Quick fixed an issue where drinking a milk bucket with shared potion effects will kick the player who drank the milk immediately after.
Sorry for the wait since the last update. This update adds to requested features
- Pairs can now share potion effects
- There is now a toggleable option to allow non OP players to use /doublelife refresh, for servers with less active admins/different time zones.
Hey everyone! Here's what's been fixed in this update
- Totems of Undying will now properly work between pairs. If either member is holding a totem, neither member can die
- Fixed an error that prevented players who are not paired from regenerating health
In 1.2.3, the player who did not take damage would not have screen shake when their partner took damage. This is fixed
All issues regarding health or hunger not properly being synced up should be fixed in this update. If anyone runs into more related issues I urge you to post them in the discussion tab for this plugin. This update also fixes hunger being synced up when it shouldn't be.
Fixed an issue where armor and shields would not have durability
Here's what's changed in this update
- Fixed unexpected error when the custom int recipe is enabled, and the user tries to restart the game
- Added a message when a player is trying to execute a doublelife command when not OP
This update is bringing a few bug fixes, and a brand new feature that adds another element to the game. Here are the changes
- Fixed incorrect name coloring for three life players after first start
- Added the ability to turn on a shared hunger bar in pairs (switching this in settings after the game has started will change for all players, not just new players)
- Fixed a console error when a player joins who has not been paired yet
Hi! This is a really quick update. As it turns out adding /doublelife refresh ended up breaking /doublelife restart, so the latter command should be fixed in this update.
Here's what's new in version 1.1.2
- You can now change settings after the game started
- Custom pairs are now supported in /doublelife refresh
- There is a toggleable option to craft TNT with paper and sand (On by default)
Hi everyone! I finally added the ability to add players after the first session. Simply use /doublelife refresh, and all new players will be scanned and randomly set in pairs. There must be an even multiple of new players for this to work
For those upgrading from older versions, you will need to go back in to the settings menu to change settings for the new players. After doing this once, they will be stored in the save file for future reference
Hi everyone! I finally added what I think everyone wanted the most to this plugin. Here are the changes
- Added the ability to pick what the teams are
- Added the ability to disable life count entirely (no hardcore)
- Fixed console spam when trying to set health over 20 or below 0
To the people who left reviews and asked for A) changing settings when the game is active and B) pairing up players who joined after the game started, that will be coming in a future update.
There was a major issue with the command system that I addressed in this update
What's changed
- Added doublelife stop to disable player linking temporarily
- Added doublelife freeze to hold all players, mobs, and time in place
- Added doublelife restart to randomize teams again and start new
Changed in this quick update
- Players dying at the beginning of a second session if their team did not take damage during their first session
- Added life count indicator to the decrease and increase buttons
- Fixed name colors not showing until dying after the first session
- Brought back vanilla death messages for the player who died
Hey everyone. Someone in the comments reported an issue that would happen by random chance when picking teams, where people would be on the same team. I fixed that now, along with a few issues in the settings inventory
Hey everyone! There were a few things that were almost complete in the code but not available perviously, which I am enabling now.
- Added a help command
- Added the ability to change each teams starting life in the settings
- Less related to the user experience, but this is now open source!
Expect more of these soon, I have yet to finish implementing predetermined teams and shared hunger, but those will be coming soon.
I forgot to remove some console messages, they are removed now