AcuteLoot icon

AcuteLoot -----

Custom RPG-style loot and effects with over 15 BILLION unique possibilities




  • `/al append [file] [name]` to append names to namegen files
----------, Apr 15, 2024

  • Midas touch effect curse for chest plates where everything you touch/interact with turns to gold
----------, Jul 31, 2023

  • Glow
  • Ink
  • Spore
  • Spark
----------, Jul 30, 2023

Sneak click item frames with AcuteLoot to see the loot/lore
----------, Jul 29, 2023

This update is built with Spigot API 1.19.4
----------, Apr 28, 2023

  • This update is built with the Spigot 1.19.3 API
----------, Jan 7, 2023

  • This update adds a durability modifier to the Light Walker effect, similar to the one on Time Walker
----------, Aug 1, 2022

  • This update includes a clearer explanation of how the integer chance pool for rarities works. The full explanation is posted below.
=========
# The chances don't HAVE to add up to 100% but the probabilities will behave more intuitively if they do
# NOTE: The chances are not calculated as straight percentages, but instead as odds of occuring in the entire chance pool
# - Technically, this means the percent chance is the chance divided by the sum of all the chances
# - Because of this, floating point chances are converted to integers and chances less than 1.0 are not supported]
# - To create a chance below 1%, follow the below example
# - Example: 0.1% chance for rarity A and 99.9% chance for rarity B
# - Set rarity A chance to 1 and rarity B chance to 999
# Effect chance is chance that loot of that rarity will have ANY effect
----------, Jul 27, 2022

  • This update is built with the Spigot 1.19 API
----------, Jul 22, 2022

  • This update adds a config option for Dead Eye potion effects to affect nearby players
----------, Apr 26, 2022

  • Arrows fired during Dead Eye effect with a bow enchanted with Infinity can no longer be picked up
----------, Apr 25, 2022

  • Update fixes a bug in which /al new would fail when loot category lore was disabled
----------, Apr 21, 2022

  • This update prevents rules referencing non-existent loot tables
----------, Apr 19, 2022

  • This update adds the ability to construct nested loot tables. See commented out "netherite-pick-or-sword-or-bow" table for example
----------, Apr 17, 2022

  • This update adds additional default loot tables and includes internal enhancements to the writing of default files to disk
----------, Apr 15, 2022

  • Update fixes a bug where effects on armor may fire even when not properly equipped
----------, Apr 14, 2022

  • This update adds configurable loot tables for loot rules. You can now customize the materials available in every loot generator!
----------, Apr 11, 2022

  • This update adds the config option for chests to automatically populate player inventory when clicked
----------, Apr 10, 2022

  • Base /acuteloot (/al) command now includes link to AcuteLoot Discord
----------, Apr 9, 2022

  • This update fixes a bug in which firing two enderbow shots would cause issues with dismounting
----------, Apr 7, 2022

  • The previous 2.8.2 update published the incorrect .jar. This is a temporary reversion to 2.8.1 until the correct .jar is published.
----------, Apr 5, 2022

  • Fixes bug where firing an enderbow while mounted on an enderbow arrow would dismount unexpectedly.
----------, Apr 3, 2022

  • This update fixes a minor bug with the block trail effects in which blocks placed over trail block would disappear on client side
----------, Apr 1, 2022

  • This update adds "/al repair" which attempts to repair the loot code for a missing/corrupted AcuteLoot item.
----------, Mar 30, 2022

  • Randomizes leather colors for random leather loot
----------, Mar 29, 2022

  • This update adds the "do not have permission" text to the translatable/editable message strings in the config.
----------, Mar 28, 2022

  • This update adds the long await mob drops feature! This is the first in a series of updates to utilize the new lootRules module which will allow practically infinite customization of loot sources.
----------, Mar 27, 2022

  • Update fixes a bug where random loot would not have random damage
----------, Mar 26, 2022

  • This update adds the option for /al reroll to cost an item. It now supports items and XP as cost options.
----------, Mar 25, 2022

  • This update adds the /al enable and /al disable commands
  • Currently the only supported feature module is debugMode
  • debugMode is NOT recommended for production servers
----------, Mar 24, 2022

  • This update fixes a bug that would occur when certain namegen files were empty.
----------, Mar 23, 2022

  • This update bumps up API version
----------, Mar 22, 2022

  • This update adds a config boolean option for overwriting existing color code formatting on items being enchanted.
----------, Mar 21, 2022

  • This update includes internal enhancements to the name generator to enable future extensibility of the name generation functionality.
----------, Mar 20, 2022

  • This update fixes a bug where internal AcuteLoot item codes are not correctly written to the item meta. Please update immediately!
----------, Feb 1, 2022

  • Minor changes to formatting of /al help text
----------, Jan 24, 2022

  • This update includes minor community updates to the prefixes list
----------, Jan 20, 2022

