Added WildStacker compatibility and better compatibility with plugins that have breakable spawners.
◆ New Addition
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Added
WildStacker compatibility, the thrown creeper and egg( thrown one ) no longer get stacked ( they were getting stacked and TCE didn't like that so it didn't work properly ).
◆ Small Fix
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Fixed an issue with "
use-creeper-fuse-animation". When it was set to
true, the creeper egg that the creeper rides on was not removed after the explosion. - ( Thanks Lambsauce )
◆ Small Change
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A
new line in the config under "
options" was added, it's called "
include-spawners-in-explosion" and the value of it ignores the value of "
explosion-destroys-blocks", which means that having "
explosion-destroys-blocks" as false will still destroy spawners if "
include-spawners-in-explosion" is true.
Also, the value of "
explosion-radius" needs to be "
2"
or higher in order for
spawners to be
included in the explosions ( if "
include-spawners-in-explosion" is
true ).
Because of this small change, the "
compatibility" lines were removed as new the option replaces it.
● In according to the
small change, if you already had a config file generated before this update and you were using the
MineableSpawners compatibility lines, then please please
regenerate your config or
add the new "
include-spawners-in-explosion"
line under "
options" like the other lines ( and the "
compatibility" lines can be removed ).
Code (YAML):
include-spawners-in-explosion
: true