Hey again
This dev build adds a new trigger called "presence" (in short "P") trigger that works exactly like the distance trigger but fires
every time a player is in range.
A possible use-case is the checkpoint sign that would only trigger for the first player if a distance trigger was used, or perhaps an action bar sign that should show its message every time the player gets close to it.
Besides that, the build fixes several critical bugs.
- New features:
- Removed features:
- isLobbyDisabled game rule
- Changes:
- Bugfixes:
See the older 0.18 dev builds for more information and a complete changelog since v0.17.7.
This build is perhaps the last one for a bit more than a month since my exam period is about to begin. Please use the issue tracker to report problems.