CustomCommands icon

CustomCommands -----

Create unlimited custom commands with actual registration and tab completion! [1.7-latest]




Added :
  • (GCore) Support for 1.21 and 1.20.6. - this is a first version

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jul 10, 2024

Fixed :
  • (GCore) Quick update to 1.20.4. - feel free to send me a reminder of your ticket in Discord to help me prioritize as I am quite behind for bugs reports
  • (GCore) #3100 Potential fix for an issue with building skulls in recent paper versions.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Apr 8, 2024

Added :
  • (GCore) Support for 1.20.2.

Improved :
  • (GCore) Migrated the repository to gradle. - Some dependencies might be temporarily affected by this change due to outdated jar files, please report it on Discord

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Oct 10, 2023

Fixed :
  • (GCore) #3066 An issue preventing GUI items to update properly in some cases.
  • (GCore) #3081 Added missing 1.20 materials.
  • (GCore) #3086 An error occurring when importing head items in the editor GUI.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 29, 2023

Fixed :
  • (GCore) Some users reported issues with the protocol GUIs not opening, which is most likely due to ProtocolLib not being stable for 1.20 yet. - A temporary fix is to set "allow_protocol_guis: false" in GCore/config.yml
  • (GCore) An error with item NBT tag checking in 1.20.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 17, 2023

Added :
  • (GCore) Updated to 1.20.1.
  • (GCore) The "{logic:<logic>,<value_if_match>,<value_if_no_match>}" placeholder, to use a different value depending on a logic string.

Fixed :
  • (GCore) #2984,#3042,#3055 NPC packets wouldn't work properly for 1.19.3+.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 12, 2023

Added :
  • (GCore) Support for 1.19.4.

Improved :
  • (GCore) Updated zh_TW and zh_CN translation. Thanks to Krick!

Fixed :
  • (GCore) An issue preventing the plugin to start on legacy servers.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 20, 2023

Added :
  • (GCore) Support for 1.19.3.

Fixed :
  • (GCore) #2964,#2991,#3012 Data boards loading too fast for connected users (such as when using plugins' reload commands) would sometimes cause data losses when multiple boards were connected (in this case, QuestCreator quests losses).

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 14, 2023

Added :
  • (GCore) #2769 Placeholder "{player_displayname}".
  • (GCore) #2842 Option "dont_fetch_player_profiles: false" in GCore/config.yml to disable fetching of player profiles (mainly for head items"). - see https://pastebin.com/raw/AZirmwv1

Improved :
  • (GCore) Updated zh_TW translation (by Krick).

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Dec 11, 2022

Fixed :
  • (GCore) #2846 Bossbars wouldn't display hex color codes under some circumstances for newly created bossbars.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Sep 26, 2022

Added :
  • (GCore) #2682 Setting "number_formatting_separate_thousands_start_at: 1000" in config.yml, to customize when the separation starts to take place.
  • #2770 Option "currency_cost" to patterns, to require a certain amount of currency to execute the command.
  • #2805 Option "conditions" to patterns, to require some conditions to execute the command. - see https://guillaumevdn.com/plugins/doc/#/customcommands/conditions_settings

Fixed :
  • (GCore) #2823 JSON messages wouldn't work properly in 1.19.2.
  • An issue with the editor texts not loading properly.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 15, 2022

Added : Fixed :
  • (GCore) #2773 Added forgotten GCore material "STRIPPED_MANGROVE_LOG".
  • (GCore) #2790 Some issues with GCore NPCs and 1.19.
That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D
To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 5, 2022

Added :
  • (GCore) #2681 GUI type "CLOSE" to close the GUI directly without needing to press a keyboard key.

Fixed :
  • (GCore) #2682 Currency formatting would not format numbers properly according to all configuration settings (commas and millions).

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jun 21, 2022

Added :
  • (GCore) Support for 1.19.

Fixed :
  • (GCore) #2517 Now detecting hex color codes properly in scoreboards. However, due to the nature of hex codes being very long, wide texts still can't really be displayed entirely.
  • (GCore) #2531 GCore would sometimes modify commands performed by other plugins when it was not necessary.
  • (GCore) #2615 Some commands couldn't be used properly when lacking the permissions of sub-arguments.
  • (GCore) #2716 An error occuring when parsing items with invalid configuration (types).
  • (GCore) #2617 Removed useless texts causing warnings on plugin load.
  • (GCore) #2655 Removed a forgotten debug log.
  • (GCore) #2679 An issue with the GCore PlaceholderAPI integration.
  • (GCore) #2705 A NBT tag issue with 1.18.
  • (GCore) #2725 An error occurring when fetching skins and getting an invalid answer.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jun 14, 2022

Fixed :
  • (GCore) #2562,#2610,#2641,#2630 Updated MythicMobs integration.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 21, 2022

Added :
  • (GCore) Support for 1.18.2.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 15, 2022

Added :
  • A complete Traditional Chinese translation, by Kevin !

Improved :
  • (GCore) Small performance improvements related to placeholder parsing. - make sure to backup your config files and databases, as the code for placeholder replacement has been modified and unexpected problems could occur

Fixed :
  • (GCore) #2562 Potential fix for a server crash.
  • (GCore) #2566 Duration settings couldn't be set to a single variable.
  • (GCore) #2567 Nested global variables couldn't be parsed properly if they contained more than two global variables themselves.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 1, 2022

Added :
  • (GCore) Support for SQLite. You can now configure saving to "SQLITE" for most data boards in the config.yml files of all plugins, and data will be saved to a local SQLite file instead of JSON files. - this is experimental, so make sure to back up existing data before installing this update
  • (GCore) Command "/gcore convertboard <board id> <new back-end>" to convert data between back-ends. This will copy the data from its current source to a new source (JSON, MySQL or SQLite) (it will keep current source as the active source until you then change it in config.yml).
  • (GCore) A complete Traditional Chinese translation, by Kevin !
Fixed :
  • (GCore) #2577 An error occuring with the scoreboard sometimes.
That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Feb 22, 2022

Fixed :
  • (GCore) #2509 Yet more issues with 1.18 NBT tags.
  • #2502 Argument pattern "[string:<min length>:<max length>]" was not working.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jan 18, 2022

Added :
  • (GCore) Position type "SINGLE_RANDOM", which takes a list of locations instead of just one. One will be selected randomly every time it's parsed.

Fixed :
  • (GCore) #2425 Migration issues when processing in 1.18.
  • (GCore) #2479 An issue with Vault money formatting, adding a backslash where it didn't belong.
  • (GCore) #2487,#2492 More NMS issues with 1.18.
  • #2464 When two patterns were the same but one was ending with a "[phrase]" argument, it was always prioritized even if no words were entered.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jan 9, 2022

Fixed :
  • (GCore) #2425 Some issues with GCore NPCs in 1.18.
  • (GCore) #2458,#2469 More issues with NBT in 1.18.
  • (GCore) #2459,#2460,#2461,#2465,#2467 Issues with the placeholder containers not parsing properly if they had the same priority.
  • (GCore) #2462 Fetching online players would not work properly on some non-classic Spigot implementations.
  • (GCore) #2463 Persistent GUI items of type "NONE" would not be set properly on all pages.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jan 4, 2022

Added :
  • (GCore) GUI item type "STATIC_BORDER" to maintain the behavior of borders (being able to be overriden easily) without having them animated.

Fixed :
  • (GCore) Some minor changes.
  • (GCore) Issues preventing to build items NBT in 1.18.
  • (GCore) #2374 Issues in the ordering of placeholder parsing.
  • (GCore) #2414 Border items being overriden by normal items would cause errors when building GUIs.
  • (GCore) #2444 A reflection issue.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Dec 26, 2021

Added :
  • (GCore) Experimental support for 1.18. - make sure to report any issue through a ticket on my Discord server!

