Money From Mobs | 1.20 - 1.21 icon

Money From Mobs | 1.20 - 1.21 -----

Make money drop from mobs with a Looting Enchant multiplier and Mythic Mobs support



Screenshots and Gifs
[​IMG] [​IMG]
Random Number Of Drops                Custom Head Drops

[​IMG] [​IMG]
     Lots of Drops                Money Going straight to Bank Account

[​IMG]
Action Bar Message
Features
  • Earn money for killing Mobs!
  • Option to also make players drop money
  • The Looting Enchantment on the killers weapon increases the amount of money dropped.
  • Support for MythicMobs, InfernalMobs, LevelledMobs, Citizens and more
  • Make money drop as an item or make money go straight into the players account.
  • Change the Item type and its Custom Model Data of the dropped money - Also supports Custom heads
  • Change the Drop Chance, Number of Drops and Amount of money dropped on every single mob.
  • Permission Group multipliers allow higher ranks to get more money than lower ranks.
  • Change the Sound, Particle and Message sent when a player picks up money.
  • Option to show message in chat, above action bar or as a Holographic message
  • Hex colour code support for 1.16+
  • Option to stop mobs that were spawned naturally, by spawners or by splitting from a bigger slime from dropping money.
  • Option to stop baby mobs from dropping money
  • Disable money drops in specified Worlds and WorldGuard Regions
  • Players with a full inventory can pick up money when using Paper 1.13+
  • Set max number of drops per minute for each player to combat mob farms
  • Option to only allow the killer to pick up the dropped money
  • Option to Automatically remove money on the ground if it has not been picked up within a customizable time
  • Create events where players can earn more money for a certain amount of time
  • Hoppers can pick up money for the killer or the player who placed the hopper
  • Create automatic multiplier events where players get more money for a certain amount of time
Check out the Wiki here!

Dependencies
You will need 3 plugins before MoneyFromMobs works correctly. These are:
  • Vault
  • An Economy plugin compatible with Vault E.g XConomy or EssentialsX
  • A Permissions plugin e.g. LuckPerms (Must be compatible with Vault if you want to use Permission Group Multipliers)

Supported Plugins
  • MythicMobs - Make Mythic mobs drop money and increase amount dropped based on their level
  • Citizens - Make specific NPCs drop money or disable money drops if the mob is an NPC
  • WorldGuard- Disable money drops in certain regions by using the flags: 'drop-money' , 'player-drop-money' or 'spawner-mob-drop-money'
    e.g /region flag region_name drop-money deny
  • PlaceHolderAPI - Use the placeholders: %moneyfrommobs_latest_picked_up% , %moneyfrommobs_current_event_multiplier% or
    %moneyfrommobs_current_event_time_left_seconds%
  • LevelledMobs - Adds a multiplier that increases money dropped based on the mob's level
  • InfernalMobs - Adds a multiplier that increases money dropped if the mob was an Infernal Mob
  • Guilds - Adds a multipler that increases money dropped based on the player's Guild's Level

Commands
  • /MfmHelp - Shows all commands and gives a small description
  • /MfmReload - Reloads the config
  • /AdminDropMoney <AmountToDrop> [NumberOfDrops] [World] [PosX] [PosY] [PosZ] - Drops specified amount of money on players cursor. NumberOfDrops and Location is optional (Does not take from users balance)
  • /DropMoney <AmountToDrop> - Drops specified amount of money in front of player and takes the money out of their balance
  • /MfmClear - Clears all money from the ground
  • /MfmMute - Allows player to individually mute incoming messages when they pick up money.
  • /MfmEvent <Start/Stop> [Percentage Increase] [Duration e.g. 1h10m0s] - Create global multipliers for a specified amount of time. For example: "/MfmEvent start 20% 1h10m0s " will make all mobs drop 20% more money for 1 hour 10 minutes

Permissions
  • MoneyFromMobs.use - Allows players to kill mobs to obtain money and pick money up.
  • MoneyFromMobs.help - Allows player to use /MfmHelp
  • MoneyFromMobs.reload - Allows player to use /MfmReload
  • MoneyFromMobs.AdminDropMoney- Allows player to use /AdminDropMoney
  • MoneyFromMobs.DropMoney - Allows player to use /DropMoney
  • MoneyFromMobs.clear - Allows player to use /MfmClear
  • MoneyFromMobs.mute - Allows player to use /MfmMute
  • MoneyFromMobs.event - Allows players to use /MfmEvent
  • MoneyFromMobs.PreventMoneyDropOnDeath - Players with this permission will not drop money on death
View Commands and Permissions in an easy to read table here!

