This update resolves an issue where BlockBreakers would throw an error when trying to calculate the distance to players in different worlds (e.g.,
"Cannot measure distance between WORLD1 and WORLD2"). The check now ensures that players and BlockBreakers are in the same world before measuring distance. This prevents unnecessary errors and improves plugin stability in multi-world setups.
This update fixes an issue where the
blockBreakInterval was not updated after using
/blockbreaker reload. The scheduler task is now properly restarted with the updated configuration values after a reload.