Fixed :
  • (GCore) #2361 The "unbreakable" tag would not be imported correctly when using the in-game editor.
  • (GCore) #2382 Using the "shift + click" import option in the in-game editor for locations would import it immediately due to the sneak action.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Dec 5, 2021

Fixed :
  • (GCore) #2345 Entering "{value}" in a string element using the in-game editor would cause a server crash.
  • (GCore) #2365 The v8 migration wouldn't be able to process properly if old texts were incorrectly formatted.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Nov 21, 2021

Fixed :
  • (GCore) #2257 Issues with the legacy WorldGuard integration.
  • (GCore) #2287 Some items in the in-game editor representing the current setting had controls in their lore although it was not useful.
  • (GCore) #2287 Values for linear elements (such as server actions) were not suggested properly in chat.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Oct 27, 2021

Added :
  • (GCore) #2179 Added currency "XP" that manipulates XP points instead of raw XP levels.

Improved :
  • (GCore) #2184 Greatly optimized the plugin memory usage.
  • (GCore) #2184 Now caching permission result. Set option "permission_cache_retain_time: 15 SECOND" in config.yml to customize retain time.

Fixed :
  • (GCore) #2193 Firework meta was not being checked properly.
  • (GCore) #2210 Implicit groups in logic strings with mergers (such as <group1> && <group2> && ..., with no outside []) would not work properly.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Oct 10, 2021

Fixed :
  • (GCore) #2170 Issues with placeholders parsing.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Sep 19, 2021

Fixed :
  • (GCore) An error preventing the parsing of some expressions, in particular nested placeholders such as {math:{something} + 1}.
  • (GCore) #2132 Added missing GCore sound "ITEM_ARMOR_EQUIP_NETHERITE".
  • (GCore) #2131 Hex color codes under their "&x&..." form will now be displayed properly.
  • (GCore) #2131 Hex color codes under their "&x&..." form will now be retranslated to hex codes when writing configs.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Sep 11, 2021

Fixed :
  • (GCore) #2086 An issue with the "RAW_COPPER_BLOCK" material.
  • (GCore) #2096 An issue with inventory clicking, when using clicks not recognized by spigot.
  • (GCore) #2118 An error preventing to select any enum value on next pages of the in-game editor.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Sep 4, 2021

Fixed :
  • (GCore) Integrations from other GCore plugins into a GCore plugin will now be enabled before config loading of said GCore plugin.
  • (GCore) #2086 Added missing materials "DEEPSLATE_COPPER_ORE" and "RAW_COPPER_BLOCK".

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 30, 2021

Fixed :
  • Now logging missing patterns for commands on plugin startup.
  • #2060 An error caused by a configuration mistake.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 29, 2021

Fixed :
  • (GCore) Persistent border items could not be overriden by other non-border persistent items.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 28, 2021

Fixed :
  • (GCore) Incompatible arguments will no longer be suggested in tab-completion.
  • (GCore) Configuration elements with a default value containing placeholders would not be considered as such, and thus be cached after being parsed once.
  • (GCore) #2008 No longer using system out to print debug informations.
  • (GCore) #2009 An error with the scoreboard teams.
  • (GCore) #2037 Some editor menus couldn't be built due to items being in the slot of the back item.
  • (GCore) #2049 Vanilla GUIs would not be closed properly.
  • (GCore) #2056 Using quotes in titles would cause issues in <1.17.
  • (GCore) #2056 The plugin would, in some rare cases, fetch its current version in the main server thread.
  • (GCore) #2056 Issues with HTTP web requests.
  • (GCore) #2058 Items with a firework meta would display invalid errors in console, when they were not needed at all.
  • (GCore) #2064 An error would be thrown when using GUIs in 1.17.0.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Aug 28, 2021

CustomCommands version 4 is now in BETA!
This version is not completely stable yet. Although it has been through some testing, it should be entirely tested before release on production server.

Please report any problem through a ticket on my Discord server.
----------, Aug 27, 2021

Please make sure to backup before updating to this version. Not every feature was re-tested using 1.17 !

Added :
  • (GCoreLegacy) Support for 1.17. - feel free to report any missing material, sound, or issues with NMS behavior

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jun 29, 2021

Fixed :
  • (GCoreLegacy) #1262 Now shutting down PlaceholderAPI integration silently.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Mar 27, 2021

Bug report and suggestions is now exclusively on Discord !

Fixed :
  • #1216 No longer printing a console error when an invalid target player is found in a message action.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Feb 3, 2021

Bug report and suggestions is now exclusively on Discord !

Added :
  • (GCoreLegacy) Support for 1.16.5.

Fixed :
  • (GCoreLegacy) A PlaceholderAPI-related error occuring on disable.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Jan 29, 2021

Bug report and suggestions is now exclusively on Discord !

Fixed :
  • (GCoreLegacy) #895 NBT compatibility with 1.16.3 and 1.16.4.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Nov 19, 2020

Bug report and suggestions is now exclusively on Discord !

Added :
  • (GCoreLegacy) Support for 1.16.4.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

To get support, report bugs or suggest features : http://guillaumevdn.com/plugins/discord/
----------, Nov 10, 2020

Fixed :
  • (GCoreLegacy) Renamed GCore.jar to GCoreLegacy.jar in the release file (it was actually GCoreLegacy but with the wrong name). - If you don't use QuestCreator, please remove that old GCore.jar file.
  • (GCoreLegacy) Disabled update notification for GCoreLegacy.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

You can get support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bug reports or feature suggestions : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Sep 28, 2020

Fixed :
  • (GCore) Updated to latest PlaceholderAPI.

Misc :
  • (GCore) Now using GCoreLegacy, due to the release of QuestCreator v6. More info on the plugin thread. - Please remove the previous GCore.jar file. If you don't use QuestCreator, rename your GCore folder to GCoreLegacy. If you use QuestCreator, don't do it.

That's it! Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

You can get support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bug reports or feature suggestions : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Sep 25, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.15.2 (y)

Fixed :
  • Updated to GCore 1.16.2 and 1.16.3.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Sep 16, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.15.0 (y)

Added :
  • Option 'disable_items_override_warnings: true/false' to disable the item override warnings in console. (false by default).
Fixed :
  • A rounding problem with integers.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Jul 20, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.5 (y)

Fixed :
  • A few 1.16 issues.
  • An item compatibility problem, preventing items to be recognized correctly.
  • An item comparaison problem, lore colors wouldn't be checked correctly in some cases.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Jul 12, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.15.0 (y)

Added :
  • Compatibility, materials, sounds and particles for 1.16.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Jul 5, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.4 (y)

Miscellaneous :
  • Minor bug fixes and changes required for other plugins.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Jun 24, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.3 (y)

Fixed :
  • Internal changes for bugfixes in other plugins.
  • A bug with UltraBar.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, May 14, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.2 (y)

Improved :
  • The hungarian translation.
  • You can now specify "enchants" for an ENCHANTED_BOOK and they'll be stored instead of just applied like regular enchantments.
  • Updated to latest GCore version.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Apr 30, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.1 (y)

Fixed :
  • Config wouldn't be loaded before checking some settings in some situations.
  • Miscellaneous bugs.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Apr 10, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.14.0 (y)

Added :
  • A Korean translation, by 유아루.
Improved :
  • A complete Russian translation, by Arifjan !
  • Item durability checks should now be more consistent.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Mar 26, 2020

Please read this changelog, it might contain information about configuration or feature changes !

CustomCommands v3.3.0 (y)

Added :
GCore v7.13.1 (y)

Improved :
  • 踢米米 improved the chinese translation !
Fixed :
  • A permission checking bug.
  • Bugs occuring sometimes when selecting a GUI item, made it slightly delayed for more consistency.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Mar 5, 2020

Please read this changelog, it might contain information about configuration or feature changes !

