The first public release in three months! Besides fixing the known bugs, this update also brings you a new feature: town ruins! It allows you to set up fixed town core locations for the players to fight for, which avoids players creating towns inside enemy territory.
Also, there have been a LOT of tiny mechanic tweaks since the last public update, so please check out the newest version of the wiki for more information!
Plan for the next update:
- AI nations (configurable)
- GUI alternative for most of the town-related/nation-related operations
- Strategic resources: Different chunks may provide unique strategic resources
- Open source (if anyone cares? hopefully? qwq)