AutoJumpAndRun icon

AutoJumpAndRun -----

An automated Jump and Run for your lobby.



If you are using Server-Version 1.7 - 1.12 download this version: AutoJumpAndRun Version 1.9


What is AutoJumpAndRun?

AutoJumpAndRun is an automated and fully customizable Jump and Run for your lobby which spawns a random Jump and Run for each player. When a player (default config) steps on a wooden pressure plate with a gold block under it, he gets teleported on a block from where he starts the Jump and Run. With each jump a new block gets spawned and the old block gets despawned. When he is falling, his Jump and Run disappears.

[​IMG]

What can I configurate?
This are the things you can change in the config:
Code (YAML):
#AutoJumpAndRun by Tailo Version 2.0
#
#IN ORDER TO APPLY THE CHANGES YOU HAVE TO RELOAD THE SERVER OR TYPE '/ajar reload'
#
#The Material of the block a player should move in to start the AutoJumpAndRun. Set to 'null' for every block.
#A list of the Material-names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
startblock
: OAK_PRESSURE_PLATE
#
#The Material of the block a player should move on to start the AutoJumpAndRun (The block under 'startblock'). Set to 'null' for every block.
startblockbelow
: GOLD_BLOCK
#
#If you set 'startblock' AND 'startblockbelow' to 'null' a AutoJumpAndRun can only be started using the command.
#
#The Materials of the block a player should jump from.
#At the beginning of a new AutoJumpAndRun a random id of the list below will be picked for the player and the assigned material will be used. The same id will also be used for the assigned 'toblocks' material.
#It is important that the list starts with '0' and no number is missing inbetween!
fromblocks
:
  0
: WHITE_CONCRETE
  1
: ORANGE_CONCRETE
  2
: MAGENTA_CONCRETE
  3
: LIGHT_BLUE_CONCRETE
  4
: YELLOW_CONCRETE
  5
: LIME_CONCRETE
  6
: PINK_CONCRETE
  7
: GRAY_CONCRETE
  8
: LIGHT_GRAY_CONCRETE
  9
: CYAN_CONCRETE
  10
: PURPLE_CONCRETE
  11
: BLUE_CONCRETE
  12
: BROWN_CONCRETE
  13
: GREEN_CONCRETE
  14
: RED_CONCRETE
  15
: BLACK_CONCRETE
#
#The Materials of the block a player should jump to.
toblocks
:
  0
: WHITE_WOOL
  1
: ORANGE_WOOL
  2
: MAGENTA_WOOL
  3
: LIGHT_BLUE_WOOL
  4
: YELLOW_WOOL
  5
: LIME_WOOL
  6
: PINK_WOOL
  7
: GRAY_WOOL
  8
: LIGHT_GRAY_WOOL
  9
: CYAN_WOOL
  10
: PURPLE_WOOL
  11
: BLUE_WOOL
  12
: BROWN_WOOL
  13
: GREEN_WOOL
  14
: RED_WOOL
  15
: BLACK_WOOL
#
#The radius around the block from 'startblock' in x and z direction a player will be randomly teleported to when starting the AutoJumpAndRun.
startradius
: 5
#
#The minimum added height to the block from 'startblock' a player should be randomly teleported to when starting the AutoJumpAndRun.
minstartheight
: 5
#
#The maximum added height to the block from 'startblock' a player should be randomly teleported to when starting the AutoJumpAndRun
maxstartheight
: 10
#
#The minimum distance from the block the player stands on to the block the player should jump on when the block is on the same height.
mindistancenormal
: 2
#
#The maximum distance from the block the player stands on to the block the player should jump on when the block is on the same height.
maxdistancenormal
: 4
#
#The minimum distance from the block the player stands on to the block the player should jump on when the block is one block higher than the block he jumps from.
mindistanceyup
: 2
#
#The maximum distance from the block the player stands on to the block the player should jump on when the block is one block higher than the block he jumps from.
maxdistanceyup
: 3
#
#The chance in percentage that the block a player should jump on is one block higher than the block he jumps from.
chanceyup
: 25
#
#The maximal distance a player is allowed to be underneath the block he has to jump to without removing his AutoJumpAndRun.
removedistance
: 1
#
#Maximal height the AutoJumpAndRun can go.
maxheight
: 256
#
#The sound that will be played when a new block is spawning. Set to 'null' to disable this sound.
#You can find all sounds here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
spawnsound
: ENTITY_CHICKEN_EGG
#
#The sound that will be played when a player failed a jump and the AutoJumpAndRun gets removed.Set to 'null' to disable this sound.
fallsound
: BLOCK_ANVIL_LAND
#
#A countdown for the player to jump on the next block. Set to '-1' to disable.
countdown
: 5
#
#The color of the bar for the elapsed time.
#All color and formatting codes can be found here: http://minecraft.gamepedia.com/Formatting_codes
elapsedtimecolor
: '&c&l'
#
#The color of the bar for the left time.
lefttimecolor
: '&a&l'
#
#If the player falls should he be teleportet to the spawn set with '/ajar setspawn'?
usespawn
: false
#
#Should the amount of successful jumps be shown in the xp-bar?
xpbarcount
: true
#
#Use a colormenu for changing the blocks of the AutoJumpAndRun while jumping?
colormenu
: true
#
#The slot for the colormenu.
colormenuslot
: 5
#
#The name of the colormenu.
colormenuname
: '&9&lChoose color'
#
#The sound that will be played when the player picked a color from the colormenu. Set to 'null' to disable this sound.
colorpicksound
: ENTITY_PLAYER_LEVELUP
#
#The worlds in which the AutoJumpAndRun should be enabled. This will be ignored for the command.
worlds
:
- world
#
#The prefix of the plugin
prefix
: '&7 [&eAutoJumpAndRun&7 ] '
#
#The message if you have no permission for a action
nopermission
: '&cNo permission!'

