#The name of the mines
World-Name: mines
#How many blocks each mine should be apart from the other. This must be at least the radius of the mine schematic (distance from the center to the edge) or the mines will overlap
Mine-Distance: 150
#the schematic name for the mine. this file must exist or bad things will happen!
Schematic-Name: mine.schematic
#This maps different block types to different locations in the schematic
Blocks:
#Defines where the players will initially spawn. If this block has a direction, the direction will be used
Spawnpoint: SIGN
#Defines a corner of the mining area. Place this at both corners. They will be replaced with air and the mine will be filled
Mine-Corner: POWERED_RAIL
Sell-NPC: WOOL
#The default block for mines
Default-Block: REDSTONE_BLOCK
#Options for types of block a mine can be made of
Block-Options:
- REDSTONE_BLOCK
- EMERALD_BLOCK
- DIAMOND_BLOCK
- GOLD_BLOCK
#Name for the Sell NPC
NPC-Name: Merchant
NPC-Skin: TraderNPC
#Default percentage in tax that mine owners will be given
Tax-Percentage: 5
#Color Customization for messages
Colors:
INFO: GOLD
SYNTAX: AQUA
ERROR: RED
HELP: BLUE
Thanks to CozyLeprechaun94 for the amazing graphics, and UntouchedOdin0 for the initial idea!