This update fixes some issues with the plugin and adds a Combat Tagging System, which is configurable at the top of the file.
New Settings:
Code (Text):
combatTag: true
# The Plugin's In-Built Combat Tag System | Defaults to True
# This makes it so if an attacker damages a player and they jump off something and get killed by fall damage, the plugin still assigns / removes effects
# If disabled, the plugin will only trigger if an attacker directly kills a player and not when they die through external means after being damaged
# There is no messages associated with the Combat Tag system, as it's meant to run silently.
# This does not make a combat logging system, this is just for the plugin effect's system ONLY
combatTagTime: 8
# The time is a player is in the plugin's in-built combat tag system for if enabled, parsed in seconds | Defaults to 8