+ CloudNet DevServices
" gestarteten Servern mit "/cdeploy" die Server an einem Custom oder Default Template deployn. ">»Use these with Deployed modules with the command" / cdev "and in Bukkit with a" forTemplate <server> "started server with" / cdeploy "the servers to a Custom or Default Template deployn.
+ Optimization to the CloudNet core web server
+ Modularization of the Signs system, MobSelectors, CloudFlareService, PermissionSystem, NotifySystem and DevService system
»Configuration in the config.yml
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general:
disabled-modules:
- "CloudNet Service PermissionModule"
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+ CloudServer implementation
"A new, more modern and revolutionary implementation of servers has now been made possible for developers:
The new CloudGameServer!
These servers are provided by the cloud via a master server template and a server is uploaded, downloaded, stopped and uploaded to the cloud.
What is the advantage of this implementation?
The servers are completely INDEPENDENT of the group system, as well as the names and etc. completely individual settings can be made.
Furthermore, the servers are stored.
The CloudServer is of course expanded.
+ AntiCrash Implemementierung
»The usage of the CustomPayload as ServerCrashher is now enabled with the update via ProxyConfig setting. This requires a reboot of the BungeeCord server.
+ General bug fixes
+ The online count error from short-term player upgrades has been fixed
+ The setup of the BungeeCord and Minecraft server groups has now been completely adapted to the old V1 system.
The update is specifically for the developers, as they get with the update some new API extensions. Finally, there is still