Hi, loved it but is it possible for disaster to not 100% target the player so you can't build house or something, like disaster can happen but in random place and not targetting player ? Ty!
Hi, I am glad to hear you are enjoying it! To achieve what you want you need to increase the disaster offset in the worlds.yml file. There is more information about offset in the discord faq channel, feel free to join and ping me if you need any help!
Version: 14.3
Really great plugin with a developer that communicates quickly and kindly! Really excited to use the plugin moving forward.
Very cool plugin. Absolutely worth it. I messed around with it to make the disasters less frequent, in my opinion more server-friendly; also, you can prevent your homes from being obliterated with worldguard and/or griefprevention.
I appreciate you! I have an update coming very soon that fixes those other errors you mentioned.
Version: 13.2
22:04:05 INFO]: WitherSkeleton55 issued server command: /deadlydisasters:disasters start earthquake 4 redwolf12341
[22:04:05 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'deadlydisasters:disasters' in plugin DeadlyDisasters v13.2
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:47) ~[patched_1.17.1.jar:git-Paper-411]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159) ~[patched_1.17.1.jar:git-Paper-411]
at org.bukkit.craftbukkit.v1_17_R1.CraftServer.dispatchCommand(CraftServer.java:869) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleCommand(ServerGamePacketListenerImpl.java:2262) ~[app:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2073) ~[app:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2054) ~[app:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.handle(ServerboundChatPacket.java:46) ~[app:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.a(ServerboundChatPacket.java:6) ~[app:?]
at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:56) ~[app:?]
at net.minecraft.server.TickTask.run(TickTask.java:18) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149) ~[app:?]
at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23) ~[app:?]
at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1426) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.server.MinecraftServer.executeTask(MinecraftServer.java:192) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122) ~[app:?]
at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1404) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1397) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.util.thread.BlockableEventLoop.runAllTasks(BlockableEventLoop.java:110) ~[app:?]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1536) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1282) ~[patched_1.17.1.jar:git-Paper-411]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) ~[patched_1.17.1.jar:git-Paper-411]
at java.lang.Thread.run(Thread.java:831) ~[?:?]
Caused by: java.lang.NoSuchMethodError: 'void org.bukkit.entity.Player.playSound(org.bukkit.entity.Entity, org.bukkit.Sound, float, float)'
at deadlydisasters.utils.Utils.broadcastEvent(Utils.java:177) ~[DeadlyDisastersPRO-V13.2.jar:?]
at deadlydisasters.events.DestructionDisaster.broadcastMessage(DestructionDisaster.java:47) ~[DeadlyDisastersPRO-V13.2.jar:?]
at deadlydisasters.commands.Disasters.onCommand(Disasters.java:422) ~[DeadlyDisastersPRO-V13.2.jar:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45) ~[patched_1.17.1.jar:git-Paper-411]
... 21 more
Fixed in the latest update! Sorry for the inconvenience.
Version: 13.2
This disaster system is the most perfect. But it seems that the trigger mechanism is a bit simple and rude, I hope These natural disasters can distinguish between regional occurrence and precursor occurrence. In addition, it would be better if blood moon disasters can be added. During this period, the player gains permanent weakness and the attack on a wide range of monsters is more painful.
I will add better options for disasters occurring. It used to be a biome system in the past however that didn't work well between versions and custom maps, as well as other plugins modifying biome temperatures like seasons plugins. So I changed it to a timer-based system that uses surrounding environments to determine what disaster will start. Thanks for the feedback!
Version: 13.0
will be always love this plugin hope you will update this love projekt <3
alway in my heart
Love to hear it! I will update soon, I have just been very busy with university. Don't worry update will be out soon.
Version: 12.6
A great plugin. Highly customizable, many features but at the same time easy to configure. A lot of details have been added to each of the disasters. Overall a highly recommendable plugin.
Glad to hear it. If you think it already has tons of features, wait till the next update. I am adding a lot more content and features. It is almost done.
Version: 12.4
It is very good and also there's a lot more new disasters and has support for many other plugins. Great plugin and would recommend to others
This plug-in is very good, but I found problems with solar storms and meteorite disasters in version 1.19.2. It works normally with the command prompt, but it does not work properly
I have already patched the problem with solar storms for the next update, I am not aware of any problems with the meteorites. Could you let me know whats wrong in the discord please.
Version: 12.3
well worth your money. It isn't just the best weather plugin its also an amazing plugin for custom mobs!
There is a bug with mintimer on paperspigot1.18.2,and I adjusted the mintimer to make natural disasters less frequent, but after the adjustment, they became more frequent
Did you set the disaster world difficulty to custom?
Version: 11.0
After finding out how to regenerate the blocks XD i love the plugin and i definitely think its worth the money for it. I hope the creators dont give up on it cus its fun to play and run a minigame server with it!!