changed clipboard transformation to maintain compatibility with FAWE
removed restrictions that parallel cannons only fire if they are on target. Cannons which could fire in the direction the player is looking will fire. The master cannon the player is operating will always fire.
added time delay for disabling the aiming mode when the player is too far away to avoid issues with movecraft
added particle effects for impact location of projectiles which can be seen from distance as alternative to glowstone
fixed problem with null check for projectile traces if a world was deleted
fixed missing check for isImitatedFiringEnabled
added option to autoload gunpowder from the inventory of the player when loading a projectile. It is not required to load gunpowder first (autoloadChargeWhenLoadingProjectile)
changed blockdata storage and naming to native minecraft style (requires rename of old cannons and projectile designs!)
added new command '/cannons blockdata' to show the blockdata of a clicked block.
Items have now a new syntax: "minecraft:material;displayname;lore1;lore2;..."
Version 2.5.0 uses a new block name structure, therefore all material names have to be changed. Alternatively the old files can be deleted and cannons will create new files (use a backup). Affected files: