Fixed several bugs, including:
- Town permission issue
- An invulnerable army glitch reported by @trihydrate
Added new features such as:
- Barbarians (AI nations that will randomly attack your border)
- Greencards: /n town greencard
- Fixed issues with the Anarchy system
- Added display of the unit camps to the bluemap
- Added several automatic data fixes that will check for issues in the data
- Fixed several permission/rank-related issues
The plugin has entered its BETA phase! This means that it will be relatively stable and suitable for your servers. Data backward compatibility is also considered in this phase of development.
- Completed the upgrade module feature
- Added markings for natural resources & town cores & town ruins on Bluemap
- Fixed all known major issues in the previous version
THIS VERSION IS ONLY A PREVIEW; SOME OF THE FEATURES ARE INCOMPLETE! Please do not update to this version in production! - Added fuel-based machines
- Added natural resources, which can be extracted with extractors (can be configured by the admins via /n admin resource)
- Fixed some issues with the default configuration
- Added upgrade modules for the machines
The next version will be BETA, and it will be out along with the BetterNations testing server in Blockmax Network!
The first public release in three months! Besides fixing the known bugs, this update also brings you a new feature: town ruins! It allows you to set up fixed town core locations for the players to fight for, which avoids players creating towns inside enemy territory.
Also, there have been a LOT of tiny mechanic tweaks since the last public update, so please check out the newest version of the wiki for more information!
Plan for the next update:
- AI nations (configurable)
- GUI alternative for most of the town-related/nation-related operations
- Strategic resources: Different chunks may provide unique strategic resources
- Open source (if anyone cares? hopefully? qwq)