DynamicSeasons ⌛ Bringing Seasons Back to Your World ✅ icon

DynamicSeasons ⌛ Bringing Seasons Back to Your World ✅ -----

season, seasons, many features, customizable, survival experience, enhancement



Introduction.png
DynamicSeasons is a feature-rich and immersive plugin that brings the beauty and realism of changing seasons to your Minecraft server. With DynamicSeasons, players will experience the dynamic shifts in weather, plant growth, animal behavior and several more features as the world transitions through the four distinct seasons - Spring, Summer, Fall and Winter.
Features.png
  • Fast & anonymous feedback reporting | Not for support!
  • Update Feature | Keep this plugin up-to-date with just a command
    • [Applies for versions below 2.3.2] This feature works approximately 20 minutes after a new version has been posted.
  • World whitelist | Seasons only work in those worlds
  • PlaceholderAPI support
  • Placeholders | Display the remainingtime & current season
  • Weather | Allow specific weather types during the season
  • RandomTickSpeed | Control the growth of plants
  • CreatureAttributes | Control the attributes of creatures
  • Animal Spawning | Control the animal spawn chance
  • Animal Growing | Control the growing time for animal children
  • Prevent Crop Growing | Prevent crops from growing
  • Potion effects | Give players potion effects
  • Loot drops | Control custom loot on a creatures death
  • XP bonus | Customize the bonus experience
  • Particles | Showing particles to the player
  • Boss Spawning | Spawn mobs as bosses
  • Command Execution | Execute commands when the season changes
Showcase.png
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Commands.png
  • /dynamicseasons
    • alias: /dseasons; /dynseasons
    • permission: dynamicseasons.command.use (Customizable in config.yml)
    • description: The main command for DynamicSeasons
  • /dynamicseasons disableparticles
    • permission: none
    • description: Players can turn off the season particles
  • /dynamicseasons setseason <season>
    • description: Change the season manually
  • /dynamicseasons setremainingtime <number>
    • description: Set the remaining time
  • /dynamicseasons spawnboss <season> <boss name>
    • description: Spawn a boss of any season
  • /dynamicseasons reload
    • description: Reloads the config files
  • /dynamicseasons update
    • description: Updates the plugin to the newest version
  • /dynamicseasons report <type> <message>
    • description: Sends an anonymous feedback to me
Files.png
Code (YAML):
# The duration of the season in seconds.
# 3600 = 1 hour -> every 1 hour the season will change.
season_duration
: 3600
# Specify the worlds where the seasons will work.
# A world not in this list will not be affected by any season changes.
worlds
:
- world
# Customize the PlaceholderAPI placeholders from this plugin.
# Will be disabled if PAPI is not installed.
# Please do not use '%', '{}' or '_'
placeholders
:
  duration
:
    # The name of the placeholder which will be used ingame
    # Example: 'duration' -> usable by using '%duration%' ingame.
    placeholderName
: duration
    # The format of how the time will be displayed when using the placeholder
    # Example: 'HH:mm:ss' -> will be displayed as '01:59:59'
    # You can include normal text as well.
    # In order to do that you have to do the following:
    # You can escape from the actual format by using this character: "\'"
    # You can see this character as a toggle.
    # Example: "HH\' hours \'mm\' minutes \'ss\' seconds\'"
    format
: HH:mm:ss
  currenseason
:
    # The name of the placeholder which will be used ingame
    # Example: 'currentseason' -> usable by using '%currentseason%' ingame.
    placeholderName
: currentseason
    # The replacement text that will be shown when using this placeholder.
    text
:
      # The text that will be displayed when the currentseason is changed to this season.
      spring
: Spring
      summer
: Summer
      fall
: Fall
      winter
: Winter
seasonchange
:
  broadcast
:
    # If true, a broadcast will be sent when the season changes.
    enabled
: true
  title
:
    # If true, a title will be shown when the season changes.
    enabled
: true
    # Here you can set the animation duration. Time in seconds.
    option
:
      fadein
: 1
      stay
: 4
      fadeout
: 1
# Customize the main command of this plugin.
command
:
  # The name of the command to interact with this plugin.
  name
: dynamicseasons
  # The description of the command.
  description
: Main DynamicSeasons command
  # The permission to interact with this command.
  permission
: dynamicseasons.cmd.use
  # The aliases for this command.
  alias
:
 - dynseasons
  - seasons
  showWarningsOnReload
: true
Code (YAML):

