Tab Completion support - All commands now have tab complete.
Better region saving system - Changed how regions are stored. The plugin now compresses each region, and
no longer generates a .blocks file - instead, it stores it in main memory, which is only written in on Startup and disable. This means the plugin can now store even the largest of regions (tested with 300x300x300 region) rapidly, without server freezes (which was a known issue), and takes up as little space as possible (due to compression)
Better + Smoother regeneration - Completely overhauled how the plugin updates blocks. Now, the plugin uses runnables and asynchronous tasks to smoothly and extremely rapidly regenerate all regions; even the largest ones. The smoothness is comparable to FAWE itself.
Smarter "safe regeneration" method - Added separate listeners to check for players being stuck or suffocating inside blocks, and then pushing them up, instead of indiscriminately pushing all players in a region upwards.