CustomCommands v3.2.1 (y)

Fixed :
  • Cooldown for commands wasn't instantly saved.

GCore v7.13.0 (y)

Added :
  • (BG #39) Added an option to force economy operations (give/take) to round to a certain amount of decimals (add this in /GCore/config.yml file : https://pastebin.com/pi6FFY97).
Fixed :
  • (QC #432) An error preventing MySQL data manager to initialize.
  • (SS #25) An incorrect metadata value for 1.15 versions of client-side NPCs.
  • NPC main hand/offhand items were switched in 1.14+.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Jan 26, 2020

Please read this changelog, it might contain information about configuration or feature changes !

GCore v7.12.0 (y)

Added :
  • Support for 1.15 client-side NPCs with ProtocolLib.
Fixed :
  • (SS #20) An exception occuring with GUIs.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues/new/
----------, Dec 19, 2019

Please read this changelog, it might contain information about configuration or feature changes !

Hi ! I changed the format of plugin updates :unsure:
  • Plugin downloads are now automatically packed in a .zip file, with the changelog.
  • The latest GCore version will always be included in the zip to make sure you're up to date with it. You can safely unsubscribe from GCore update notifications.
  • Version numbers were removed from the .jar files since it's already written in the zip name. It also makes updating faster because you can just drag and drop the replace previous versions.

GCore v7.11.0 (y)

Added :
  • Compatibility for spigot 1.15 (client-side NPCs are not yet available though).
  • Materials BEE_NEST, BEE_SPAWN_EGG, BEEHIVE, HONEY_BLOCK, HONEY_BOTTLE, HONEYCOMB and HONEYCOMB_BLOCK.
Fixed :
  • (#420) Included the latest 1.15 bukkit configuration library, as some old spigot versions don't delete configuration sections properly (for instance in 1.8).
  • Added missing material LEATHER_HORSE_ARMOR.
  • (#409) Custom materials wouldn't be loaded from config even though custom mats were allowed.
  • A bug preventing GUI close to not be detected in some cases.

That's it for now ! :coffee:

Please consider leaving a constructive review to the plugin.
Make it a 5-star one if you're satisfied with the plugin and my work ! :D

I mainly provide support on my Discord server : http://guillaumevdn.com/plugins/discord/
For bugs or feature suggestions, please create GitLab issues : https://gitlab.com/GuillaumeVDN/CustomCommands/issues
----------, Dec 11, 2019

Please read this changelog, it's important. It contains all the changes related to this plugin and also things you could have to do after updating. If there's a GCore update, you have to download it too.

I mainly provide support on my Discord server (the link is on the plugin page). Thanks for reporting bugs and suggesting features. Consider leaving a nice review to the plugin if you're satisfied with my work and dedication ! <3



For CustomCommands v3.2.0 :

Added :
  • Command '/ccmd deleteitem -id:ID' to remove a saved item.
  • Command '/ccmd deletelocation -id:ID' to remove a saved location.


For GCore v7.10.5 :

Fixed :
  • Fixed an invalid redstone material missing in legacy versions.
  • The editor reset button wasn't working in some cases.
----------, Oct 3, 2019

Please read this changelog, it's important. It contains all the changes related to this plugin and also things you could have to do after updating. If there's a GCore update, you have to download it too.

I mainly provide support on my Discord server (the link is on the plugin page). Thanks for reporting bugs and suggesting features. Consider leaving a nice review to the plugin if you're satisfied with my work and dedication ! <3



For CustomCommands v3.1.4 :

Improved :
  • Adapter to the newest GCore material changes.


For GCore v7.9.2 :

Improved :
  • Decreased data loading time for users.

Fixed :
  • (QC #238, QC #242) Some materials weren't recognized by GCore in legacy (< 1.13) versions, they should now all be fixed.
  • (QC #243) Quartz pillar blocks weren't recognized if placed horizontally.
  • Signs weren't recognized in legacy versions.
  • Problems in the Chinese (Taiwan) translation.
  • (QC #251) Option 'color' for mobs wasn't working properly.
----------, Aug 18, 2019

Please read this changelog, it's important. It contains all the changes related to this plugin and also things you could have to do after updating. If there's a GCore update, you have to download it too.

I mainly provide support on my Discord server (the link is on the plugin page). Thanks for reporting bugs and suggesting features. Consider leaving a nice review to the plugin if you're satisfied with my work and dedication ! <3



For CustomCommands v3.1.3 :

Fixed :
  • Commands would be performed asynchronously.
----------, Jul 28, 2019

Please read this changelog, it's important. It contains all the changes related to this plugin and also things you could have to do after updating. If there's a GCore update, you have to download it too.

I mainly provide support on my Discord server (the link is on the plugin page). Thanks for reporting bugs and suggesting features. Consider leaving a nice review to the plugin if you're satisfied with my work and dedication ! <3



For CustomCommands v3.1.2 :

Fixed :
  • The plugin couldn't load commands due to the most recent update of GCore.
----------, Jul 24, 2019

YOU CAN ALSO READ IT HERE : https://paste.md-5.net/jumugaboja.sql ( it might be easier to read)

Hello! First of all, thanks for your patience and support during the development of this update - it's been almost two months and dozens of hours of coding.
Please read carefully the installation information and changelog related to the plugins you're using (PyrCore/GCore is for everyone). This update changes some things relating to files and database tables - I will not take responsibility for broken files or lost data because you didn't read the instructions properly ! 10 minutes of your time is not much to read this, it's important. ^^


-- INSTALLATION


Please create a backup of your server before installing the new version, just in case. It's always something to do.

Please shut down your server completely, replace the new .jar files, then start your server.

PyrCore (GCore)

Since I changed my username, I also renamed this plugin. All files on disk will automatically be converted.

For MySQL users : please rename your database tables, or new empty ones will be created :
- Rename pyrcore_dataprofiles to gcore_dataprofiles
- Rename pyrcore_statistics to gcore_statistics

QuestCreator

Quests that are currently in progress (the quests that are paused when players disconnect or the server is closed) will not be resumed automatically, because the structure of the file/database data was changed. A command was added (/questcreator importprev5quest) to import them, so the progression of your user's active quests is not lost. This command must be performed after the automatic file conversion is over and the plugin is successfully enabled.

Other than that, your files will automatically be converted, with all the new systems, options and renaming described in the changelog. No need to worry about that ! (I might have forgotten some minor options, but really the biggest is done)

Other plugins

No major changes were made to the files structure.


-- CHANGELOG


Major back-end changes and restructurations were made, about 1/3 of my total work for this update. It might look like there's "not that much" features for the time waited, however back-end improvements and code refactoring is a big part of optimizing things and simplifying my future work, so optimized plugins and faster updates. ^^

GCore v7.0.0

Added :
- A client-side NPC library for 1.9.0 to 1.13.2, currently offering a few features (manipulation, interaction and pathfinding) and more to come. Only used in QuestCreator currently.
- (QC #33) Option 'effects' for items in config.
- Option 'remove_after_action' for every 'item' setting.

Improved :
- Major code refactoring for config loading and parsing : clearier in code and more optimized.
- Major code refactorings and a few improvements for the in-game editor, added new icons materials, slots, clearier control items, etc.
- No longer raw string format for the enchantments selection in the in-game editor, there's now an actual menu with type and level of enchants.

Fixed :
- (QC #23) Couldn't select an enum or material value in the in-game editor.
- Only displaying regular mobs in the entity type selector in the in-game editor.
- (QC #49) Missing GCore materials : DEAD_BRAIN_CORAL, DEAD_BRAIN_CORAL_FAN, DEAD_BRAIN_CORAL_WALL_FAN, DEAD_BUBBLE_CORAL, DEAD_BUBBLE_CORAL_FAN, DEAD_BUBBLE_CORAL_WALL_FAN, DEAD_FIRE_CORAL, DEAD_FIRE_CORAL_FAN, DEAD_FIRE_CORAL_WALL_FAN, DEAD_HORN_CORAL, DEAD_HORN_CORAL_FAN, DEAD_HORN_CORAL_WALL_FAN, DEAD_TUBE_CORAL, DEAD_TUBE_CORAL_FAN, DEAD_TUBE_CORAL_WALL_FAN, FIRE_CORAL_WALL_FAN, HORN_CORAL_WALL_FAN, TUBE_CORAL_WALL_FAN
- (QC #49) Missing GCore sounds : ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_FISH, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_FISH, ITEM_BUCKET_FILL_LAVA, ITEM_FLINTANDSTEEL_USE, BLOCK_FIRE_EXTINGUISH
- (BG #12) Missing GCore material : SUGAR_CANE_BLOCK
- (BG #3) Statistic names being too long for MySQL tables.
- Sounds for IRON_GOLEM wouldn't work in 1.13.

QuestCreator v5.0.0

Added :
- Client-side NPCs :
- Using the new GCore client-side NPC library, I've added a few quest objects to manipulate them.
- With this new system, the data of a NPC will be different for every player : location, equipment, status (on fire/crouched/sprinting/interact/invisible/glowing/elytra) (can be cumulated), skin, hidden/shown, name, and target distance.
- Every player will have the same data when first seeing the NPC (all npcs and default data is registered in 'npcs.yml'), but it will evolve and differ during their path through the quests of your server.
- There are currently basic objects to manipulate them and make the player interact with them : PLAYER_NPC_ATTACK (interacting with left click), PLAYER_NPC_INTERACT, SERVER_NPC_HIDE, SERVER_NPC_MOVE, SERVER_NPC_MOVE_WAIT, SERVER_NPC_SET_EQUIPMENT, SERVER_NPC_SET_NAME, SERVER_NPC_SET_SKIN, SERVER_NPC_SET_STATUS, SERVER_NPC_SET_TARGET_DISTANCE, SERVER_NPC_SHOW, SERVER_NPC_TELEPORT.
- I also developed an advanced pathfinding system in that library, meaning that the NPCs will travel from a point A to a point B.
- It supports heigh difference, avoids obstacles, and is quite fast to calculate (less than 500ms for "close" (let's say within 30-40 blocks) targets with not huge obstacles, and maximum 5 seconds for farther ones.
- However, it has some difficulties with finding paths to targets that are really far away if it's a complex terrain (for example mountains), so it's recommended to set some steps to your MOVE objects.
- Also, it has difficulties if you're on a specific floor of a house and you want to go down two stairs for example - please make some steps to show the NPC where the stairs are... xD
- Other than that, I tested that system a lot and it works pretty fine. You can also customize your pathfinding/navigation for every MOVE object : pathfinding step (default 1 block per one block), pathfinding speed (default if 50 checks per tick), y tolerance up/down (for jumps, so the npc can jump two blocks for example) (default 1), target distance tolerance (how close to the target the pathfinding is considered as completed) (default 1), tick per step for navigation (basically defines the walking speed of the npc) (default 2).
- More features are planned, such a health and combat system, gravity for NPCs (currently it doesn't fall if you break the block below the npc), pushing them, and more features or interactions an actual player would do.
- All objects or conditions in your files with NPC in their names will automatically be renamed with CITIZENS_NPC.
- (#28) Quest pools :
- You can now create actual daily/weekly/monthly quests.
- A quest pool is a configuration file (can be edited in-game) to define when certain quests can be started, within an interval, with many options.
- Every quest pool can have multiple time frames. A time frame can be DAILY, WEEKLY, MONTHLY, or FIXED.
- If the player connects during a time frame period, the pool will attempt to manipulate quests for him. When a quest pool has successfully manipulated quests for a player during a given period, it will not make a new manipulation attempt before the next period (so, the next day, week, or month).
- When manipulating, a pool will select a certain amount of quests in its list (randomly, or in registration order).
- For every selected quest, it will eventually stop/reset it (option), then give the player tokens to start the quest. Tokens given will replace existing ones if there are any present for the quest.
- One token allows the quest to be started once for the player. If the player has no token for the current time frame period, or if he has no data yet (not calculated), the quest will not start. However, if he has at least one token, it will be consumed and the quest will start.
- (#38, #47) Parameter '-online' for '/questcreator start' : attempt to start the quest for all online players.
- (#25) Object DIVERGE_PHYSICAL : basically the current DIVERGE object, but instead of text to click in the chat, the player can do PLAYER objects (and choose which one he wants to do). This works like a GROUP object.
- (#41) Condition GAME_TIME : require a specific IG time in the player's world.
- (#41) Condition TIME_OF_DAY : require a specific IRL time.
- (#31) Condition DAY_OF_WEEK : require a specific IRL day of the week.
- Option 'bossbar' for quest models : supports UltraBar, BossBarAPI and BarAPI.
- (#21) Option 'cooldown_only_for_role' for quest models : give the cooldown only for a specific role (LEADER/PLAYER (coop)).
- (#21) Option 'complete_only_for_role' for quest models : mark the quest as completed only for a specific role (LEADER/PLAYER (coop)).
- Option 'world_blacklist' for quest models.
- (#21) Option 'only_for_role' for quest objects : restrict the progression of specific quest objects to a specific role (LEADER/PLAYER (coop)).
- Option 'required_valid' for conditions lists (also for 'start_conditions' for quest models).
- Option 'required_not_valid' for conditions lists (also for 'start_conditions' for quest models).
- (#14) Option 'time_limit' and 'time_limit_fail_goto' for quest objects.
- Some developper events.

Improved :
- Improvements to the category system :
- The biggest problem with categories was that you had to create a new category per quest, or if you wanted a quest to have a different activator (but then it wouldn't be part of a group anymore).
- Splitted 'categories.yml' to 3 parts : '/quests/registration.yml', '/quests/activators.yml' and '/quests/groups.yml'. Moved the quests models (previously '/quests/') to '/quests/models/'.
- In 'activators.yml', you can register activators with an id, so you don't need to copy/paste all the settings if you have one NPC with all your quests.
- In 'groups.yml', you can register additionnal settings, mainly about in what order or how much concurrent quests from the same group can be active at the same time.
- In 'registration.yml', you can register a quest and specify its activators (can have multiple activators now), and its group (optional).
- Your current 'categories.yml' file will be converted and split automatically to that new system.
- Improvements to the guis system :
- Splitted 'guis.yml' to a folder with every file being one GUI : '/guis/'.
- This is way clearier for users who have complex GUIs systems.
- Every 'content' item will now have a type : 'QUEST [model id]', 'QUEST_GROUP [group id]', 'GUI [gui id]', 'GUI_GROUP [group id]', 'GUI_ACTIVE_QUESTS' or 'NONE' (for display items). If it's a GUI type, then the specified GUI will be opened on click.
- Every 'content' item can have a 'commands' option that will be performed on click.
- Added parameter 'quests', to add quests in the GUI in the available slots after all the 'content' items were added.
- Added paremeters 'show_gui_available', 'show_gui_progress', 'show_gui_cooldown', 'show_gui_completed', 'show_gui_unavailable' to display only quests with a certain state.
- A GUI can be linked to a group in the new 'groups.yml' file.
- Your current 'guis.yml' file will be converted and split automatically to that new system.
- Coop quests will not be paused if a coop player disconnects, meaning the leader of the quest can still continue the quest. However, if the leader disconnects, the quest will be paused.
- Conditions will now be taken for objects 'DIVERGE' and 'DIVERGE_PHYSICAL' if option 'take_after_action' is set to 'true'.
- PlaceholderAPI : renamed %questcreator_completions_category_<category id>% to %questcreator_completions_group_<group id>%.
- Command '/questcreator progress' can now be used on offline players.
- Command '/questcreator reset' can now be used on offline players.
- Command '/questcreator setcompleted' can now be used on offline players.
- Command '/questcreator stats' can now be used on offline players.
- Command '/questcreator stop' can now be used on offline players.
- Command '/questcreator variable' can now be used on offline players.
- Command '/questcreator menu' with param '-player :pLAYER' can now be used by console.
- Command '/questcreator journal' with param '-player :pLAYER' can now be used by console.
- Some activators have new/renamed settings, check the wiki to see them.
- Renamed object containing 'NPC' to 'CITIZENS_NPC'.
- Renamed activator 'NPC' to 'CITIZENS_NPC'.
- Renamed option 'restricted_worlds' to 'world_whitelist' for quest models.
- Renamed option 'block.type' to 'block_type' for blocks.
- Renamed option 'block.amount' to 'amount' for block settings.
- Renamed option 'auto_start' to 'starts_directly' for branches.
- (#21) Renamed option 'check_leader_only' to 'only_for_role' for conditions : you can now restrict conditions to a specific role (LEADER/PLAYER (coop)).
- Renamed option 'fail_goto' to 'goto_if_not_valid' for a few things.
- Renamed option 'conditions_type' to 'conditions.type' for conditions lists.
- Renamde option 'group_type' to 'objects_required' for object GROUP.
- Option 'conditions' was renamed to 'conditions.conditions' for a few things, due to other conditions list specific settings being added or renamed.

Removed :
- The compact 'sound: [SOUND_TYPE]' raw string for sounds options. It now has to be 'sound.type'.
- Option 'server_versions' for quest models.
- Option 'leader_only: true' for a few objects, replaced it by 'only_for_role: LEADER'.
- A few locale messages for objects details, it was getting too messy for not much.

Fixed :
- Custom goto for groups being changed by a quest would affect all instances of this quest.
- World whitelist/blacklist will now be parsed by the quest leader and not the coop players.
- Some location settings will now be parsed by the quest leader and not the coop players.
- Only the y coordinate is taken into consideration for object PLAYER_FALL_DISTANCE.
- (#43) Object PLAYER_SNEAK would throw errors after completing it.
- (#40) Quest journal couldn't be built in 1.8.8 and lower.
- (#44) Fish type wasn't taken into consideration for object PLAYER_FISH.
- (#32) Couldn't start quests from console using the command.
- (#15) Could not interact with Citizens younger villagers.

BettingGames v1.6.2

Improved :
- Adapted to the newest GCore version.

Fixed :
- (#10) If you challenged another player in a versus game but you already created a bet yourself, it wasn't cancelled and refunded.

Other plugins

Improved :
- Adapted to the newest GCore version.


Please use DISCORD to get support, it's way faster ! The link is on the plugin page :)

This changelog contains all the changes related to this plugin. Thanks to all the community members for reporting bugs and suggesting features ! Consider leaving a nice review to the plugin if you're satisfied of my work and dedication ! <3

If you own a server running one of my plugins, I might be interested in displaying it on the plugin page. Don't hesitate to contact me by PM or on discord if you're interested !
----------, Apr 20, 2019

If you own a server running one of my plugins (especially my premium ones), I might be interested in displaying it on the plugin page, so potential new buyers could see examples of what can be done, and it also gives you some more visibility. Don't hesitate to contact me by PM or on discord !

Please use DISCORD to get support, it's way faster ! The link is on the plugin page :)
This changelog contains all the changes related to this plugin.

Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better ! :D
Also consider leaving a nice review to the plugin if you're satisfied of my work and dedication ! <3



PyrCore v6.2.0

Added :
- Vehicle types 'HORSE', 'DONKEY', 'MULE', 'LLAMA' and 'PIG'. (QC #102)


CustomCommands v3.1.0

Added :
- Argument model '[phrase]' can now be empty (optional). (for loescher2000)
----------, Feb 4, 2019

Please use DISCORD to get support, it's way faster ! The link is on the plugin page :)

Consider leaving a nice review to the plugin if you're satisfied of my work and dedication ! <3

Changelog for CustomCommands v3.0.2-BETA :

- Fixed : a loading error preventing commands to load with no permission. (tested)

Changelog for PyrCore v6.0.7-BETA :

- Improved : readability for commands help, also added a paging system. (tested)

- Improved : parameter formatting for commands is now '-parameter:value' instead of '--parameter value' (and '-parameter' instead of '--parameter'), which looks clearier and less confusing for the auto-tab complete. (tested)

- Fixed : minor bugs. (tested)

Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(tested) means it worked on my debug server, (snapshot) means that I didn't tested, and the person who reported/suggested the bug is also mentionned, if it wasn't me.
----------, Dec 29, 2018

Please use DISCORD to get support, it's way faster ! The link is on the plugin page :)

Consider leaving a nice review to the plugin if you're satisfied of my work and dedication ! <3

Changelog for PyrCore v6.0.4-BETA :

- Fixed : a bug preventing GUIs to load correctly when the configured title was too long. (tested)

- Fixed : some issues with permissions. (tested) (reported by LeSaleDaron, Matrikx, sklm)

Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(tested) means it worked on my debug server, (snapshot) means that I didn't tested, and the person who reported/suggested the bug is also mentionned, if it wasn't me.
----------, Dec 27, 2018

Please use DISCORD to get support, it's way faster ! The link is on the plugin page.
Consider leaving a nice review to the plugin if you're satisfied of my work and dedication ! :)


This is a beta release, so bugs might have slipped into it. Don't hesitate to report bugs on discord !

Changelog for CustomCommands v3.0.0-BETA :

- Improved : updated to PyrCore v6 and MySQL. (tested)

- Removed : the 'toggle persistent' option, every toggle will now be persistent by default. (snapshot)

Changelog for PyrCore v6.0.0-BETA :

- Added : option 'allow_custom_materials' to allow the use of custom materials (mods for example). Use this carefully ! (snapshot) (suggested by CraftSteamG)

- Added : some missing sounds. (snapshot) (suggested by Alphexon, Yuky)

- Improved : the data management system has been greatly improved. A few key points :

- Introducing a complete support for MySQL data, for every plugin, and for every data aspect (detailed on the plugins pages). You can now choose between JSON and MYSQL storage back-end.

- You can also specify a synchronization delay if you wish your server to synchronize itself with the database (every 3 minutes for example). This also works for JSON back-end of course but really less useful I think.

- Lots of improvements were made to the disk (JSON) storage system as well.

- The right balance has been found for plugin configuration/data location. Plugin configurations can be found in its own folder, so in /plugins/[plugin], and that includes .yml configuration files and texts.yml for that plugin. It's the same thing for PyrCore (so configurations in /plugins/PyrCore/) but plugin and user data of every plugin can also be found there (/plugins/PyrCore/data/ and /plugins/PyrCore/userdata/).

- Furthermore, every plugin now has a texts.yml file containing the texts related to this plugin.

- For developpers : the user storage system takes now full consideration of the PyrCore user data profile. If you change the profile for an user, a complete different data instance will be used. Also added event UserDataProfileChangeEvent.

