/salias <ip> <server> = set <ip> to redirect player to <server> dynamically
/salias <name> <ip> <port> = add/edit a server in the bungee network dynamically
Code (json (Unknown Language)):
{
"s.jonhosting.com": "Survival"
}
If player needs to authenticate,
then the player will be sent to the specified server;
Code (YAML):
Hub
: authserver
and when player has authenticated,
the player will be sent to the server which BungeeCord last tried to send them to
Code (YAML):
priorities
:
- Lobby
Alternatively, it sends them according to the configuration:
Code (YAML):
send-login
: Hub
# send to after login
send-reg
: Hub
# send to after register
/Spingconf <ip> <playercount?> <icon?> <motd?> [message]
Set what to show in server ping list; pings.json
"ip": [playercount?, icon?, motd?, "offline message"]
Code (YAML):
{
"jonhosting.com"
:
[
false,
false,
true,
"Hub is offline"
],
"s.jonhosting.com"
:
[
false,
true,
true,
"Survival down"
],
"janrespect.ga"
:
[
true,
true,
true,
"Down currently"
],
"grindatventure.tk"
:
[
true,
true,
true,
"§c§lOffline"
]
}