# All messages have to be in MiniMessage format.
# Guide for MiniMessages: https://docs.advntr.dev/minimessage/index.html
# Using legacy color won't work.
# The default message will be used if legacy color codes are found.
#
# Available placeholders:
# %lastSeason% -> will be replaced with the last season
# %newSeason% -> will be replaced with the new season
# %remainingTime% -> will be replaced with the season duration
prefix
: <gradient: #55C156:#FFFF00:#FFA500:#87CEFA>DynamicSeasons</gradient> <dark_gray>|
seasonchange
:
  broadcast
: ' %prefix% <gray>The season was changed from <yellow>%lastSeason% <gray>to
    <green> %newSeason%<gray>.'
  title
: <yellow>Season Change
  subtitle
: <italic><dark_gray>-> <green> %newSeason%
command
:
  usage
:
 - ' '
  - ' %prefix% <yellow>Command Usage'
  - ' '
  - <yellow>/dynseasons <dark_gray>| <gray>Shows the usage message
  - <yellow>/dynseasons setseason <New Season> <dark_gray>| <gray>Changes the current
    season
  - <yellow>/dynseasons setremainingtime <New Remaining Time> <dark_gray>| <gray>Changes
    the remaining time for the next season
  - <yellow>/dynseasons reload <dark_gray>| <gray>Reloads the config files
  - <yellow>/dynseasons update <dark_gray>| <gray>Updates the plugin to the newest
    version
  - <yellow>/dynseasons spawnboss <Seasons> <BossName> <dark_gray>| <gray>Spawns a
    boss from any season
  - ' '
  playerOnly
: ' %prefix% <red>This command can only be executed by players.'
  noPermission
: ' %prefix% <gray>You don''t have the permission to execute this command.'
  invalidSeasonInput
: ' %prefix% <red>Invalid season!'
  invalidNumberInput
: ' %prefix% <red>Invalid number!'
  setSeasonSuccess
: ' %prefix% <green>You changed the season to %newSeason%.'
  setRemainingTimeSuccess
: ' %prefix% <green>You set the remaining time to %remainingTime%.'
  reloadSuccess
: ' %prefix% <green>You successfully reloaded the configurations.'
  update
:
    noUpdatesAvailable
: ' %prefix% <green>There are no updates available.'
    started
: ' %prefix% <green>Updating...'
    success
: ' %prefix% <green>Update was successful. Restart server to use the update.'
    failure
: ' %prefix% <red>Update failed. See console for the detailed error.'
  reloadWarnings
: ' %prefix% <red>The following warnings and erros occured when reloading:'
  spawnBoss
:
    unknownBoss
: ' %prefix% <red>Unknown boss!'
    success
: ' %prefix% <green>You spawned the %boss% boss.'
  feedback
:
    cooldown
: ' %prefix% <red>You are allowed to send one feedback per minute.'
    invalidFeedbackType
: ' %prefix% <red>Invalid feedback type. (Available: Feedback/Bugreport)'
    sending
: ' %prefix% <green>Sending feedback...'
    success
: ' %prefix% <green>Your feedback has been sent. Thanks!'
    failure
: ' %prefix% <red>There was an error while sending your feedback. Check console for more information.'
 
Code (YAML):

