Clash of Minecrafters icon

Clash of Minecrafters -----

The first fantastic plugin of Clash of Clans for the Minecraft world!




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Added

  • Dependency on Sentinel
  • Skins to archers and guardians
  • Troops now visible in their own villages (not only during a raid)
Fixed
  • The command to be executed when a town hall upgrade is purchased is now executed (Town halls.<level>.Command in the config.yml)
  • Rare console error occurring when a mob destroys an item frame or armor stand in the world of villages
Removed
  • Village guardian equipment (Town halls.<level>.Guardian.Equipment in the config.yml)
  • Village guardian potions (Town halls.<level>.Guardian.Potions in the config.yml)
  • Support from 1.14 to 1.17
Other
  • Replaced archer and village guardian with NPCs
  • Changed difficulty of the world of villages to peaceful (before it was easy)
  • Added doMobLoot=false rule to the village world
  • Replaced the messages "Cannot hit archer" and "Cannot hit guardian" with "Cannot hit troop"

WARNING! This is an alpha (not stable) version, *everything* might change (e.g. file format, content, paths...) and unexpected errors can occur: do not use on an active server!
----------, Feb 21, 2024

Added
  • Support from 1.20.2 to 1.20.4
  • Mandatory dependence on Citizens


WARNING! This is an alpha (not stable) version, *everything* might change (e.g. file format, content, paths...) and unexpected errors can occur: do not use on an active server!
----------, Jan 18, 2024

Added
  • Support from 1.20.2 to 1.20.4


WARNING! This is an alpha (not stable) version, *everything* might change (e.g. file format, content, paths...) and unexpected errors can occur: do not use on an active server!
----------, Jan 15, 2024

Added
  • Support from 1.20.2 to 1.20.4


WARNING! This is an alpha (not stable) version, *everything* might change (e.g. file format, content, paths...) and unexpected errors can occur: do not use on an active server!
----------, Jan 15, 2024

Please note! This update requires a clean installation of the plugin: you must delete the "Villages" world and the "CoM" (plugin) folder. If this is not done, anyone with builds will have problems.


Added

  • Now even the defender in a raid wins or loses trophies
  • Locations of buildings purchased via the /upgrade command are now saved (needed for future developments)
Fixed
  • An internal error no longer occurs if you run the /upgrade <structure> command after reaching the maximum level
Other
  • No longer allowed to build freely within the villages
  • In the database, "ArcherTowerLoc" becomes "TowerArcherLoc"
  • Added "ArcherTowerCorner1," "ArcherTowerCorner2," "ElixirExtractorCorner1," "ElixirExtractorCorner2," "GoldExtractorCorner1," and "GoldExtractorCorner2" to the database
  • Changed the behavior in the case of reducing levels of buildings in the config.yml after some players have already unlocked the removed levels: now they will not be with level 0 but will have the maximum level configured
  • Improved code quality
  • Now the town hall, like all other buildings, starts from level 1 (instead of level 2)
  • Now the archer is put in the central and highest point of the tower

WARNING! This is an alpha (not stable) version, *everything* might change (e.g. file format, content, paths...) and unexpected errors can occur: do not use on an active server!
----------, Jan 12, 2024

Added
  • Support for 1.20 and 1.20.1

Warning: this is a beta version!
----------, Sep 20, 2023

Added
  • Support for 1.19.4

Warning: this is a beta version!
----------, Apr 14, 2023

Added
  • Support for 1.19.3

Warning: this is a beta version!
----------, Feb 28, 2023

Added
  • AsyncWorldEdit support
  • /upgrade <building> command: this now allows you to create a custom menu of upgrades with other plugins (such as ChestCommands)
Fixed
  • Some messages where the singular and plural were not shown correctly
  • An important (but rare) bug that could allow you to paste schematics outside the village or create untouchable zones in all worlds
  • A bug that did not allow creating a village (was only possible if AsyncWorldEdit was installed)
  • If an error occurs during a building upgrade, the upgrade is no longer registered as completed
Other
  • Added "Wrong building" and "Paste error" message in message files
  • Improved code quality
  • Changed the file name "island data.yml" to "village data.yml"
  • Created section for village settings in config.yml