Files
Code (YAML):

# Whether to notify players with OP when there is an update for MoneyFromMobs
UpdateNotification
: true

###################################################### Drop Options ######################################################

MoneyDropsOnGround
:
  # Set Enabled to false if you want money to go straight into players account instead of dropping as an item.
  Enabled
: true
  # Type of Item to drop. Can be set to a custom head from websites like https://minecraft-heads.com/custom-heads by copying the VALUE from the website. Example: 'CustomHead:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUxMTM3ZTExNDQzYThmYmIwNWZjZDNjY2MxYWY5YmQyMzAzOTE4ZjM1NDQ4MTg1ZTNlZDk2ZWYxODRkYSJ9fX0='
  Item
: 'EMERALD'
  # Name above dropped item. RGB Support for 1.16+ e.g. #62d180 instead of &a will give you a green
  ItemName
: '&a$ %amount%'
  # Whether the dropped item should glow or not
  Enchanted
: true
  # CustomModelData can be set to customize textures. Only works with 1.14+ I don't know much about it, so I won't be able to help you but here is a little guide: https://www.planetminecraft.com/forums/communities/texturing/new-1-14-custom-item-models-tuto-578834/
  CustomModelData
: 0
  # DisableDecimal means the amount will always be rounded to a whole number e.g. $3.33 will go to $3
  DisableDecimal
: false

# Whether certain mobs should drop money
# Slimes/MagmaCubes that have split will not be classed as a natural mob or a spawner mob.
MoneyDropsFromNaturalMobs
: true
MoneyDropsFromSpawnerMobs
: true
MoneyDropsFromSpawnEggMobs
: true
MoneyDropsFromSplitSlimes
: true
MoneyDropsFromBabyMobs
: true

# Disable money drops in a certain world by adding the world name to this list
# To disable money drops in a WorldGuard region set the flag 'drop-money' or 'player-drop-money' to deny. This only works with the latest version of WorldGuard
DisabledWorlds
:
 - world1
  - world2
 
# How many times a player can get a mob to drop money per minute. Set to 0 if you want it to be unlimited.
MaxDropsPerMinute
: 0

# If the random number between the set Min and Max for a mob should be a random whole number or a random number to 2 decimal places.
RandomIntegerOnly
: false

# Whether to automatically remove money from the ground if it has not been picked up
# TimeUntilRemove = Amount of time in seconds until the money drop is automatically removed
# Warning!! This causes more lag than it stops. Just like plugins like ClearLag cause more lag than they actually stop
AutoRemoveMoney
:
  Enabled
: false
  TimeUntilRemove
: 60

# Whether the money to be dropped is to be divided between all the drops or whether they should all have the same amount
# For example, if you set a Pig to drop $10 with 2 drops, Setting this option to true would make it drop 2x$5 but setting this option to false would make it drop 2x$10
DivideMoneyBetweenDrops
: true

# If a player is in creative, do mobs still drop money when they kill them?
CreativeModeDropsMoney
: true


###################################################### Pick Up Options ######################################################

# Sound = Sound played on pickup. Change to "NONE" if you don't want a sound to be played. Sounds list: https://www.digminecraft.com/lists/sound_list_pc.php
Sound
: entity.item.pickup

# ParticleEffect = Particle effect spawned on pickup. Change to "NONE" if you don't want a particle to spawn. Particles list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
ParticleEffect
: VILLAGER_HAPPY
AmountOfParticles
: 5

# This option loops through all players and checks for dropped items every so many ticks to see if there is money next to a player so if you have a lot of players it could cause lag.
# You only need to enable this option if you are not using PaperMC 1.13+, as PaperMC allows you to pick up money when your inventory is full without this option. https://papermc.io/downloads
PickupMoneyWhenInventoryIsFull
:
  Enabled
: true
  # Interval = how often the plugin checks for items around the player. 5 = checks every 5 ticks (20 ticks = 1 second).
  Interval
: 5
  # Radius = radius around player to check for money
  Radius
: 1

# Setting this option to true means only the person who killed the mob can pick up the money that it dropped. This can lead to money lying around because someone forgot to pick it up though, which might cause confusion for other players trying to pick it up.
OnlyKillerCanPickUpMoney
: false

# Where the money should go when a hopper picks up money. Options are: PLACER, KILLER or NONE
# PLACER = give money to the player who placed the hopper. Hopper must be placed AFTER installing version 4.4+ of MoneyFromMobs and requires MC 1.13+ to work
# KILLER = give money to the player who killed the mob. (Money stays on top of the hopper if there was no killer)
# NONE = Hopper does not pick up money
HopperGivesMoneyTo
: KILLER


###################################################### Messages ######################################################

# Where the message is shown when a player picks up money.
# Usable Placeholders: %amount% , %balance% and %balance_0dp%
ShowMessageInChat
:
  Enabled
: false
  Message
: '&aYou picked up $ %amount%!'
ShowMessageInActionBar
:
  Enabled
: true
  Message
: '&aYou picked up $ %amount%! You now have: $%balance%!'
ShowMessageAsFloatingText
:
  Enabled
: true
  Message
: '&a+$ %amount%!'
  # Starting height of the floating text message in blocks
  Height
: 2.4
  # Whether the message moves upwards or stays still
  Movement
: true
  # Time in seconds before the floating text message vanishes
  Duration
: 1

# Messages sent when using /MfmMute
MuteToggleOnMessage
: '&cMessages will no longer be shown when you pick up money dropped by mobs!'
MuteToggleOffMessage
: '&aMessages will now be shown when you pick up money dropped by mobs!'

# Message sent when using /MfmClear
ClearMoneyDropsMessage
: '&9 %amount% Money Drops were successfully removed from the ground!'

# Message sent when using /MfmReload
ReloadMessage
: '&9Money From Mobs was reloaded!'

# Message sent to player when they kill a mob, and they have already reached the max drops per minute. Set to '' to stop the message from being sent.
MaxDropsReachedMessage
: '&9You have reached the maximum number of money drops per minute. Please wait before trying to get more money!'

# Messages sent when using /MfmEvent
EventStart
: '&aA Money Multiplier Event has started! Mobs will drop &f {multiplier } % &amore money for {hours} hours, {minutes} minutes and {seconds} seconds!'
EventFinish
: '&cThe Money Multiplier Event has ended! All mobs will now drop their normal amount!'
EventAlreadyRunningMessage
: '&cThere is already a Money Multiplier Event running.'
NoEventRunningMessage
: '&cThere is no Money Multiplier Event to stop.'

###################################################### Mob/Player Options ######################################################

# DropChance = Percentage chance for the player to be given money e.g. 25 = 25% chance for mob to drop money
# NumberOfDrops = number of money items to be dropped. Set whether money is divided between drops above. Can also be set to 1-3 which means the number of drops will be random between 1 and 3
# OnlyOnKill = Whether mobs should drop money if they weren't killed by a player. False means mobs can drop money if they fell to their death for example

# All multipliers do not affect players because it could lead to players killing each other to generate infinite money.
# Amount: 10% = Player drops 10% of their balance. Doesn't have to be a percentage
PLAYER
:
  Enabled
: true
  Amount
: 10 %
  DropChance
: 100
  NumberOfDrops
: 5
  OnlyOnKill
: true
  # TakeMoneyFromKilledPlayer: setting to false means killed player doesn't lose money but killer can still earn money (e.g. kitpvp servers)
  TakeMoneyFromKilledPlayer
: true
  # MoneyDrops: setting to false killer doesn't earn money and the money doesn't drop on the ground, so it cannot be re-picked up
  MoneyDrops
: true
  Message
: '&cYou dropped $ %amount% on death. You now have: $%balance%.'
 
########## ANIMALS ##########
# Min = Lowest amount of money to be dropped.
# Max = Highest amount of money to be dropped.
CHICKEN
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PIG
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SHEEP
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
COW
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
MUSHROOM_COW
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PARROT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SQUID
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
BAT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
OCELOT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
CAT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PANDA
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
HORSE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SKELETON_HORSE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ZOMBIE_HORSE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
DONKEY
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
MULE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
LLAMA
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
TRADER_LLAMA
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
FOX
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
RABBIT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
TURTLE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
POLAR_BEAR
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
COD
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SALMON
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PUFFERFISH
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
TROPICAL_FISH
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
DOLPHIN
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
BEE
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
WOLF
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SNOWMAN
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
GOAT
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
GLOW_SQUID
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
AXOLOTL
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
 
 
########## HOSTILE OVERWORLD MOBS ##########
ZOMBIE
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ZOMBIE_VILLAGER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
DROWNED
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
HUSK
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
STRAY
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
GIANT
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SPIDER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
CAVE_SPIDER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SKELETON
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
GUARDIAN
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ELDER_GUARDIAN
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SLIME
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SILVERFISH
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
WITCH
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
CREEPER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PHANTOM
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true

########## VILLAGERS / ILLAGERS ##########
VILLAGER
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
WANDERING_TRADER
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
IRON_GOLEM
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
VINDICATOR
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
EVOKER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PILLAGER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
RAVAGER
:
  Enabled
: true
  Min
: 10
  Max
: 10
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
VEX
:
  Enabled
: true
  Min
: 5
  Max
: 5
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true

########## NETHER MOBS ##########
WITHER_SKELETON
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
STRIDER
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PIG_ZOMBIE
: #This is old Zombie Pigman
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PIGLIN
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
PIGLIN_BRUTE
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ZOMBIFIED_PIGLIN
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
HOGLIN
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ZOGLIN
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
MAGMA_CUBE
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
BLAZE
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
GHAST
:
  Enabled
: true
  Min
: 15
  Max
: 15
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true

