This update fixes some minor issues, and significantly improves performance.
Issues fixed include:
- Elevation equations sometimes generated strange spikes.
- Tree Sapling Overrides would only grow in locations that used to be valid.
Performance improvements:
- 2D Noise cache was significantly optimized (PR by @BudG and @dfsek)
- Carvers were significantly optimized
- Ores were significantly optimized.
- Flora was slightly optimized.
- Population management was optimized (PR by @BudG)
- Snow was optimized
- General minor optimizations to lots of different things (PRs by @dfsek and @BudG)
Additions:
- Several functions were added to noise equations. You may now use bitwise functions in your equations, along with a proper PRNG, which comes with a new variable, seed, which is set to the world's seed.
This update will break parity with old worlds, most notably with ores and carvers. Be careful when updating!