WARNING! This is an alpha (not stable) version: *everything* might change (e.g. file format, content, paths...). So, in later versions of the plugin, backward compatibility with this version is not guaranteed: do not use on an active server!
----------, Feb 26, 2023

Removed
  • Internal schematic manager (the reasons can be found here)
  • /schem commands and related permissions
  • All messages related to internal schematic format
  • The part that allowed to choose between WorldEdit and internal schematic in the config.yml
Fixed
  • Success message that was shown even if a building upgrade failed
  • You can now use any version of WorldEdit from 7.2.5 onward
Other
  • Optimized the creation of villages (schematic pasting)
  • Now the village schematic is called "Village.schematic" instead of "Island.schematic"
  • Optimized building upgrade (/upgrade)
  • Now the world of villages is called "Villages" instead of "Islands"

WARNING! This is an alpha (not stable) version: *everything* might change (e.g. file format, content, paths...). So, in later versions of the plugin, backward compatibility with this version is not guaranteed: do not use on an active server!
----------, Nov 26, 2022

Added
  • It is now possible to disable teleportation to spawn when players join the server (from config.yml)
Fixed
  • When adding or removing currency from a player (/take or /add commands) the correct amount of currency removed is now displayed
  • Small error during /upgrade of town hall
Other
  • Tested on PaperSpigot (1.19)
  • Changed loading of building sections in config.yml: now if there is an error the whole section will not be ignored but the first valid levels will be considered (read the wiki for more info).
  • Changed the "Default spawn" entry in config.yml

WARNING! This is an alpha (not stable) version: *everything* might change (e.g. file format, content, paths...). So, in later versions of the plugin, backward compatibility with this version is not guaranteed: do not use on an active server!
----------, Nov 15, 2022

Added
  • Statistics (configurable) of guardian defending villages based on town hall level
  • Disjointed elixir and gold extractor configurations
  • Control over columns on the MySQL: now new columns from future versions will be added automatically after a database has already been created
  • You can now remove the section of town halls, extractors, archer towers, and clans from the config.yml to disable the functionality
Fixed
  • Now if building levels are deleted from the config.yml after some player has already purchased some, no more error is thrown in console
  • Error message in case of unknown command
Other
  • Changed the method of saving player data to file or MySQL
  • Improved the code
  • Modified the communication with the MySQL
  • Aesthetically changed the error log file on MySQL database
  • Changed coloring of messages in console: errors will be in red, warnings in yellow
  • Added warning message if any of the following sections are missing: town hall, extractors, and archer towers
  • Split the label "Extractors" with "Gold extractors" and "Elixir extractors" in the config.yml
  • Changed the label "TownHall" to "Town halls" in the config.yml
  • Changed the label "ArcherTowers" to "Archer towers" in the config.yml
  • Added "No buildings" and "Disabled extractors" messages among translatable messages
  • Published source code
Removed
  • Default values in case of missing data from the config (from town hall, extractor and archer tower sections) for better maintainability of the code: now if mandatory values are missing the functionality will be disabled and you will receive a warning (read the wiki for more info)

WARNING! This is an alpha (not stable) version: *everything* might change (e.g. file format, content, paths...). So, in later versions of the plugin, backward compatibility with this version is not guaranteed: do not use on an active server!
----------, Nov 11, 2022

Added
  • Town hall levels (configurable)
Fixed
  • A console error that occurred whenever a player left the server
  • A graphical bug that did not allow the statistics of the last level of a building to be seen in the /upgrade menu
  • A bug that showed players an incorrect message when upgrading one of the 2 extractors
Other
  • Updated the /upgrade menu
----------, Sep 10, 2022

Fixed
  • When trophies are removed you get the correct message (before it was still said they were added)
  • Now the entities defending the islands (e.g., guardians) suffer fire damage but not sun damage
Other
  • Improved some messages
  • Improved compatibility with other plugins
----------, Sep 5, 2022

Added
  • Configurable command to be executed when a clan levels up
Fixed
  • Bug that could cause old (out-of-date) data to be read in exceptional circumstances
  • Error with MySQL that made it impossible to find islands with the /raid command
Other
  • Changed %name placeholder to %clan in message files
  • When a clan increases its level, a broadcast is no longer sent to the whole server but only to clan members
  • Speed up some database operations
  • Changed the save format of the position of the archer's towers
  • Slightly reduced the number of file operations
----------, Aug 24, 2022