########## END MOBS ##########
ENDERMAN
:
  Enabled
: true
  Min
: 20
  Max
: 20
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
ENDERMITE
:
  Enabled
: true
  Min
: 20
  Max
: 20
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
SHULKER
:
  Enabled
: true
  Min
: 20
  Max
: 20
  DropChance
: 25
  NumberOfDrops
: 1-3
  OnlyOnKill
: true

########## BOSSES ##########
ENDER_DRAGON
:
  Enabled
: true
  Min
: 500
  Max
: 500
  DropChance
: 100
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
WITHER
:
  Enabled
: true
  Min
: 500
  Max
: 500
  DropChance
: 100
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
 

Code (YAML):

###################################################### Multipliers ######################################################

# Extra money based on a percentage per level of Looting. For example, LootingMultiplier: 10% means a player with Looting 1 will get 10% more money and Looting 3 will get 30% more money
LootingMultiplier
: 10 %

# Players in these Permission Groups will gain extra money based on the percentages next to the Permission Group name. Set the first Permission Group to "NONE" if you want to disable this Multiplier, or if you don't use a vault based permissions plugin.
PermissionGroupMultipliers
:
 - PermissionGroup1 5 %
  - PermissionGroup2 10 %

# Players in these Worlds will gain extra money based on the percentage next to the World name. Set the first World to "NONE" if you want to disable World Multipliers
WorldMultipliers
:
 - world1 5 %
  - world2 10 %

# Players in these Permission Groups will drop LESS money on death based on the percentage next to the Permission Group name. Set the first Permission Group to "NONE" if you want to disable this Multiplier, or if you don't use a vault based permissions plugin.
PlayerDeathMultipliers
:
 - PermissionGroup1 5 %
  - PermissionGroup2 10 %

# Extra money based on the level of the mob when using the plugin LorinthsRpgMobs. For example, LorinthsRpgMobsMultiplier: 1% means level 2 mobs will drop 1% more money and level 3 mobs will drop 2% more money and so on
LorinthsRpgMobsMultiplier
: 1 %

# Extra money based on the level of the mob when using MythicMobs. For example, MythicMobsLevelsMultiplier: 1% means level 2 mobs will drop 1% more money and level 3 mobs will drop 2% more money and so on
MythicMobsLevelsMultiplier
: 0 %

# Extra money based on the level of the mob when using LevelledMobs. For example, LevelledMobsMultiplier: 1% means level 2 mobs will drop 1% more money and level 3 mobs will drop 2% more money and so on
LevelledMobsMultiplier
: 1 %

# Extra money given if the mob that was killed was an Infernal Mob from the plugin InfernalMobs
InfernalMobsMultiplier
: 10 %

# Server Restart is required to disable/edit Repeating Multiplier Events
RepeatingMultiplierEvent
:
  Enabled
: false
  # Percentage increase of money dropped whilst event is active
  Multiplier
: 100 %
  # Duration of the multiplier Event in minutes
  Duration
: 5
  # How often the multiplier event repeats in minutes. Starting from the beginning of the last multiplier event
  RepeatDelay
: 60
  # The initial delay for the multiplier event to start when starting your server or using /mfmreload in minutes
  InitialDelay
: 0
  # Messages sent when the multiplier event starts/stops
  EventStartMessage
: "&aA Money Multiplier Event has started! Mobs will drop &f100% &amore money for 5 minutes"
  EventEndMessage
: "&cThe Money Multiplier Event has ended! All mobs will now drop their normal amount!"
 

Code (YAML):

# Add your MythicMobs here using the template below.
# You can also add Citizens NPCs by using whatever their name is above their head.

Skeleton_King
:
  Enabled
: true
  Min
: 150
  Max
: 150
  DropChance
: 100
  NumberOfDrops
: 1-3
  OnlyOnKill
: true

CitizenNpc1
:
  Enabled
: true
  Min
: 150
  Max
: 150
  DropChance
: 100
  NumberOfDrops
: 1-3
  OnlyOnKill
: true
 

Custom Events for Plugin Developers

Find more information about the events and view examples here!
There are 3 events developers can listen to:
  • AttemptToDropMoneyEvent - Called when a mob dies that is enabled in the config.
  • DropMoneyEvent - Called when a mob dies and drops money or someone uses /MfmDrop
  • GiveMoneyEvent - Called when a player picks up money from the ground or when they kill a mob and money is put straight into their balance

Found a bug or need help? PM me on Spigot or post it in the Discussion section of the plugin instead of in reviews!
Resource Information
Author:
----------
Total Downloads: 59,636
First Release: May 22, 2020
Last Update: Jun 19, 2024
Category: ---------------
All-Time Rating:
75 ratings
Find more info at github.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings