Implemented an entire Jigsaw Structure system for Iris to generate structures like vanilla does using it's own Jigsaw system
Fixed a lot of issues with the parallax layer, placing objects and general nastiness
Significantly improved generation speed while flying around (not pregenerating)
Added a new object place mode called VACUUM which essentially pulls the terrain to the bottom of the object you want to place. This is very useful for villages on hills, avoiding overhanging structures.
Fixed an issue preventing noise features from reducing object spawn rates in their zones
Copying the data/structures folder into the plugins/Iris/convert folder and using /iris studio convert will convert all vanilla jigsaw structures into iris jigsaw data you can copy directly into your project.
Updated the overworld dimension to include all village types!
Iris Objects when saved are significantly smaller, and also store Sign Data & Spawner Data (however they wont generate quite yet there are still issues with generating tile entities through MCA gen)
Up Next
Jigsaw Spawn Entity Connectors (so villages can have villagers, golems etc)
Infini-Jig: Support infinite jigsaw structures that arent restricted to a size
Rivers! (The kind that flow down mountains, and big rivers near the water level)
Cave Rework (with more customization options!)
Biome tagging (to prevent hot and cold biomes touching as often) and map painting
Make sure to update your overworld project before creating a new world to get the villages (use /iris ^project overworld)