NOTE: I've looked at the latest survey about having a discord server for UltraColor, and it looks like only one person has responded to it. I've decided to extend the close date to now this upcoming
Thursday at 8 pm CDT to possibly get some more responses. You may access it
here and it's completely optional!
Enjoy the update!
- Improved | When someone enters an invalid custom gradient, we now tell the player that the entered gradient was invalid.
- Improved | When using the /ucolor forcegradient and /hexcolor commands, as well as the gradient prompts, you are no longer required to put a # at the start of each hex color you want to use. This should finally at least reduce the number of times the console displays weird hex colors.
- Improved | With the /ucolor setchatcolor and setnamecolor commands, a solid color is no longer required. You just need to put "none" for the color argument and then supply the format after that!
- Fixed | Some color picking doesn't get changed (for example, changing from a gradient to a solid color).
- Fixed | MySQL sometimes wasn't loading all data accross synchronized servers. Thanks, @IceSweets, for reporting this!
- Fixed | When assigning just a chat format via the Chat Color GUI, the chat format doesn't display.
- Fixed | When trying to reset gradients via the /ucolor setgradient command, the player display name doesn't change.