If you are using AutoJumpAndRun Version 1.9 for Server-Versions 1.7 - 1.12, your config will look like this:
Code (YAML):
#AutoJumpAndRun by Tailo Version 1.9
#
#IN ORDER TO APPLY THE CHANGES YOU HAVE TO RELOAD THE SERVER OR TYPE '/ajar reload'
#
#The ID of the block a player should move in to start the AutoJumpAndRun. Set to '-1' for every block.
startblockid
: 72
#
#The ID of the block a player should move on to start the AutoJumpAndRun (The block under 'startblockid'). Set to '-1' for every block.
startblock1downid
: 41
#
#WARNING: Do not set 'startblockid' AND 'startblock1downid' to '-1'
#
#The ID of the block a player should jump from.
fromblockid
: 159
#
#The ID of the block a player should jump to.
toblockid
: 35
#
#The ID of the color or type of the blocks from 'fromblockid' and 'toblockid'. Will be picked randomly on the start of an AutoJumpAndRun.
blockcolors
:
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
#
#The radius around the block from 'startblockid' in x and z direction a player will be randomly teleported to when starting the AutoJumpAndRun.
startradius
: 5
#
#The minimum added height to the block from 'startblockid' a player should be randomly teleported to when starting the AutoJumpAndRun.
minstartheight
: 5
#
#The maximum added height to the block from 'startblockid' a player should be randomly teleported to when starting the AutoJumpAndRun
maxstartheight
: 10
#
#The minimum distance from the block the player stands on to the block the player should jump on when the block is on the same height.
mindistancenormal
: 2
#
#The maximum distance from the block the player stands on to the block the player should jump on when the block is on the same height.
maxdistancenormal
: 4
#
#The minimum distance from the block the player stands on to the block the player should jump on when the block is one block higher than the block he jumps from.
mindistancey1
: 2
#
#The maximum distance from the block the player stands on to the block the player should jump on when the block is one block higher than the block he jumps from.
maxdistancey1
: 3
#
#The percentage that the block a player should jump on is one block higher than the block he jumps from.
chanceyup
: 25
#
#The maximal distance a player is allowed to be under the block he has to jump to without removing his AutoJumpAndRun.
removedistance
: 1
#
#The sound that will be played when a new block is spawning.
spawnsound
: CHICKEN_EGG_POP
#
#The sound that will be played when a player failed a jump and the AutoJumpAndRun gets removed.
fallsound
: ANVIL_LAND
#
#If you are using 1.8 and below you can find all sounds here: https://jd.bukkit.org/org/bukkit/Sound.html If you are using 1.9 and above you can find all sounds here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#
#A countdown for the player to jump on the next block. Set to '-1' to disable.
countdown
: 5
#
#The color of the bar for the elapsed time.
elapsedtimecolor
: '&c&l'
#
#The color of the bar for the left time.
lefttimecolor
: '&a&l'
#
#All color and formatting codes can be found here: http://minecraft.gamepedia.com/Formatting_codes
#
#Maximal height the AutoJumpAndRun can go.
maxheight
: 256
#
#If the player falls should he be teleportet to the spawn set with '/ajar setspawn'?
usespawn
: false
#
#Should the amount of successful jumps be shown in the xp-bar?
xpbarcount
: true
#
#Use colormenu for changing the color of the AutoJumpAndRun while jumping?
colormenu
: true
#
#The slot for the colormenu.
colormenuslot
: 5
#
#The name of the colormenu.
colormenuname
: '&9&lChoose color'
#
#The sound that will be played when picked a color from the colormenu.
colorpicksound
: LEVEL_UP
#
#The world in which the AutoJumpAndRun should be enabled.
world
: world
#
#The prefix of the plugin
prefix
: '&7 [&eAutoJumpAndRun&7 ] '
#
#The message if you have no permission for a action
nopermission
: '&cNo permission!'

Commands
/ajar setspawn - Set the spawnlocation ( autojumpandrun.setspawn)
/ajar reload - Reloads the config ( autojumpandrun.reload)
/ajar join/start- Start a AutoJumpAndRun from your current position ( autojumpandrun.start)

The permission ' autojumpandrun.*' and OP allows you to perform all commands.

Installation
1. Download the AutoJumpAndRun.jar
2. Put it in your 'plugins' folder
3. Restart or reload the server ('/reload')
4. Done!

Questions / Bugs / Proposals

If you have any questions, issues or proposals feel free to pm me on spigot.
Resource Information
Author:
----------
Total Downloads: 785
First Release: Mar 28, 2017
Last Update: Dec 15, 2024
Category: ---------------
All-Time Rating:
4 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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