FastAsyncWorldEdit icon

FastAsyncWorldEdit -----

Blazingly fast world manipulation for builders, large networks and developers.



2.2.0
Major bug fixes

- Fix some horrendous code where methods supposed to return a boolean only ever return true (#1718)

Fixes

- Don't error when loading a schematic fails (#1744)
- Respect clipboard settings (disk vs memory) when loading a schematic (#1742)
- Allow use of BlockVectorSet for large //line selections instead of LocalBlockVectorSet (#1713)
- Cherry pick upstream commits to fix SideEffectSet (#1737)
- Check cached bukkit player is the same as the current player online (#1732)
- Don't initialise a DiskOptimisedClipboard before checking for an existing one in the LocalSession when using loadClipboardFromDisk (#1731)
- Implement getNameUnsafe method to allow an unloaded world's name to be accessed (#1712)
- Set empty block count when using fastmode on 1.17 (#1710)

Click here for the full changelog: https://github.com/IntellectualSites/FastAsyncWorldEdit/releases/tag/2.2.0
----------, May 18, 2022
Resource Information
Author:
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Total Downloads: 1,241,991
First Release: Oct 29, 2015
Last Update: Feb 23, 2025
Category: ---------------
All-Time Rating:
594 ratings
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