weather
:
  enabled
: true
  weatherType
:
    clear
: true
    storm
: true
    # This will be disabled if Storm is set to false.
    thunder
: true
randomTickSpeed
:
  enabled
: true
  # Default value for RandomTickSpeed is 3.
  # Higher value -> plants grow faster
  value
: 10
xpBonus
:
  enabled
: true
  # Bonus XP in percentage.
  # For example: 10 means 10% -> the player will get 10% more xp.
  value
: 10
animalSpawning
:
  enabled
: true
  entries
:
    cow
: 75
    chicken
: 25
# List of attributes can be found here: https://jd.papermc.io/paper/1.20.6/org/bukkit/attribute/Attribute.html#enum-constant-summary
# For more explanation, default values and so on you should visit this site: https://minecraft.fandom.com/wiki/Attribute#Attributes_available_on_all_living_entities
creatureAttributes
:
  enabled
: true
  entries
:
    zombie
:
      generic_max_health
: 40.0
animalGrowing
:
  enabled
: true
  # Growing time of babies in seconds
  # Default growing time is 24 minutes.
  entries
:
    cow
: 120
    sheep
: 120
# Every crop that is in this list will not grow.
# To prevent trees, you must choose the correct name from this list: https://jd.papermc.io/paper/1.20.6/org/bukkit/TreeType.html#enum-constant-summary
preventCropGrowing
:
  enabled
: true
  entries
:
 - wheat
  - birch
# List of all potion effects: https://jd.papermc.io/paper/1.20.6/org/bukkit/potion/PotionEffectType.html#field-summary
# Entry format:
# potion_effect: potion_amplifier
potionEffects
:
  enabled
: true
  entries
:
    regeneration
: 1
    speed
: 1
# You can add infinite amount of items to an entitytype or to a block (as an example: zombie, diamond_ore, etc.).
# List of EntityTypes: https://jd.papermc.io/paper/1.20.6/org/bukkit/entity/EntityType.html#enum-constant-summary
# List of MaterialTypes: https://jd.papermc.io/paper/1.20.6/org/bukkit/Material.html#enum-constant-summary
# List of EnchantmentTypes: https://jd.papermc.io/paper/1.20.6/org/bukkit/enchantments/Enchantment.html#field-summary
#
# Format:
# entity_type/block_type:
#   SomeRandomName:
#     (options): (values)
lootDrops
:
  enabled
: true
  entries
:
    zombie
:
      ExampleSword
:
        material
: diamond_sword
        displayname
: <yellow>Tomas' Legendary Sword
        lore
:
       - <gray>This sword
        - <gray>is <red>dangerous</red>!
        amount
: 1
        dropChance
: 10
        enchantments
:
          sharpness
: 3
          unbreaking
: 5
particles
:
  enabled
: true
  offset
:
    x
: 5.0
    y
: 10.0
    z
: 5.0
  # Time in ticks (20 ticks = 1 second)
  spawnTime
: 5
  # Speed of the particles
  speed
: 0.0
  entries
:
    snowflake
:
      minSpawnAmount
: 10
      maxSpawnAmount
: 50
bossSpawning
:
  enabled
: true
  entries
:
    # The name of the boss entry. Used to specify all the entries.
    # will be used in the spawnboss subcommand
    EasyZombie
:
      # false = boss will not spawn
      enabled
: true
      mobType
: zombie
      displayname
: <green>E-Tier BOSS <gray>| <green> %health%<gray>/<red>%maxhealth%
      # The chance that this boss will spawn
      # 0 - 100
      spawnChance
: 80
      itemInHand
:
        # false = boss wont have any item in his hand
        enabled
: true
        material
: IRON_SWORD
        displayname
: <green>E-Tier Sword
        dropChance
: 70
        lore
:
       - <gray>The sword of a fallen E-Tier boss.
        enchantments
:
          sharpness
: 1
          unbreaking
: 1
      attributes
:
        generic_max_health
: 30
        generic_attack_damage
: 3
      lootDrops
:
        enabled
: true
        entries
:
          ExampleItem
:
            material
: golden_apple
            displayname
: <green>Golden Apple
            dropChance
: 60
            amount
: 1
            lore
:
           - <gray>Dropped by <green>E-Tier bosses
            enchantments
:
              mending
: 1
commandExecution
:
  enabled
: true
  events
:
    # Add commands when the season changes
    # p -> all players will run this command
    # c -> the console will run this command
    #
    # %player% will be replaced with the players name.
    # You can add commands to the events without a limit
    onSeasonChange
:
      p
:
     - say Im %player%
      - say this is the second command
      c
:
     - say Im the console
      - say this is the second command
    afterSeasonChange
:
      group1
:
        enabled
: true
        runAfter
:
          # Here you can set the min and max value of the generated value.
          # It will run after the generated value in seconds has elapsed.
          min
: 5
          max
: 10
        commands
:
          p
:
         - say Im %player%
          - say this is the second command
          c
:
         - say Im the console
          - say this is the second command
 
Planned Features.png
  • Recode the plugin | 2.0 Update
  • 2.1 Update | Boss Spawning feature
  • 2.2.0 Update | Mining LootDrops feature
  • 2.3.0 Update | Report feature
  • 2.5.0 Update | Command execution feature
  • Custom Recipes feature
    • With this feature you can add shaped or shapeless crafting recipes during a season.
Support.png
Java 21 is required for version 2.5.1+!
Check out the wiki before asking me directly for help.

Join my discord server.
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Resource Information
Author:
----------
Total Downloads: 11,621
First Release: Jul 20, 2023
Last Update: Nov 28, 2024
Category: ---------------
All-Time Rating:
8 ratings
Find more info at tomasgng.dev...
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