https://github.com/Latch93/Money4Mobs/issues/76
* Fixed a bug that wasn't rewarding money when tamed wolves killed a mob
* Added a toggle option in config.yml 'oldSpawnReasonLogic' for changes in performance, mainly in large servers or servers with stacked mobs. Information below
I've updated a toggle in the config file 'oldSpawnReasonLogic'. If this is true, then it will use the old logic which only keeps a track of mobs in the session. If this is false, it will use the newer method.
The trade off of the old method:
Pros:
- Better performance on server
Cons:
- Some mobs will give money even if spawneggs/spawners is set to false. Sometimes when a chunk is reloaded, but happens when the server is restarted or reloaded
The trade off of the new method
Pros:
Keeps track of every mob spawned so no matter the instance, a mob will or will not give money based on configuration settings
Cons:
- Performance heavy and can bog down a server if it contains a stacked mob plugin or has many players