Additions:
- Proper 1.13-1.16 support! PrivateMines should now properly hook into modern versions of WorldEdit and WorldGuard
Changes:
- A lot of the internals have undergone a big refactor that enabled it to work with different WE/WG versions - This should make it a lot easier to add new things in the future
- AutoSell and Citizens integrations should now be mostly optional - this hasn't been reliably tested, so please report any bugs on the Discord
- Doing /pm when you don't have a mine will now send an error rather than opening the Mines Menu - Use /pm list for the Mines Menu now
Fixes:
- Fixed a bug where the task to reset a mine would never start (thanks to Azur on Discord for pointing this out!)
Removals:
- Removed an old key from the config that wasn't used anymore
That's all for now! Thanks for the suggestions, feedback, and a special thank you to everyone contributing ideas for the premium version!