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_341]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_341]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_341]
at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_341]
at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_341]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:94) ~[paper-1.12.2.jar:git-Paper-1618]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[paper-1.12.2.jar:git-Paper-1618]
... 6 more
Possible to make it stop break the block it lands on?. i also feel like the time is off, when i set it to 1 minute sometimes it take up to 5min for it to fall down again
The worst config for exist loots when I reload the plugin the config of loot resets, and when I copy a loot to other loot the hologram name changes Whyyy??????????????
New version now allows you to edit the data file while server is running. You just have to set a config Line to false
Version: 2.3.4
That's horrible. In the config, I set a ban on the appearance of chests in private territories, they still appear. Moreover, the chests are spawned only manually by the team, they simply refuse to spawn in time, one minute is set for the test. Half of the functions from the config simply do not work. Reloading the server or plugin does nothing.
new version should have fixed respawning. I still have to retest plugins that makes a protections.
Version: 2.3.4
For servers with a huge number of chests, there is still a handy command missing.
/lc copy chest_old chest_new
Because the list of chests at the moment is not sorted alphabetically and is not connected to each other in any way and it slows down the work when developing new chests.
Amazing plugin! Love the customization and the ease of use! This plugin is outstanding for anyone looking to setup custom chests around their server for players to loot! Works as expected! Highly recommend! I was searching all over for an auto chest refill plugin and finally encountered this one and its amazing!
Impossible to respawn all chest only in the world X. I would like to have several dungeons on my server, and i need to respawn all chests only in one dungeon. Pls, add optinal argument <world> to the /respawnall <world>, to respawn all chests in the <world>. If world not specified, then chests in all worlds will be respawned.
Works in 1.20.1, ignore the other reviews theyre from a month ago or longer, plugins great it lets me make whole dungeons where they respawn when the player enters and its super fun for grinding
Плагин отличный, но у него есть очень плохой баг с голограммой. После включения таймера для сундука, работало все очень хорошо, но когда игрок его пытается ломать в привате, голограмма с таймером пропадает. Только после того, как сундук заново появился голограмма обратно вернулась. Пожалуйста, прошу вас пофиксить этот неприятный баг или подскажите как его исправить самостоятельно.
PLEASE HELP! Periodically, the LootChest plugin respawns chests (I have two of them, one at spawn and the other in the normal world). The one at spawn... has no issues. However, the one in the normal world... is giving an error in the console: "The chest 'randomchest' didn't find an unprotected location, so it can't respawn!" This also occurs when using the command to respawn all chests (/lc respawnall). I join the server, enter the command as myself, and the chest respawns, but the loot remains the same (the plugin is fully configured and this has never happened before). When translated from English, it can be understood that the "randomchest" chest did not find an unprotected location for its respawn and cannot appear. However, I do not understand what caused this "protection" of the location where the chest should appear.
ПОМОГИТЕ ПОЖАЛУЙСТА! Периодически, плагин LootChest респавнит сундуки (у меня их два, один на спавне, второй в обычном мире) Тот что на спавне... к нему претензий нет. а вот тот что в обычном мире... он уже даёт ошибку в консоль: The chest randomchest didn't found an unprotected location, so that it can't respawn! Так же и при респавне через команду (/lc respawnall) Зашёл на сервер, пишу команду от своего имени. Сундук респавнится, но лут остаётся прежний (плагин полностью настроен и такого никогда не было раньше) При переводе с английского можно понять, что сундук "randomchest" не нашёл незащищённого места для своего спавна и не может появится. Но, я не понимаю, что вызвало эту "защиту" места, где должен появится сундук.
Very good plugin, it has options that I didn't know could be done. I would like some options to be implemented: 1) Being able to choose the minimum and maximum number of elements that can appear. and 2) Being able to choose which block to use as a loot chest.
maximum number is now done, and trapped chests and barels can now be used
Version: 2.3.4
the plugin is really good, however, when the chest falls from the sky or is used by command, the server has an excess of lag! the server tps which is 20, drops to 7 or 5 for a few minutes then goes back to normal
Now I'm use 2.3.3 version, for 1.19.2 it is good. With 2.3.4, yea, i had problems with chests respawn.
