WorldGuard Support, Performance Improvements, Small Bugfix
Changelog v4.1.0:
#Added: WorldGuard support to check for mob spawn flag.
#Changed: improved spawn algorithm performance even more.
#Fixed: block check was not skipped if noSolidAbove == false and no added blocks.
IMPORTANT: This update needs an addition to the current config. Please add the following to the spawning_conditions section (you can always compare the config with the one on the plugin's main page):
Code (YAML):
# Options regarding worldguard (WorldGuard must be installed). worldguard: # Should phantoms only spawn in regions that allow mob-spawn? check_flags: false
Please note that I did not test the behavior of worldguard at all due to lack of time (it will definitely not mess with your regions). Therefore I ask you to test this one out by yourself (or wait if I may post a fix later next week) and give me feedback (look out for worldguard debug messages with enabled debug mode). If you do not enable WorldGuard features, nothing changes.
Best regards
Alex_qp
PS:
@Shilofax there you go!
PPS: I decided to lower the plugin price back to 10 EUR due to a recent discussion.