- No more failing storage problems, everything honestly works pretty good. "It just works !", for real

- Your data files will be automatically converted (for the most important ones), but the configuration files will just be moved to /plugins/PyrCore_OLD_pre6/. (tested)

- Improved : the reload command is now 100% effective for every plugin. (tested)

- Improved : reworked some things in the way permissions management works. (snapshot)

- Improved : reworked some things in the way configuration works. Added more default values. (snapshot)

- Improved : reworked titles and tabs loading. (snapshot)

- Improved : the behavior and storage of plugin statistics. (snapshot)

- Improved : lots of more code reworks and cleanups. (snapshot)

- Improved : increased readability for commands help. (tested)

- Fixed : another problem with material checking. (tested) (reported by _Anglis)

- Fixed : lots of small bugs. (snapshot)

Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(tested) means it worked on my debug server, (snapshot) means that I didn't tested, and the person who reported/suggested the bug is also mentionned, if it wasn't me.
----------, Dec 23, 2018

Please use DISCORD to get support, it's way faster ! The link is on the plugin page :)

Changelog for CustomCommands v2.5.0 (added cooldown and more settings) :

- Added : 'cooldown' setting for arguments patterns. (tested) (suggested by arboriginal)

- Added : placeholder '{playerworld}'. (snapshot)

- Improved : debug logs about missing items and locations. (snapshot)

Changelog for PyrCore v5.0.0 (data profiles, material implementation rework, locale and commands) :

- Added : a data profile system, useful if your server allows the player to play under multiple characters. So if you're a developer using PyrCore, you should definitely stop putting User objects in cache if you did it before, since a new User object is initialized on profile change (which can occur when the server is running). (tested) (for Lordinouille/Ethanox)

- Improved : lots of code cleanup, mainly about maintaining the plugins optimized, fast and not that much complicated code-side. (tested)

- Improved : changed some things in material implementation. Now it seems to work better, especially for materials with custom durability. I simplified things so now you have to use the exact PyrCore Mat names in your configuration. (tested)

- Improved : the locale system. The "/plugins/PyrCore/locale/" directory folder is now useless ; introducing a new locale file : "/plugins/PyrCore/locale.yml", containing all the plugins texts with multiple languages. Makes everything much easier IMO, also new messages etc will be updated/added/removed automatically. This 2000 lines configuration line with all plugins can seem scary, but you can just "CTRL+F" (search function) for the plugin name to find what you want to change easily. (tested)

- Improved : the commands system has been reworked. Many commands have changed (check "/<plugin command>" help to see which one changes). Changed to a "parameters" system (so in "/plugin test --param paramvalue", "param" is the parameter name and "paramvalue" the value). A good thing about that is that parameters can be optional, multiple parameters can be combined to do some things, and also they don't need to be in a specific order. (tested)

- Improved : every plugin now has a /<plugin command> reload command, which is simpler. (tested)

- Improved : every plugin now has tab completion for its commands. (tested)

- Fixed : minor bugs. (snapshot)

Thanks to all the community members for reporting bugs and suggesting features. Keep going, so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(tested) means it worked on my debug server, (snapshot) means that I didn't tested, and the person who reported/suggested the bug is also mentionned, if it wasn't me.
----------, Nov 26, 2018

Please use DISCORD to get support ! The link is on the plugin page :)

Changelog for PyrCore v4.0.2 :

- Improved : reworked material implementation, made it less messy. (tested)

- Fixed : a problem that caused Statistics and Main PyrCore storage to be not saved on plugin disable. (tested)

- Fixed : item amount wasn't taken into consideration in some cases. (snapshot)

- Potentially fixed : NPE with Statistics. (snapshot)

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(snapshot) means that I simply changed the thing in the code without testing it and (tested) means that I verified that it works in-game.
----------, Oct 3, 2018

Please use DISCORD to get support ! The link is on the plugin page :)

Changelog for PyrCore v3.3.6 :
You should definitely read this changelog !


- Improved : adapting to 1.13. ( tested)

- Improved : all locales have been cleaned up and all placeholders have been replacer from $PLACEHOLDER to {placeholder} and some of them have been changed or removed, which are easier to replace technically speaking and might also feel easier to read to some people. Also a lot of unused/invalid messages have been removed. You should either reset your locale files by deleting the locale folder located at /plugins/PyrCore/locale/. (snapshot)

- Improved : now using the official spigot API to check for updates instead of my own website. ( tested)

- Improved : better sound implementation. ( tested)

- Improved : better items implementation, with NBT and durability/unbreakable, etc. ( tested)

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
(snapshot) means that I simply changed the thing in the code without testing it and (tested) means that I verified that it works in-game.
----------, Sep 28, 2018

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Changelog for PyrCore v3.3.0 :

- Improved : the back-end of commands system, which is now much better. You'll most likely not notice any change, except that some commands are mixed up together. (tested)

Changelog for CustomCommands v2.4.0 :

- Added : you can now specify $ARGS:[begin arg] as a placeholder to get all the arguments starting as the one specified. (snapshot)
- Improved : slightly changed the configuration system. All your commands will automatically be converted without no problems. Check the new system tutorial in the default customcommands_commands.yml file on the plugin page. (tested)

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains all the changes related to this plugin.
snapshot means that I just added/improved/fixed the thing and tested means that I tested it.
----------, May 5, 2018

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains the changes for all my updated plugins so it's faster for me to post.


Changelog for CustomCommands v2.3.4 :

- Fixed : #10 Savelocation & Saveitem doesn't Work https://github.com/PYRRH4/CustomCommands/issues/10
----------, Mar 28, 2018

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains the changes for all my updated plugins so it's faster for me to post.


There are not much new features releases those days but I'm quite busy and I still try to provide at least bugs/problems support, even if I'm slow. Thanks for your patience and keep reporting bugs ! :)

Changelog for QuestCreator v1.5.2-BETA :

- Added : editor option for item edition : "Select item from inventory".
- Added : the item custom NBT data is now saved when you use option "Select item from inventory". This is a beta feature, I advise you to save a backup of your /plugins/PyrCore/ folder before using it.
- Improved : all item-related data and inner checks are now much better, including for the GUI editor.
- Improved : quests loading error/warnings messages in the console are now more readable and clearier.
- Fixed : all bugs related to the quests loading system, inter alia those related to the rewards (including #17 https://github.com/PYRRH4/QuestCreator/issues/17)
- Fixed : an error occuring while editing a MOB_KILL objective in the GUI editor.
- Fixed : the clickable message for preconditions now correctly links to the preconditions wiki page.
- Fixed : MythicMobs/McMMO/SkillAPI related objectives could not being correctly completed.
- Potentially fixed : the progress actionbar should now correctly shows the progression for 'multiple objectives' like mob-killing.
- Potentially fixed : other minor bugs.

Changelog for PyrCore v3.2.6 :

- Fixed : the auto-update system now correctly takes into consideration version modifiers like -BETA and doesn't send invalid update messages.
- Fixed : the plugin was sometimes forcing the plugins to load two times on server startup/reload, which is not good for performances.

Changelog for all other plugins not listed upper :

- Improved : adapted to the new reload system, it should now no longer crash or disfunction somehow when you do /pyr reload [plugin]
----------, Feb 23, 2018

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains the changes for all my updated plugins so it's faster for me to post.


Changelog for PyrCore 3.2.0 :

Changed the storage again, for the last time though. I used to do a lot of changes regarding the storage because its structure wasn't good enough, but now the data storage is better (users/plugins).

The configuration files have been moved to /plugins/PyrCore/ instead of /plugins/pyrrh4/, it might be more intuitive for users that install my plugins for the first time and makes more sense in general. The data folder is still /pyrrh4/ at the server root, it's better not to remove/edit it. The old /plugins/pyrrh4/ folder will automatically be backed up at the root /pyrrh4/old_data_backup/.

Changelog for QuestCreator 1.4.0 :

The whole quests configuration system has been improved and made much simplier and less confuse.
Your quests will automatically be converted to the new config system.

Check out the new advanced tutorial on the plugin wiki, it explains you every aspect of how it works now. https://www.spigotmc.org/wiki/questcreator-index/

You might have to change some things though, like some objective have been renamed. You have 'WARNING' logs that describes all the problems when the plugin loads.