I can ask (within feedback) for these: I have near 200 chests and server has more than 20 sec lag when they respawning (cooldown is same for all). Can it be solved? Maybe can you add a new setting for prevent this situation? (for example, respawn only one chest in second or some number of ticks, if setting is enabled...). Or can you add per-chest setting for set precisious time of chest respawn (not respawn by cooldown or combined this setting with cooldown somehow)? Or somethig like that...
awesome plugin and highquality
but it have a huge bug rightnow
the chest respawn doesn't work at
paper-81 1.19.3 java17 geysermc-plugin server
i have been try for two hours still nor work
i have an screenshot here
any contact like discord? so that i can send a screenshot
1) You have m'y email, my discord, and this website, and even github
2) I never had any messages from you on discord or email
3) you're the first, and the only one reporting such a problem. Please use the forum or github to report bugs.
Version: 2.3.3
Really excelent plugin. Just want to know the events name to use in another plugin as trigger
I may will throw events at chest spasn in next version. If so, it will be indicated on this page.
Version: 2.3.3
The plugin is excellent however there are some serious performance issues. OP, please focus on these issues if you have time as your plugin is the only one of it's type that I know of and it works well barring the extreme resource uses.
The problem is I don't know where these memory consumption comes from or how to reproduce them.
Version: 2.3.3
When I upload a data file from a backup it resets the file to default when I reload the plugin. Now I have to recreate all the chests I've already made.
If you wanna load an old backup of the data file, you have to stop the server before replacing the file
Version: 2.3.3
The plugin is good, have good bases but the code isn't good, have many problems that makes the plugin look "unstable", it has memort leaks and various bugs with the chest spawn, editor and removing method. I hope you could fix all those problems because this plugin has a big potential.
Memory leaks doesn't really exist in java but yeah, performances aren't good due to my code. The problem is I'm alone on this plugin, and also, I do this for free, I study at university at the same time. But you can always fork the plugin or make a pull request.
Version: 2.3.3
Hope this plugin gets fixed soon its really promising and the only one i can find that is exactly what im looking for. Fix the memory leaks and the small bugs and its perfect.
fixed some bugs, can't be sure for memory leaks but rewritten spawn functions
Version: 2.3.3
Good afternoon! I use your plugin, in general I like it, but when I placed about 35 barrels of loot in my RPG city, the mspt value on the server in the loading zone of these barrels increased to 25-35. In timings, the plugin eats about 70% of ticks and 96% of other values. It is in the first place in terms of server resource consumption. What is the problem? I'm on version 1 17 1, the latest version of the plugin is. Is this a feature of mechanics and therefore the plugin loads the server?
The problem is I don't know myself what the problem is, I don't know where these memory consumption comess from or how to reproduce them.
Version: 2.3.3
Very useful and all around cool plugin. One problem im having is invisible unbreakable armor stands build up near chest locations and to the point where being near them is very laggy. they dont despawn and i cant get rid of them even in creative.
great loot chest i like it : recommend Minimum_Number_Of_Players_For_Natural_Spawning & Radius_Without_Monsters_For_Opening_Chest it may apply all chests? it should be option (example : respawn_cmd , respawn_natural , take_message it can choose true or false)
Yes it's for all chests, if I'm not top lazy I'll may édit this later
Version: 2.3.3
I really like the plugin, but I have one question. I was just curious if you are going to add custom quantity of items in the chests soon. I couldn't see that option in the menu and that would be really helpful. For example, 20% to get from 5 to 10 diamonds, 50% to get from 4 to 16 arrows etc.
The author develops his community, deals with the plugin and develops it. With its help we fixed some problems with compatibility 1.15.2. Many thanks to him for his work and success in development!
please add option they cannot break the chest, they can break chest even if in protection areas, please make it they can only loot it via right-clicking and not breaking it, thankyou!
