Deep Dark icon

Deep Dark -----

Deep-Dark Dimension with custom Structures/Mobs/Biome/World




Improved the Chunk-Generation (probably a bit faster now)
Fixed an Bug while Generations the spawn-room
Added random torches to the grid structure
----------, Nov 10, 2024

Grid-Structure with Chests and Spawners
Some Carvers to increase the World-Look
----------, Nov 9, 2024

Adapt AdvancedWorldCreatorAPI Changes

Changed OreConfiguration:
+ DiscardChanceOnAirExposure(0.0-1.0; 0.0=Air Exposure is allowed 1.0=No Air Exposure is allowed
(All Configs will work by Default but the Default ore configurations will now generate the new field "DiscardChanceOnAirExposure" with the Default value of 0.0
----------, Nov 8, 2024

- Adapt changes from AdvancedWorldCreatorAPI
- Adapt Spigot Version Changes
----------, Nov 8, 2024

Update to 1.21.3
- Some internal changes but all in all everything should work again
----------, Oct 27, 2024

Works with newest AdvancedWorldCreatorAPI (Ver.: MC-Version: 1.21.1 #1)
----------, Oct 20, 2024

Maybe fixes a reason for a server crash while saving/generating chunks in DeepDark
----------, Jan 17, 2024

Fixed Server Crash on save/reload (Biome-Changes only apply after stop&start of the Server)
----------, Jan 9, 2024

Initial test update
----------, Dec 29, 2023

Updated to 1.20.1 and added a softer version of generating Chunks (Columns and Deep Holes)
----------, Jul 11, 2023

Fixes a bug that displays random debug information in console
----------, Mar 1, 2023

Possible implementation for Minecraft 1.19.3
Please report bugs.
----------, Feb 23, 2023

Fixed an Bug where new Ore-Configurations could not be loaded becasue of freezed registrys.
----------, Mar 19, 2022

Update to 1.18.2.

Maybe some features will not work before.
Make sure to report bugs.
----------, Mar 19, 2022

Added some changes to prevent Chunk-Lightbugs.
If you can see some light errors it is only clientside -> relog/change worlds
----------, Jan 5, 2022

This Update brings the Deep Dark to the 1.18.1 Minecraft-Version!

Many features "survived" the update but some decorations have changed.
-> Some of them got removed
-> A few ones had changed in popularity (not configurable amount, only true/false -> can generate or gan not generate)

Also notice that the World may need more performance now.

You will need to remove the "settings.yml" file to let this plugin work!
Please report bugs in the discussion-thread.
----------, Jan 4, 2022

Bug-Fix:
- Custom Exp-Drop applied for every World instead of just DeepDark​
----------, Nov 25, 2021

You can now change some settings about the MiningHunter.
After a reload a new file "mininghunter.yml" will appear in the DeepDark-Dictionary where you can change them.

Check this link out to see what you can change:
https://github.com/FreeSoccerHDX/DeepDark/blob/main/defaults/mining_hunter.yml
----------, Nov 20, 2021

With this Update it will be harder to mine in the DeepDark.

If your below y=0 there is a small chance that a "Mining-Hunter" will spawn.
This Mob has a decent amount of armor & damage - hard to kill and also enought power to kill you!


(Configuration will come soon.)
----------, Nov 19, 2021

Fixed an issue with custom world-height-settings.

Thanks for reporting issues!
----------, Oct 4, 2021

Fixed an Paper-Version related Crash while generating the world(chunks).

Have Fun!
----------, Oct 3, 2021

There are new settings for missing decorations.
This includes all cave/canyons-decorations.


Just run '/deepdark loadDefaults settings' or remove the settings file to add those settings.

What you can do now ?

- You can toggle off the complete decoration system.
- just set the value of each decoration to 0 or negative to let it not spawn anymore. Also the giant columns or deep holes can be toggled off with the settings!
----------, Sep 26, 2021

There are now settings for each mob to set the exp dropped on death.

If you remove a default file from the mobs file and let it generate again (reload or '/deepdark loadDefaults mobs') you will now have this new settings:

ExpToDrop:
min: 10
max: 20​

(You can also add this manually and load the settings via reload or '/deepdark reload mobs')

On Death: a random amount of exp, between min and max will drop.


