Major bug fixes
- Fix some horrendous code where methods supposed to return a boolean only ever return true (#1718)
Fixes
- Don't error when loading a schematic fails (#1744)
- Respect clipboard settings (disk vs memory) when loading a schematic (#1742)
- Allow use of BlockVectorSet for large //line selections instead of LocalBlockVectorSet (#1713)
- Cherry pick upstream commits to fix SideEffectSet (#1737)
- Check cached bukkit player is the same as the current player online (#1732)
- Don't initialise a DiskOptimisedClipboard before checking for an existing one in the LocalSession when using loadClipboardFromDisk (#1731)
- Implement getNameUnsafe method to allow an unloaded world's name to be accessed (#1712)
- Set empty block count when using fastmode on 1.17 (#1710)
Click here for the full changelog:
https://github.com/IntellectualSites/FastAsyncWorldEdit/releases/tag/2.2.0