If area is correctly protected, they can't break it :/ sorry but I won't handle this
Version: 2.3.2
There is just a small bug with my server at least where the hologram is glitched and always stays there so if i dont break the chest then do the hologram remove command it lags the entire server
The concept of the plugin is very nice. This plugin has a ton of potential, but it is very buggy in its current state. I've tried reaching out to the dev for support, but they have stopped responding. I really hope they don't give up on this amazing plugin!
Almost Perfect plugin. I love GUI, all of the particles etc. But, for me it is important to add a feature called "Chest per player", and a message, that you can loot this chest again in 7 days, 1 day...
I wanted to give it a 5*, but my server won't work without these two features.
If i am not ruining your concept, please add this features.
perfect plugin, only the holos are buggy, but can be fixed with kill command or remove holos, but i hope that will be fixed soon, over all it does its job.
I tried hard to remove them but nothing is working the way it should... it sucks^^
Version: 2.2.7
Really nice plugin, it's hard to find anything else like it for free. The only problem i've had is it leaves 'artifact' invisible armor stands and their holos when a chest is deleted, which can only be killed by using /minecraft:kill @e[type=ArmorStand,c=..5]
Where c=..5 means kill all armor stands within 5 blocks. I hope the command might help you resolve how to fix the problem plugin-wise.
you can also use essentials killall command (/killall named 5, where 5 is the radius)
Version: 2.2.7
used it for a good amount of time but i have a bug where there are 100 holograms on every barrel after a while and the command /lc removeAllHolo does not fix it its been more the 2 months now and the bug still exist
Hologram are a mess to handle correctly, I can't reproduce the bugs people haves about them, and even if I could, I can't totalité fix this bugs, I need someone better than me with holograms
Version: 2.2.7
Good plugin overall however when you reload the plugin it wipes all chests and all data from the server.... so please don't use plugman or anything to reload the plugin, server must be restarted...
Great plugin overall, but I have encountered several bugs with it. None of them were overly significant, but enough to cause small inconveniences. Still a fun feature to add to your server.
I really liked this plugin. Was able to add some fun to my server, but there was a compatibility issue with VanillaTweeks Gravestone datapack. With both enabled the gravestones were unable to be opened by the players, entombing all of their equipment. My players decided to go with the gravestones. 8/
I was using version 2.2.7 on a 1.17.1 Spigot server.
A great plugin. A absolutely recommend! The intuitive GUI makes it easy and fast for anyone to setup a lootchest. There really is no learning curve. The effects are great, and I'm, happy the ability to turn off respawn and take messages are right there in your face. The developer missed nothing, and I look forward to seeing more of their work!
Excelent plugin! Always saving my life in my RPG server!!
i haver two suggestions to you:
1st: Create a chest link system, so If the player want to edit a chest, ALL other linked chests will auto edit too (the "copy from other chest" option only copy the actual chest itens...)
2nd: Create a "chest per player" option, so the same chest can be looted for each player in server (and respawn after being looted)
Excellent plugin... but I missed two options, the option to see the chest from afar with a beacon beam like Ark Survival Evolved, and the option to customize the chest falling to the ground, in case the chest falls to the ground. ground with customizable effects, such as a beacon beam or fireworks. only suggestions :)
very great plugin with very configurable loot chests
it would be a great addition if you can separate the chests settings(location, random radius, loots, particles, etc) and chests data (current location, last reset) so you have the option to edit from the file, without any server restart.
and an option to run any command after a player opening/closing specific chest would be really great.
Hi! This is a very good plugin! It fully meets my needs! Thank you very much for making him :) But I have a problem, I made a dungeon and want to use randomly generated loot boxes, but every time the box respawns The highest point of the building is never generated inside the dungeon. Even if I set the random respawn range very small, it is still useless... How can I solve it?
there is two options about that in config: "RemoveChestAfterFirstOpenning" and "RemoveEmptyChests"
Version: 2.2.3
THE BEST OF BESTS CHESTS PLUGIN!! THANK YOU SO MUCH!