  • This update adds a config toggle for overwriting existing names when enchanting AcuteLoot. When set to false, items with existing display names will not have their names changed by AcuteLoot when enchanted.
----------, Jan 19, 2022

  • Built on the 1.18.1 API
----------, Jan 18, 2022

  • This update changes the package structure and some internal processes
----------, Aug 31, 2021

  • This update adds a new effect for 1.17+ that spawns temporary invisible light sources as you run! Similar to the Gardener effect
----------, Aug 16, 2021

  • You can now use the "affect-villagers" boolean to configure if villagers are aged and de-aged by the Time Walker effect.
----------, Aug 15, 2021

  • You can now use the following selectors with /al give
    • @p for the closest player
    • @r for a random player
    • @a for all players
    • Note: @p does not work from the console because the console does not have a location in the world!
----------, Aug 3, 2021

  • New /al share command to show off your loot!
  • Death messages with AL weapons now have hover text
  • Enhancements to /al stats with hover text and prompt to share
  • New customizable messages for hover text and other messages
----------, Jul 26, 2021

  • Changes AL chest creation command syntax to:
    • /al chest [minutes] [radius] [overwrite]
  • Adds AL chest removal command:
    • /al rmchest [radius]
----------, Jul 22, 2021

  • /al help now only shows commands the player has permissions for
  • /al help now works for everyone by default, not just OP
  • Tab-complete now only works for commands player has permissions for
----------, Jul 19, 2021

  • Adds "world-settings" to set config options per world.
  • Adds "display-rarities" to toggle rarity metadata in lore
----------, Jul 2, 2021

  • Support for 1.17
  • 1.17 items added to materials.txt
----------, Jun 30, 2021

  • Includes a fix for an internal error occurring when running /al chest on a chest that is already an AcuteLoot chest
----------, May 29, 2021

  • This update exposes AcuteLoot's name generation methods through the API
----------, May 28, 2021

  • This update should fix Issue #21, and prevent loot from regenerating regardless of paper.yml configuration.
----------, May 28, 2021

  • This update adds Elytra as an AcuteLoot material through anvils and /al add
----------, Apr 30, 2021

  • AcuteLoot shields created in anvils no longer re-roll every time they are clicked/added into the anvil. The AcuteLoot output remains the same as long as the inputs stay the same.
----------, Apr 21, 2021

  • You can now create AcuteLoot shields using anvils.
----------, Apr 14, 2021

  • Fixes bug causing /al add [rarity] to not fail gracefully on items with unknown AcuteLoot materials.
----------, Apr 9, 2021

  • This update adds a new /al reroll command that generates a new name, rarity, and effect for items that are already AcuteLoot
  • Currently supports configurable XP levels cost
  • Make sure to update your config to use the new config options
----------, Apr 1, 2021

  • This update cleans up and tweaks some of the internal codebase to make it even easier to add new features in the future. Stay tuned!
  • As always, please report any bugs to GitHub here.
----------, Mar 30, 2021

  • Fix for bug causing inaccurate warning about out-of-date config.yml
----------, Mar 24, 2021

  • Fixes a null pointer exception on /al chest [minutes]
----------, Mar 21, 2021

  • Chest generator (/al chest [minutes]) out of BETA!
    • Please report any issues on GitHub
  • Added targeted block mode to /al chest
    • Will use the specific chest you are looking at instead of searching the entire chunk
  • Minor fixes to commands processing
----------, Mar 19, 2021

  • This update overhauls the internal command processing logic to make it more extensible and efficient.
  • As always, please report any bugs to GitHub here.
----------, Mar 9, 2021

  • This update completely overhauls the internal event processing engine to make it more extensible and efficient.
  • As always, please report any bugs to GitHub here.
----------, Feb 28, 2021

  • This update adds fully customizable name generators available in the config.yml. You can now change AcuteLoot names to be in any pattern/format/syntax you want!
    • You can edit the existing patterns, or create your own.
    • As always, please update your config to use these features.
  • Also included is a new config version system. AcuteLoot will warn you when your config is out of data and needs to be updated.
----------, Feb 6, 2021

  • Added /al give <player> [rarity] [effect] command that follows the same syntax as the /al add command. This will place AcuteLoot directly in the player's inventory
  • Added an option to disable Time Walker from affecting world time
    • Either regenerate your config or add this line under effects.timewalker.
    • affect-world-time: true
----------, Jan 29, 2021

  • Updated to Spigot 1.16.5
  • Added /al salvage [player] command to force open the salvage GUI for another player
    • Use permission "acuteloot.salvage-force-open" for this command
  • Fixed bug where players could attempt to salvage itemstacks of more than 1.
    • Add "salvage.not-single-item: "text" to the msgs section of your config to translate this error message.
----------, Jan 22, 2021

  • Fixed bug where renaming AcuteLoot in anvils wouldn't work properly. Items are renamed using the same rarity/color code as they were original. As before, the item on the left side takes precedence.
----------, Jan 12, 2021

