Added blacklisted-blocks to the config.yml, this will allow you to blacklist blocks from the cage effect meaning it will not replace them settings: blacklisted-blocks: - 'SPAWNER'
Fixed a bunch of compatibility issues
Fixed a few errors based on version support
Thank you for reading this and have a nice day <3
Added ability to give random positive potion effect using POTION effect Instead of putting a potion effect just put the word positive
Fixed issue with Cage pet not working with factions You can now use the cage effect in the wilderness, warzone, and your own claim but not enemies claim, neutral, etc. to avoid people glitching into bases
Thank you for reading this and have a nice day <3
Made it so cage effect cannot be triggered in faction claims to avoid an issue where people were phasing into peoples bases and their own to get out of combat, I will make a better system soon but for now this was the best option
Fixed issue with cache becoming invalid randomly
Updated dependencies
Optimised some code regarding the pet task processing
Thank you for reading this and have a nice day <3
Added MINE effect, you can specify a certain block by setting the levelup-method as MINE:false: DIRT etc. Will be updating the wiki to explain this stuff a little more in a bit
Fixed some issues with some random effects
Thank you for reading this and have a nice day <3
Added option to change material of pets If you want it to be default just either set the material as "default" or just don't add the material section Path: item.material item: material: "DIAMOND"
Fixed some issues with loading data of pets if there a spike of lag
Thank you for reading this and have a nice day <3
Added a whole new CHEST effect system since the past one was causing dupes, this is just now a simple inventory system and shouldn't cause any issues. Not trying anything fancy anymore.
Added new config for chest pet which will work nicer
Fixed issue with factions support not hooking properly, Also added better support for developers to add their own faction hooks
Thank you for reading this and have a nice day <3
Added ability to set the equation of given experience when the pet's ability is triggered
Added ability to set the equation of needed experience the pet requires to reach the next level
To do the following features please add the follow lines to your config.yml or regenerate it
Code (Text):
# Please do not edit these values if you do not know what you are doing...
# If this breaks your plugin you will have to regenerate this file
leveling:
needed-experience: "10 * level * (20 + level)" # This is how much experience is needed to levelup to the next level
experience: "(level * (5 + level) + 50)" # This is how much experience you will obtain when you trigger the pet
Please do not edit these sections if you do not know what you are doing
Changed how the chest pet is activated in the chest.yml (regen the pet file if you want the changes)
Thank you for reading this and have a nice day <3
Added new system, now when you are in cooldown the actual pet type will be on cooldown. So if you use an iron golem pet then try use another iron golem pet, both will be on cooldown for you. (This avoids exploits)
Added Factions & Skyblock support for CAGE effect and others
Made setFactionsEnabled & setSkyblockEnabled changeable so you can use it to add your own integrations
Thank you for reading this and have a nice day <3
Added the ability to do equations in lore so you can show players what each pet can do at a level. In the lore in the <pet>.yml just add <math> so <2*3/5>
Merry Christmas All the Elite Plugins are currently on sale for a limited amount of time Thank you for reading this and have a nice day <3
Added DISABLE_ENCHANT effect (Requires EliteEnchantments) Disable enchantment for target or for targets in a radius DISABLE_ENCHANT:[ENCHANT]:[DURATION]: (RADIUS)
Recoded Money effect to use the new ShopGuiPlus API (Requires updated version of ShopGuiPlus)
Thank you for reading this and have a nice day <3
Added CHRISTMAS_NAUGHTY_OR_NICE effect When you activate the effect, it throws a present and if it hits a player then it will cycle through Cookie, Snow or Coal. Cookie - You will receive regeneration and speed, the target gets nausea and poison Snow - The floor 5x5 under the target will turn to snow and ice and while the target is walking on the ice it will wither and slow them down. Coal - Gives Slowness and Blindness to target (Most likely going to be changed)
Fixed dupe with Halloween horse effect and duping saddle