I Just wanna know if i can set the holo name not trespassing the walls, because my players can see the chests so far away LOL
This plugin works perfectly on my 1.16.4 server, the developer is very friendly, responds quickly and makes regular updates!
On the whole, top plugin, highly recommended!
Thank you for so great plugin. But is it possible to create many chests with one content settings? Like a link. Its hart to maintain many chests, especially with mmoitems.
The plugin is actually good, I haven't found any replacements. But the constant error that interferes with playing is annoying, it crashes the server. The plugin developer himself does not know how to help. So it's up to you to install this plugin or not.
There's a discussion section for bugs. You're the first one reporting this so you'd better do a precise report in discussion section with plugin and server version, and with console error
Version: 2.1.3
Когда я пытаюсь создать сундук пишет, "произошла внутряняя ошибка", что делать помогите(. Я буду презнателен если поможете
there's the forum for this, I can't help you without logs :/ thx for the vote anyway x)
Version: 2.1.3
Decent plugin. I really want to use it! I just have several problems with it that will turn me away from the plugin.. dont know if this has to do with it not being updated to 1.16.3: Holograms still exist once the chest is removed. Chest wont remove itself automatically once all items are out of it. Finally, there is no option (that I am aware of) that prevents chests from spawning in certain worlds. The last part is the most important. Please fix these things and I will happily change my review! :) Keep up the good work.
Well...the last thing is useless since the chests will only spawn in the world you created them
Version: 2.1.1
yes plugin will not load using paper mc 1.16.2 and cant remove chest hologram name now i removed it from my server will run again when fixed but now have a chest in spawn with #lootchest1 above it breaking the chest wont remove the hologramname. pls fix & thanks for this plugin.
The plugin now works in 1.16.2. For bugged holograms, use /killall named 5 (kills the holograms within 5 blocks) It's a command from Essentials.
Version: 2.1.1
This plugin is very good! I have used it to spawn event chests. So far it is good but i have found a bug that another chest is on top of the chest i've spawned. The timers are also very useful, i am currently using it for a weekly loot chest in Factions for example!
Can you set the height at which the box is randomly spaced? I only want it to come from the basement, but get it up from the dungeon to the top of course.
mmmh I could do this^^ it would looks like terraria x)
Version: 2.0.9
Works well been using for a few weeks now problems so far.
IIf you could make it where chest would spawn under and in thing would be nice , but can see the issues with that tho
hem...set the timer to 24h x) it can go up to at least 1 month
Version: 2.0.8
Really good plugin, it's what you want for your events on your server.
Also, the author is very kind and very reactive. It's just a good plugin and
Its plugin has the capacity to be a paid plugin. Thank you man to be a part of the free plugins community :) !!! Keep going on this way !!
Mod is great, there's a few problems but it works as intended. My only gripe, and why it gets 4 stars, is for some reason, some items in Minecraft don't appear to spawn at all. For example, Ender Pearls. Even with a 100% chance of spawning, they will never appear in the chests. This applies to some other items too.
I just tested it, it works great with ender pearls :/ the problem must come from elsewhere
Version: 2.0.7
Very nice plugin, however the copy function is broken: the chest's contents and chances are not copied, which is sad. Also when moving chest content in the GUI, the chances don't follow the item. If it ever gets fixed, then my rating will go from 4 stars to 5. Really. It's a good plugin
yeah chances and items are stored by slots. But for the copy function, I'll see what's wrong
EDIT: in source code everything is copied correctly, I'll have to test it in game later
EDIT2 you where right, it will be corrected today
Version: 2.0.6
Very good plugins but when I player break the loot chest to take it, no message are sent in the chat.
Excellent plugin! I just would like to add an option to generate an amount of chest inside a region defined by worldguard, something like: I configured 6 chests called Test, and every 10 minutes, these chests going to move around this area to diferents places. This to make always funny go to look for these chests and don't just remember the places and go for them.
And for maket it more easy, these chests could appear over on a custom block, like gold_block
Amazing plugin, I was needing one like this a long time ago, it's quite complete. Could you please add an option to remove the hologram from the chest, as well as being able to execute a command when the chest respawn and despawn? keep it up my friend!
