- This update includes a clearer explanation of how the integer chance pool for rarities works. The full explanation is posted below.
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# The chances don't HAVE to add up to 100% but the probabilities will behave more intuitively if they do
# NOTE: The chances are not calculated as straight percentages, but instead as odds of occuring in the entire chance pool
# - Technically, this means the percent chance is the chance divided by the sum of all the chances
# - Because of this, floating point chances are converted to integers and chances less than 1.0 are not supported]
# - To create a chance below 1%, follow the below example
# - Example: 0.1% chance for rarity A and 99.9% chance for rarity B
# - Set rarity A chance to 1 and rarity B chance to 999
# Effect chance is chance that loot of that rarity will have ANY effect