Gotta admin, I feel kind of bad for being silent for so long. I made good progress on the plugin a couple months ago, but then my SSD decided to die on me, and with that I lost hours of work. I was, however, able to recover an up to date build and decompile it, and got back to where I was, albeit with lesser quality code (which I will rewrite soon)
Features: - Added a zombie boss, with customisable spells and effects
- Added pre and post BloodMoon commands
- Mob spawning rate can now be increased or decreased during BloodMoons
Bugfixes: - Fixed a bug where mobs were not dropping loot consistently
- BloodMoon bar no longer appears in perma-BloodMoon worlds
Misc: - Endermen are now handled by the plugin
- You can now completely suppress a line in locales file
- Particle effect on damage
- More unit tests have been added to further insure plugin stability
- Locales and config added. Please regenerate / review the new config and locales yamls
Todo: - Enables commands in console / rcon
- Get the loot system together (% chances and custom items)
- WorldGuard integration (for mob damage)
- Code cleanup (see above)