I have a world with Bedrock at Y:1 and Bedrock at Y:128 with a Massive Cave system in between. Other plugins keep putting the chest on top of the Bedrock at Y:128 where as this plugin lets me set them and turn off the drop from height function so the will respawn where I want them too.
It is also very easy to setup your chest using the GUI, I place 20 chest in just 8.5 minutes using the GUI where it took me longer using other well know plugins.
Great Plugin with professional and quick response to issues.
Great plugin. Has everything I need, but when I switched to PaperMC from Spigot, I started getting these errors:
org.bukkit.command.CommandException: Unhandled exception executing command 'lc' in plugin LootChest v1.9.18
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:47) ~[patched_1.14.4.jar:git-Paper-243]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159) ~[patched_1.14.4.jar:git-Paper-243]
at org.bukkit.craftbukkit.v1_14_R1.CraftServer.dispatchCommand(CraftServer.java:739) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.PlayerConnection.handleCommand(PlayerConnection.java:1804) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.PlayerConnection.a(PlayerConnection.java:1612) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.PacketPlayInChat.a(PacketPlayInChat.java:47) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.PacketPlayInChat.a(PacketPlayInChat.java:5) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:23) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.TickTask.run(SourceFile:18) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.executeTask(IAsyncTaskHandler.java:136) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandlerReentrant.executeTask(SourceFile:23) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.executeNext(IAsyncTaskHandler.java:109) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.MinecraftServer.aX(MinecraftServer.java:1029) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.MinecraftServer.executeNext(MinecraftServer.java:1022) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.awaitTasks(IAsyncTaskHandler.java:119) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.MinecraftServer.sleepForTick(MinecraftServer.java:1006) ~[patched_1.14.4.jar:git-Paper-243]
at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:929) ~[patched_1.14.4.jar:git-Paper-243]
at java.lang.Thread.run(Unknown Source) [?:?]
Caused by: java.lang.IllegalArgumentException: Material cannot be null
at org.apache.commons.lang.Validate.notNull(Validate.java:192) ~[patched_1.14.4.jar:git-Paper-243]
at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:73) ~[patched_1.14.4.jar:git-Paper-243]
at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:61) ~[patched_1.14.4.jar:git-Paper-243]
at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:49) ~[patched_1.14.4.jar:git-Paper-243]
at fr.black_eyes.lootchest.Utils.getItem(Utils.java:827) ~[?:?]
at fr.black_eyes.lootchest.Utils.mainInv(Utils.java:740) ~[?:?]
at fr.black_eyes.lootchest.commands.LootchestCommand.onCommand(LootchestCommand.java:77) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45) ~[patched_1.14.4.jar:git-Paper-243]
... 17 more
No, it's not because of paper, it's because you switched version, you weren't in 1.14 before. 1.14 support has been broken, I just repaired it, thanks for reporting, I'll update right now!
Version: 1.9.17
Nice and simple plugin. I needed create custom map with treasures. Very nice dev, always helpful.
EDIT: you where right, it was a bug from 1.9.14. fixed it
Version: 1.9.11
Hello again, if you make this plugin work on 1.7.10, it will be very good, because this version has a lot of different mods, as well as good cores, such as Thernos and KCauldron, it will help the development of different projects. Even if there are no particles, it is not a problem, I hope for your understanding. I so think that there is a lot even to do not need to, because all the teams work, except 1, as I wrote before, you can check for yourself
huh, what? the default config doesn't creates itself?!
Version: 1.9.10
Hello, this plugin is just super, tested on version 1.12.2 and everything worked. But I had to go to version 1.7.10 and I installed this plugin on version 1.7.10 and the commands work, but not all, except for the most important /lc create name-this command does not work, could you somehow solve it and is it even possible? I will be grateful :)
If I put it in 1.7.10, you won't have holograms and particules... I won't do this, sorry^^ this api version is too old
Version: 1.9.10
Pretty good plugin, but I have a few things that I'd like to know if are possible or if they can be added. First, is there any way I can make the broadcast message only appear in one world? And second, Is there any way a timer for when the chest will drop can be configured or added? Thanks!
