A user reported having stuck damage indicator numbers, that wouldn't dissapear after restarting the server.
That is possible, as my fail safe on stuck armor stands (which is what all holograms in Minecraft are behind the scenes) only triggers when a chunk is (re)loaded.
Therefore I've now added a command
/arearemove that allows you to remove ALL holograms (created by this plugin) in a 50 x 50 x 50 around you. This requires the permission
damageindicator.arearemove.
With that, I've also moved the damageindicator.reload permission out of the config file. It was pointless being there and cluttered the configs.
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