The QuestCreatorGUI is not functional for this version. I'll rework it but it currently won't work.

- Added : GUI item 'cooldown', with placeholder $COOLDOWN.
- Added : option 'apply_cooldown_if_fail' for the quests (settings).
- Added : option 'send_success_message' for the quests (settings).
- Improved : the complete element preconditions for the objectives/tasks, with variables. Now all preconditions can have more operations (with PlaceholderAPI (PAPI_[...]) or not) : EQUALS, DIFFERENT, ATLEAST, INFERIOR, PAPI_EQUALS, PAPI_DIFFERENT, PAPI_ATLEAST, PAPI_INFERIOR.
- Improved : quests cooldown between executions.
- Improved : the requirements and rewards configuration has been made clearier.
- Fixed : #7 Start quests with npc https://github.com/PYRRH4/QuestCreator/issues/7
- Removed : the QuestCreator levelling system. You can use variables instead, it's simplier with the new preconditions system.

Changelog for other plugins :
- Adapted to PyrCore 3.2.0
----------, Dec 21, 2017

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains the changes for all my updated plugins so it's faster for me to update.


Changelog for PyrCore 3.1.5 :
- Fixed : Default files now contains correct text surrounded by '.

Changelog for QuestCreator 1.3.4 :
- Fixed : Changed the NPC_INTERACT_ITEM objective ; the item settings now need to be put under objective_name.item instead of directly under the objective_name
- Fixed : The PAPI requirement didn't show the correct error message if it failed.
- Fixed : Default files now contains correct text surrounded by '.

Changelog for SurvivalMysteryChests 1.7.3 :
- Fixed : Default files now contains correct text surrounded by '.

Changelog for CustomCommands 2.3.1 :
- Fixed : Default files now contains correct text surrounded by '.

Changelog for Potatoes 3.2.13 :
- Fixed : Default files now contains correct text surrounded by '.
----------, Nov 28, 2017

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
This changelog contains the changes for all my updated plugins so it's faster for me to update.


Changelog for PyrCore 3.1.4 :
- Added : Locale file hu_HU (Hungarian).
- Improved : Minor improvements to the GUI system have been made.
- Improved : Centralized the auto update messages in one single message.
- Fixed : Minor change to correctly support 1.12.2.
- Fixed : The plugins starts message was sent to everyone instead of just the server operators.

Changelog for QuestCreator 1.3.3 :
- Added : PlaceholderAPI quest requirement. Format : "papi {variable} is|isnot {value};{error message}"
- Fixed : GUI item 'in progress' didn't updated correctly.
- Fixed : An error that could appear in some cases while checking an objective's properties.
- Fixed : An error that could appear in some cases while updating the actionbar.
- Fixed : Finally #6 NPC tasks bug https://github.com/PYRRH4/QuestCreator/issues/6
- Removed : Command /quest tpnpc [npc] as you can use the citizens command (/npc tphere).

Changelog for CustomCommands 2.3.0 :
- Added : A 'worlds' option (list) that can be added to the root and to the children. If you specify this option the players will only be able to perform the command in the specified worlds.
- Improved : The entire 'children' part is now much simpler to understand. See the new customcommands_commands.yml default file to read the tutorial. I tried to create a quick convertor so it automatically converts from the old to the new system, but it might not work in all cases. Refer to the new tutorial : http://pyrrh4.be/doc/customcommands/ (or read it in the default file)
- Fixed : The 'Unknown command' bukkit error message doesn't appear anymore.

Changelog for Potatoes 3.2.12 :
- Fixed : The bonuses and spawns setters/removers command patterns were inverted.

Changelog for SurvivalMysteryChests 1.7.2 :
- Improved : The rolling system has been optimized.
----------, Nov 25, 2017

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
The plugins that are not in the below list didn't change.


Changelog for PyrCore 3.1.1 :
  • Fixed : A bug with the commands system, not recognizing the correct commands
Changelog for CustomCommands 2.2.2 :
  • Added : Locale file customcommands_hu_HU.yml
Changelog for QuestCreator 1.3.1 :
  • Added : You can now specify "chance" under "item_drop.item" for the objectives if you want the item to only drop sometimes
  • Fixed : PAPI objective didn't work properly
Changelog for Potatoes 3.2.11 :
  • Hotfix
----------, Oct 21, 2017

Please use GITHUB to get support ! :) You can use the command /pyr support [plugin] to get a link to the github support page : https://github.com/PYRRH4/[plugin]/issues/new

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
The plugins that are not in the below list didn't change.


Changelog for PyrCore 3.1.0 :
  • Improved : Data and default files located at /pyrrh4/ in the server root instead of /plugins/pyrrh4/ to prevent any confusion. The configuration files are still located under /plugins/pyrrh4/.
  • Improved : I switched back to .yml configuration system. All your files have been automatically converted.
  • Improved : Many things, including the commands system which has been reversed to an improved version of the old one.
Changelog for all others plugins :
  • Adapted to PyrCore 3.1.0
Changelog for QuestCreator 1.3.0 :
  • Added : Quest option gui_item_in_progess (like the others gui_item_***)
  • Added : Quest option settings.enabled (true/false), allows you to enable/disable a quest (true by default)
  • Added : Quest option settings.auto_start (true/false), allows you to auto_start a quest if the player hasn't completed it max_completions (false by default)
  • Added : Quest option settings.show_actionbar (true/false), allows you to enable/disable the action bar of a quest (true by default)
  • Added : Objective option drop_item, allows you to specify an item that will be dropped somewhere when the objective is completed (usage : http://prntscr.com/gzigvd)
  • Added : Objective NPC_KILL, the player must kill a Citizens NPC (specify the id (number))
  • Improved : Removed npc registration ; you now need to create the npc with citizens, and specify the Citizens id (number) instead of the registered name in the tasks and objectives. You might need to recreate your current NPCs with citizens and recnfigure the id (number) in the configuration files.
  • Improved : You can now organise your quests configuration files into subfolders in the questcreator_quests folder
  • Improved : You can now use skip_if as a single string instead of a list
  • Removed : Objective ACHIEVEMENT
  • Fixed : #4 /quest cancel not working https://github.com/PYRRH4/QuestCreator/issues/4
Changelog for Potatoes 3.2.10 :
  • Potential fix for the remaining armor stand bug
Changelog for ScrollBoard 1.6.1 :
  • Fixed NPE on start, caused by the fact that PyrCore needs 5 seconds to load online users and ScrollBoard skipped that
----------, Oct 19, 2017

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
The plugins that are not in the below list didn't change.


Yeah, this is a big update, you guessed right !

Some things to know :

This update changes the way files are structured :

  • The main folder is /plugins/pyrrh4_plugins/ as before, for all plugins.
  • Now, in the main folder, there are three distinct parts :
  • A folder /plugins/pyrrh4_plugins/data/ : the plugins will store all the data there. This folder is not interesting for you and it's better not to touch it.
  • A folder /plugins/pyrrh4_plugins/locale/ : all the files with all the messages and texts that you can configure. You can specify which file you want to use or each plugin in the configuration.
  • Below those two folders, you have all the configuration files.
  • [​IMG]
  • All your old files won't be changed and will be moved to /plugins/pyrrh4_plugins_old_files/

In all the PyrML files, you can use the symbol that you want to separate keys and values :

  • By default, it's =
  • Allowed symbols = : > ~ , ;
  • You can use for example : on one line and > on another, you're completely free on this point
I don't know if I said that before, but it's better to open the .pyrml files with Notepad++ and use Language > Makefile, so you can have nice colors.

It's better to totally stop the server and update all the plugins instead of just reloading.