So you want a timer that start when the chest appears, and not when players takes it? And yes, I think I can do a per-world message.
Version: 1.9.9
I love it! But, can u do it with barrels too? It would be the perfect Plugin:'D
Also, is there an option to disable the message of "The chest [] has respawned at []"?
I don't think I can, and yes, notifications are in the config
Version: 1.9.9
Good plugin but there are some performance issues regarding the black_eye task whatever it is it causes more than double the tick consumption than it should have.
Last versions greatly improved performance, there's no longer check every minute, fall effect is disabled in unloaded chunks, timers only starts on chest break/emptying,... maybe you're using an old version?
Version: 1.9.9
Ich finde dieses Plugin extrem praktisch um Freunden, die eigentlich keine Geschenke haben wollen etwas unterzuschiben
Great Plugin! has some performance issues, but nothing too major!
It's a long shot, but could you add a setting to disable the falling effect for specific chests so they just appear when they respawn? Keep up the great work!!!
If I could make a request, I'd like to adjust the height at which the fall effect animation begins. This could reduce lag and allow chests to fall in underground dungeons
ok, will do this today. Next update also disable the fall effect in unloaded chunks to prevent lags.
Version: 1.9.7
Have had issues with data looses. If you are to use this plugin I'd recommend backing up the data file frequently as doing so was the only thing that prevented me from loosing three weeks worth of work. Also if you made chests with an older version of loot chests and then update to the latest version you will experience conflicts in the YML layout that causes certain menu items to break. I originally wrote a 1 star review, however, after days of fiddling, reloading configs, testing different spigot versions I managed to find a happy medium where I can continue to use this plugin.
To prevent massive hits to server performance when chests are re-spawning I'd suggest just setting a command to run just after a scheduled restart that re-spawns all chests, opposed to using the inbuilt re-spawn timers and disabling all particle effects/ fall from sky effects.
I really like the gui of this plugin, and see it has a lot of potential. With refinements and optimisations I can see this becoming a 5 star plugin.
mmmmh good advices here :D you're not the only one to talk about performances, so that next version will come without check of respawn every minute, to prevent such performance loss. There will be new timers that begins as soon as chest is broken. These timers will also start at server start.
Version: 1.9.7
A good plugin for 1.15 server,
the only problem is that the colour of the main editing menu is difficult to read
Great plugin. i currently using it for a new gamemode for my server that uses loot chest and it works great. i did disable a few features since it would ruin what i was going for. hope you continue developing this and add more cool features in the future (maybe add a option for it to randomly drop a package around the world like a airdrop.)
Air drop is already in the plugin, and setting a random radius to 5000 or 10000 would make it appear randomly around the world, in a radius of 5000 or 10000 blocks, so you can already do this
Version: 1.9.7
Im unable to change the chances. I click the diamond and the UI dissappears. everything else works perfectly fine.
I'd like to know your server version so I can test this. Also there's a discussion section for such a report
Version: 1.9.7
well made plugin except for the performance, really, really bad. A dealbreaker until the author either a: makes checks fill differently (using a hashmap and populating chests when they are opened) or b: using paperlib to load chunks asynchronously. Plugin shows a dent on my timings report even after nerfing the hell out of it:
https://imgur.com/a/t42UWZL
Respawning inn a radius of 1000 only takes random number between 0 and 1000 and adds it to your coordinates. The only thing that eat performances is the chunk loading when chest spawns. So if Your computer is laging when you loa only one chunk, you should change your hardware
Version: 1.9.6
Plugin
is great - Will you be updating to 1.15 soon? Looking to update ASAP and just waiting on this.
