I added a configuration file (config.yml) in which you can choose your colors based on the RGB system, for each major damagetype.
By default, its configured as follows:
MAGIC (magic) (95, 10, 95)
MELEE (attack, sweep, thorns) (100, 100, 100)
POISON (poison) (0, 100, 20)
FIRE (fire, fire tick, lava, hot floor) (200, 90, 25)
RANGED (projectile) (130, 70, 0)
OTHER (everything else) (130, 130, 30)
You can change the color by updating the numbers between the bracket up to (255, 255, 255)