Also unknown small bugs were fixed.
----------, Sep 26, 2021

New:
There are now new settings for decoration-features (fossils,dripstone,vines, monsterrooms, geodes...)

A high number will spawn those features multiple times.
(Thats why monster rooms have a 10, geodes/spore_blossom 25)

If you set the number to 0 or negative, the decoration-feature will not spawn.

!!!
You will need to restart the server completly to make this effects work
!!!
----------, Sep 25, 2021

Changes:
- Warning Players if the target-main-world does not exist/was not found instead of an error
- Dropchances for mobs now work probably​
----------, Sep 24, 2021

New:
- You can now use a Command to reload config stuff
/deepdark <reload/loadDefaults/refresh> <ores/settings/mobs/all>

- Note: The best way is always to restart the server, but for small changes, it will speed up your configuration :)

- Just write /deepdark and see how to use them or what they do

Fix:
- Mobs were not invisible with configuration set to true​
----------, Sep 24, 2021

See last Update ^^
----------, Sep 23, 2021

Changes:
- New File for Ores (Size,minY,maxY,oresPerChunk,Ore-Material and which Material can be replaced)
- You can also add your own ore-configuration if you follow the default constructions (Don't forget something to add!) - it is also important to use one-time-used names for custom ores!

- Also: You can now edit way more Stuff from Mobs -> Configration moved to an extra dictionary 'mobs'
- Each mob has now its own file -> add or remove a file to let the mob spawn or not spawn. The name of the file defines the mob-type!

- Settings for Mobs:
Health, Armor, ArmorToughness, Knockback, KnockbackResistance, Speed, Damage, Items (Hand,Offhand,Helm,Chest,Legs,Boots), min, max, spawn-weight, invisible, custom name and custom name visible.

For more Information to the Attributes like Armor or ArmorToughness:
Wiki: https://minecraft.fandom.com/wiki/Attribute#Attributes_available_on_all_living_entities
Tell me what you think about those changes and what you miss.
----------, Sep 23, 2021

There are now settings for custom food exhaustion while in the deep dark.

You can set a threshold (default 50% = 0.5) (depends on darkness level -> if damage from darkness is disabled this will not work)
Also you can set if the player loses food until a specific amount of food (default 3)
And also enable or disable this feature.


Next update(s):
Define where, which ore with specific size can spawn.
----------, Sep 22, 2021

New:
You can now add or remove Mobs from the Deep Dark.
(Remove the Settings-File to get the newest configurationa after server start)

You will then find something like this: "skeleton: 1000,5,20"
You need can add new Mobs or remove them (just delete the line)
Make sure there is no typo, or else the plugin will maybe not work.

Adding a new mob could be a Witch;
So you add: "witch: 1000,5,20"

Witches will now spawn after a restart like the default skeletons, zombies etc. but you can also change if there are more zombies etc with the values.
The first value '1000' is the weight of the Mob. (Higher weight => more Spawn-Trys)

The second value is the min-count of mobs that spawn at the same spot.
The last value is the max-count of mobs that spawn at the same spot.


Fix:
Mobs where not able to walk in the Deep Dark because of the recent changes to the SpeedMultiplier from the settings-file.
----------, Sep 22, 2021

You can now change the min-lightlevel, for a player to not get damaged (default: 7)

You can modify when a player gets damaged and what maximum time.

You can set the damage, that a player gets.


Example:

You set DamageAbovePerc to 0.1 and MaxSeconds to 100:

The Player will rescive after 0.1*100 = 10s the first time damage in the darkness.
----------, Sep 20, 2021

You can now set if Players are allowed to join the DeepDark via the default method(respawn anchor below endportal)

Also you can disallow players to leave the DeepDark via rightclick with glowstone at respawn anchors.

You have to remove the settings file or manually add

"AllowTeleportToDeepDark" and "AllowTeleportToOverworld"
under the point "World" to use this version probably.
----------, Sep 20, 2021

You can now set the World where Players should spawn after clicking with glowstone-dust on a Respawn Anchor. (Default: "world")

If the settings-file already exists you need to remove it or add
"TargetMainWorld" under "World" to let this work.
----------, Sep 19, 2021

Resource Information
Author:
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Total Downloads: 1,778
First Release: Sep 18, 2021
Last Update: Nov 10, 2024
Category: ---------------
All-Time Rating:
11 ratings
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