EDIT: It was too easy to put it on 1.15. hope you'll find some bugs to make it more interresting
Version: 1.9.6
Second review, this time im just reporting a bug, if you have a chest under a block with the falling respawn when it respawns it will leave the notblock just sitting there
worked excellently at first but after 50 chests got very buggy, some features even stopped working... I couldn't use this anymore. The dev didn't reply btw. So if you're using it and have below 50 chests, go ahead
The only thing that doesn't works with 53+ chests is the copy menu with multiple pages. this feature will be done this week end since many guys asked for it
Version: 1.9.2
Great plugin but being able to make each player loot it at least once would be great. Not having just 1 player loot it.
It could be done (I meane everything CAN be done) but it would be a brand new way to use the plugin^^ Maybe, one day, it will come to the plugin, who knows x)
Version: 1.9.2
Really good Plugin, perfect for making small secret places for people - Only problem I've found is that it won't let me set a hologram to "_" and "" Or null doesn't seem to work either - really need them like this as I'm making raids and I don't want people to know where the loot is
Really solid and easy to use plugin. I am creating a huge open world gamemode where I need to set up more than 800 loot chests. I would like to use your plugin but it misses somethings to make it really perfect. Make an easy command you could just look at a chest, type /lc set <Name of "loottable"> so you could set the same loot with ease every time. Also a name for the chests in the upper left corner of the chests would be nice, if you would make a chest named &2Common1 a green Common1 appears in the corner instead of the usual 'Chest'. Next thing would be for me is a random spawn location for the loot in the chest so it wont be in the exact same spot over and over. A function in the config would be to enable or disable shift click looting, adds for some depth.
Thank you for an active development of this plugin and I would love to see these things added. Ill be in touch!
the name of the chest is a good idea^^ there's no loot table cause it would change too many things to the plugin^^ but you can make a copy of another chest, that's near the same
Version: 1.9
Hello, this plugin is awesome! Can I suggest something? I suggest a message to broadcast in chat when a player opens the chest, just to let the server know that player x has open the chest first! :D
That's easy to do, I'll make that in next update, I'll try to find other things to add first
Version: 1.8.1
Hello, This plugin is Amazing! but just a little heads up for when the next time you release a new update/version, when you create a chest with /lc create and when you get the GUI On the enderchest title there is a minor spelling error "Copy Settings from anyther chest" i believe what you mean is "Copy Settings from another chest" thats all overall 10/10 plugin!
Hi again.
I just have a Question.
I'd like to make that there comes a message which will send to all players on the server when *ALL* lootchests are resetted by automatically (no force), im using extra a plugin for the message, i setted your plugin up that all 6 hours (360 minutes) will resett all lootchests.
Now the auto message plugin, its a plugin which works in secounds so for 6 hours its 21600 secounds. Then this message should pop up on the server:
- '&cAll LootChests has been refilled in the LootChest World!'
So here is the problem: those both function are not synchron, i can't tell you whats the time diffrent..
Don't this plugin has also a function to send a message when *ALL* lootchests got resetted automatically (no force) ?
Mmmm I'll make a check for that in next update, and add a configuration line for that
Version: 1.8.1
It's a good plugin, simple with the GUI instead of repeating commands over and over. I do not like that the chests continuously respawn, the timer should start when the chest disappears or items were taken. A feature to allow everyone to loot the chest would be awesome too.
The timer starts from last respawn, but the chest will respawn only if it has disapeared :/ If not, I'll see that
Version: 1.8.1
would love to be able to set random positions for each chest (chosen from a specified table of coordinates OR random within a radius) as im essentially replacing all vanilla loot with this.
Mmmm yes, it's harder to use double chests. I would need to
- know it the second chest was here in the begining, and isn't a modification from a player (for destroying it correctly)
- be sure that one of the two chests is main chest, so that it could still be moved elsewhere,
- handle the side of the second chest, maybe some players would like to change their sides
- handle protection against hoppers when someone place a second chest (shit, I don't think I done that! fuck!)
- many other things and changes in my code
However, I'd like you to explain me how you want these enchantments to be added!
Version: 1.8
Just great for simple loot chests. Exactly what I was looking for. Developer very responsive and friendly
Good Job. The Plugin Works Perfect ^w^/
The plugin is easy to configure and is very well done for those who do not understand much about configuring plugins, since the menu is very intuitive.