  • Changed fishing event to higher priority to reduce conflicts with other plugins that modify fishing
  • Bug fixes
    • Fixed bug where vanilla loot could be overwritten by AcuteLoot
    • Fixed bug where AcuteLoot would generate in chest that wasn't technically opened because an opaque block is above
----------, Dec 29, 2020

  • Fixed bug where hooking an item could generate AcuteLoot with fishing rod
----------, Dec 28, 2020

  • Fixed bug where all salvage outputs would be for rarity ID 100.
----------, Dec 25, 2020

  • Fixed bug where death message would be set to the Medusa one permanently
----------, Dec 18, 2020

  • Salvage drops now support multiple commands in a list
  • Individual effects can be enabled/disabled in the config
  • Bug fixes:
    • Fixed bug with effect chances set to 0%
    • Fixed bug requiring "confirm salvage" button to be clicked twice
----------, Dec 17, 2020

  • Added configurable lore tag per loot category
  • Added enchanting as a separate loot-source in config
    • Can set chance and be disabled
  • Fixed salvaging loot-types to be per category versus per material
----------, Dec 12, 2020

  • Salvager and chest cooldown messages are now completely configurable
  • Added config option for disabling chest cooldown message
----------, Dec 9, 2020

  • Introducing the AcuteLoot API
    • External developers can now utilize the AL API to extend AcuteLoot's features into their own plugins. With methods for accessing loot metadata, and creating 3rd-party AL effects, the possibilities are endless! See documentation here.
  • New commands:
    • NOTE: These are both BETA features and cannot be guaranteed to function precisely as expected. Please report any issues to GitHub. The features are actively being improved. If you have any suggestions, join our Discord!
    • /al chest [minutes]
      • Use this command to create AcuteLoot chests in your current chunk. The optional minutes argument specifies a cooldown before the chest can be repopulated with AcuteLoot.
    • /al salvage
      • Opens a GUI for salvaging AcuteLoot. The salvaging output can be items or even commands, entirely customizable in the config.yml.
  • New features:
    • Global loot name colors toggle in config
----------, Dec 5, 2020

  • Added Discord link to startup text
  • Minor bug fixes
  • New effects coming soon: check out code on GitHub for hints!
----------, Nov 21, 2020

  • Updated to Spigot 1.16.4
  • Minor bug fixes
----------, Nov 13, 2020

Tab completion no longer suggestions effects and rarities after all arguments have been exhausted
----------, Oct 3, 2020

  • Updated to Spigot 1.16.3
  • Fixed various NPEs related to DeadEye effect
----------, Sep 30, 2020

  • Added the drop-loot config option for the medusa effect. When enabled entities will drop their inventories when turning to stone.

NOTE: For a completely up-to-date config.yml, delete the current one and allow the plugin to regenerate a new copy
----------, Aug 29, 2020

  • Bug Fixes
    • Certain debug messages from firing bow while not in debug mode
  • Update to Spigot API 1.16.2
----------, Aug 25, 2020

  • Dead Eye
    • Brand new effect modeled after Red Dead Redemption
    • Left click with a bow to activate
    • You slow down time and click to set targets
    • At the end of the effect your bow rapid-fires at all your targets!
  • Medusa
    • Brand new effect based on Gorgo from Greek Mythology
    • Shoot something with a bow and watch it turn to stone!
  • Time Walker
    • Released from beta
    • Drag the sun forwards or backwards with your feet
    • Will age/de-age mobs and crops
  • /al name command
    • Brand new command to give any items an AcuteLoot name
    • You can specify which generator to use
  • /al add command
    • You can now add specific rarities and effects to items
  • /al new command
    • You can now add specific rarities and effects to randomly generated items
  • Bug Fixes
    • Removed a blank line in bows.txt
    • Particle effects will now work correctly in caves (cave air)
NOTE: Because of all the new effects you will need to have generate a new config.yml. You can use your old settings, but the new effects won't work unless you delete your old config and let the plugin create a new one for you.
----------, Aug 25, 2020

Bug fixes:
  • On rare occasions fishing would throw an error caused by the wrong internal material type being used for bamboo.
[BETA] Time Walker effect:
  • Change time with every step!
  • These boots literally pull/push the sun!
  • Example: https://imgur.com/a/qB240XH
  • Will also age/de-age crops and baby entities
  • This effect is still being tested. Please report any issues on the GitHub!
  • Debug mode must be enabled for this effect. (Only enabled if you know what you're doing)
----------, Aug 2, 2020

  • Fixed name files not writing correctly on some Linux setups
  • Fixed Gardener effects not working at all angles
----------, Jul 28, 2020

Resource Information
Author:
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Total Downloads: 19,778
First Release: Jul 25, 2020
Last Update: Apr 15, 2024
Category: ---------------
All-Time Rating:
20 ratings
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Released: --------------------
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