Changelog for PyrCore 3.0.0 (affects all plugins) :
  • Updated to 1.12
  • Changed the placeholders format. Before : {placeholder}, now : $PLACEHOLDER
  • Centralized the MySQL configuration to pyrcore_config.pyrml
  • Added MySQL statistics (table pyrcore_stats(uid,uuid,json stats)), you can enable them in pyrcore_config.pyrml
  • Improved GUI library
  • Improved commands library : added help and descriptions for each commands, etc
  • Improved some other things
  • Improved PyrML file reader
  • Fixed PyrML sections path bug
  • Removed /pyr paste command
Changelog for CustomCommands 2.2.0 :
  • Updated to 1.12
  • Updated to PyrCore 3.0.0
  • Added a way to add children for each argument, and each child can have children, etc.
  • Added a toggle option, with persistence or not.
  • Added an option to change the player's gamemode
  • Added an option to change the player's tab
  • Fixed PlaceholderAPI
All the explanations and tutorials are located in the new default file, with some simple and complex examples : customcommands_commands.pyrml

Changelog for Potatoes 3.2.0 :
  • Updated to 1.12
  • Updated to PyrCore 3.0.0
  • Added statistics with the new PyrCore stats system : potatoes_bonuses_used, potatoes_games_played, potatoes_games_won, potatoes_passed, potatoes_received
  • Added a permission for the join command : potatoes.join
Changelog for QuestCreator 1.1.0 :
  • Updated to 1.12
  • Updated to PyrCore 3.0.0
  • Added statistics with the new PyrCore stats system : questcreator_levelling_xp, questcreator_levelling_level, questcreator_coop_quests_started_as_leader, questcreator_actions_completed, questcreator_coop_actions_completed, questcreator_quests_ended, questcreator_coop_quests_ended, questcreator_quests_started
  • Added command /quests stats, shows the player's level, xp, current and completed quests
  • Changed save menu extension names to prevent misunderstanding in QuestCreatorGUI
  • Changed the sound list to the new one in QuestCreatorGUI
  • Changed the way to store quests, now instead of storing the entire quest with all its data (which was a stupid idea), we only save the progress
  • Removed external API
Changelog for ScrollBoard 1.6.0 :
  • Updated to 1.12
  • Updated to PyrCore 3.0.0
  • Changed some things to be more java-friendly
  • Fixed PlaceholderAPI
Changelog for SurvivalMysteryChests 1.7.0 :
  • Updated to 1.12
  • Updated to PyrCore 3.0.0
  • Changed some things to be more java-friendly
----------, Aug 6, 2017

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
The plugins that are not in the below list didn't changed.


Changelog for PyrCore 2.1.2 (affects all plugins) :
  • Fixed minor bug.
Changelog for Potatoes 3.1.3 :
  • Fixed minor bug with end commands.
Changelog for CustomCommands_2.1.1 :
  • Fixed minor bugs.
----------, Apr 1, 2017

Keep reporting bugs and suggesting features so I can make this plugin better ! :D
The plugins that are not in the below list didn't changed.


Changelog for all plugins :

Introducing PyrML, an alternative to yml. All the plugins will now use pyrml instead of yml.

Your current yml files will be automatically converted into pyrml files.
Learn more about pyrml here : https://www.spigotmc.org/wiki/pyrml-tutorial/

No other notable bugs or changes. A big plugin is coming soon !
----------, Mar 3, 2017

Changelog for CustomCommands 2.0.2 :

- Fixed async bug.

Changelog for Potatoes 3.0.9 :

- Fixed player duplication bug.

No changes were made to the other plugins.
----------, Jan 3, 2017

Changelog for PyrCore 2.0.1 (affects all plugins) :

- Added a GUI library ;
- Minor changes ;
- Corrected some bugs.

CustomCommands 2.0.1 :

- Fixed minor bug ;
- Adapted to PyrCore 2.0.1.

Changelog for Potatoes 3.0.1, ScrollBoard 1.4.0, SurvivalMysteryChests 1.5.1 :

- Adapted to PyrCore 2.0.1.
----------, Dec 28, 2016

This is a very big update ! Some things to know :

- Now, the changelogs will be centralized (all modification in the same text) ;
- Now, all the plugins storages (data and configuration) will be stored in /plugins/pyrrh4_plugins/ ;
- I redisigned all the plugins threads ;
- Now all the plugins (except Potatoes, which is premium and All Rights Reserved) can be found on github ;
- I changed the all the plugins licenses ;
- If you had an old version of a plugin, the plugin will automatically convert as much data as possible from the old storage directory (/plugins/[plugin name]/) to the new storage directory (/plugins/pyrrh4_plugins/[plugin name]/) with the new serialization system.

Changelog for PyrCore 2.0.0 (affects all plugins) :

- Added a multilingual system ;
- Added command : /pyr lang [lang] - allows the users to change their language ;
- Added command : /pyr plugins - show the pyr plugins ;
- Added command : /pyr reload [plugin] - reload a pyr plugin ;
- Added command : /pyr paste [plugin] - paste debug informations about the plugin ;
- Added a particle compatibility from 1.7 to 1.11 ;
- Added a nms and non-flicked scoreboard system from 1.8 to 1.7 (1.7 is still a little bit flickering) ;
- Improved the serialization system ;
- Changed the commands library ;
- Changed the storage system ;
- Changed the messenger system (messages, tabs, titles, placeholders, etc) ;
- Changed and improved many utils classes ;
- Corrected many bugs.

Changelog for Potatoes 3.0.0 :

- Adapted to PyrCore 2.0.0 ;
- Fully recoded the plugin (again) to optimize it and improve it ;
- Added finnish language ;
- Corrected many bugs.

Changelog for CustomCommands 2.0.0 :

- Adapted to PyrCore 2.0.0 ;
- Fully recoded the plugin to optimize it and improve it ;
- Changed the configuration system (see the plugin page) ;
- Added 'commands for' and 'commands as' actions ;
- Added 'action bar' action ;
- Added 'wait' action ;
- Corrected many bugs.

Changelog for ScrollBoard 1.4.0 :

- Adapted to PyrCore 2.0.0 ;
- Corrected some bugs.

Changelog for SurvivalMysteryChests 1.5.0 :

- Adapted to PyrCore 2.0.0 ;
- Corrected some bugs.
----------, Dec 23, 2016

Added :
  • You can now use {senderName} to get the sender's name !
----------, Sep 13, 2016

Fixed/changed :
  • Fixed minor bug
----------, Aug 11, 2016

Fixed/misc :
  • Fixed a bug while getting the players
----------, Aug 11, 2016

Changes/improvements :
  • Fully re-coded and optimized a big part of the plugin
Fixed/misc :
Note : you'll have to remove the config.yml and reconfigure all the commands. But all will work fine now ! :D
----------, Aug 7, 2016

  • Fully recoded the plugin, now you need pCore.
  • Now compatible from 1.7 to 1.10 !
  • Changed some other things, you need to reset the plugin folder. (backup your files first)
----------, Jul 9, 2016

  • Fixed minor UTF bugs
----------, Mar 27, 2016

  • Fixed 1.9 compatibility bug
----------, Mar 25, 2016

  • Added an option to execute a command :
Code (Text):
# Commands

commands:

  spown:
    command: "/spown"
    actions:
      command:
        command: "spawn [TARGET]"
        target: "[PLAYER]"
----------, Mar 25, 2016

  • Fixed AutoUpdate bug
----------, Mar 20, 2016

  • Improved AutoUpdate system
  • Updated to 1.9
----------, Mar 2, 2016

Resource Information
Author:
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Total Downloads: 108,456
First Release: Nov 8, 2015
Last Update: Jul 10, 2024
Category: ---------------
All-Time Rating:
95 ratings
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