Added
  • Player caching (with attached parameter in config.yml)
  • More flexibility to raids: you can now allow island owners to use mob spawners to make it more difficult to raid your own island (read the wiki)
  • When an error occurs with an SQL database, a file containing diagnostic information is created
  • You can now insert entities into WorldEdit schematics that will be placed when pasted
  • Support from 1.14 to 1.19
  • Made Worldedit schematic editing more user-friendly (check out the wiki)
  • Alert message on server starts for alpha versions of the plugin
  • Support up to Java 17
  • Additional specifications in config.yml
  • Countdown when the clan war is about to end
  • You can now use the /add and /take commands even on offline players
  • Made menus in config.yml much more configurable (you can specify item damage, enchantments...)
  • /extractors and /extractors collect command to collect what has been produced (see "Other" section for more info)
  • Maximum capacity of extractors (see "Other" section for more info)
Fixed
  • Now the guardians and archers defending the islands will only and always target the attacking player (they will never attack each other or search for other players nearby)
  • A compatibility issue with other plugins
  • Now who have the permission com.command.add.other (com.command.take.other or com.command.open.other) automatically have the permission of the basic command (com.command.add, com.command.take and com.command.open)
  • Some errors with MySQL
  • A small error that made the islands larger by 1 block left and right
  • Minor errors
  • Bug that did not allow upgrading gold extractors
  • Some messages so that the plural and singular is shown correctly
  • Now the plugin menus are closed in case of reloading
  • Now it is no longer possible to move blocks in the "Islands" world using pistons
Other
  • Speeded up MySQL database usage and reduced overhead
  • Improved translations
  • Reduced memory consumption
  • Changed the way to save the schematic and as a result, the old ones will no longer work
  • Using uppercase and lowercase letters in the name of the clan is now possible
  • Reduced schematic file size
  • Removed most of the deprecated methods for better future maintainability
  • Various optimizations
  • Made the config.yml and message translation files more user-friendly
  • The world of islands now has only one biome (plains)
  • Optimized the village search with the /raid command
  • Changed the system of the extractors:
  1. Their production is no longer sent periodically to the player
  2. Now they produce also when the player is offline
  3. Introduced a maximum capacity beyond which the extractor will stop
Removed
  • Support for Java 7
  • Support for Minecraft versions from 1.8 to 1.12
  • The /clan updatefile command, which allowed to migrate from the old file format to the new one
  • Redundant command /shop: to open menus use /open
  • Decimals from gems, elixir and gold: now they are natural numbers

WARNING! This is an alpha (not stable) version: *everything* might change (e.g. file format, content, paths...). So, in later versions of the plugin, backward compatibility with this version is not guaranteed: do not use on an active server!
----------, Aug 7, 2022

Added
  • Starting balance.
  • Scoreboard.
Fixed
  • A typo error into italian translation.
Other
  • Updated config.yml.
----------, Mar 4, 2017

Fixed
  • A problem with MySQL during its disabling.
----------, Jan 6, 2017

Added
  • /schem list command with relevant permit (com.command.schem.list).
  • Support for special characters.
Fixed
  • Some typos and grammatical errors in messages' file.
Other
  • Changed the message "Teleportation canceled" to "Teleportation cancelled".
  • Changed the message "Raid canceled" to "Raid cancelled".
  • Updated file of messages.
----------, Jan 6, 2017

Added
  • Support for WorldEdit 6.1.5.

Warning: this is a beta version!
----------, Nov 24, 2016

Added
  • Support for 1.11.
  • Check for update.
  • Possibility to create sell-shop.
Other
  • Updated config and messages file.
  • The lore in the shops can't no longer be disabled by "//".
  • You can omit the optional lines in the shops.

Warning: this is a beta version!
----------, Nov 22, 2016

Resource Information
Author:
----------
Total Downloads: 8,107
First Release: Nov 1, 2016
Last Update: Feb 21, 2024
Category: ---------------
All-Time Rating:
16 ratings
Find more info at github.com...
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