New feature, 'Fresh Start'. If the player clicks an 'empty save slot', it will count as a brand new save. There are two options for this feature currently 'freshStartOnNewSave' and 'teleportToSpawnOnNewSave'.
If 'freshStartOnNewSave' is enabled, the player's inventory, ender chest inventory and other data will be reset to be their default values and the saved profile will reflect this.
If 'teleportToSpawnOnNewSave' is enabled, the player will be teleported to the spawn location of the default world (per the server.properties file; level-name).
Here is what the latest 'config.yml' looks like:
Code (YAML):
# Profiles - Configuration
# Each player will have 3 save slots stored in this file.
# Any changes to the values in the 'data' section WILL affect the player's saved profile. Modify at your own risk!
prefix
:
"&8[&dProfiles&8]"
inventoryTitle
:
"Profiles - Main Menu"
reloadConfigMessage
:
" &aSuccessfully reloaded the config!"
noPermissionMessage
:
" &cYou do not have permission to use that command!"
loadProfileMessage
:
" &aSuccessfully loaded saved profile!"
saveProfileMessage
:
" &aSuccessfully saved profile!"
freshStart:
freshStartOnNewSave
: true
teleportToSpawnOnNewSave
: true
data: