MobsToEggs 1.6 - Everything is now better! (Please read if you are updating from a previous version)
MobsToEggs v1.6 has been re-created from scratch to improve on all the previous issues older plugin versions contained.
If you are upgrading from v1.5.5_5 or lower, you will need to configure the plugin again! If you participated in the 1.5.6_DEV versions, please regenerate your config files.
It is important to note that v1.6 is completly different to any previous version and runs using new config and language files. All previous config files will be moved to a new folder for you to reference.
UPDATED:
The plugin still functions the same as before with throwing projectiles to catch a mob.
Players will now need to be given the permissions for catching mobs.
Improved config files and removed confusing values.
Plugin now runs using Kotlin (The Kotlin library will be downloaded when the plugin first runs).
The whole plugin has been re-created from scratch with better support for future features.
CustomModelData supported for spawn eggs and capsule.
WorldGuard regions and per world catching restrictions.
Mobs data (i.e. sheep color) can be saved to the spawn egg.
Punch catch method added (hit mobs to catch).
More particle and sound effect options.
Custom mob spawn eggs (can use any item).
Support for boss mobs, golems, giants.
ISSUES TO NOTE: (for future updates)
Spawners can't be changed by mob spawn eggs with data stored on them.
Mobs with inventories/trade systems will not have their inventories saved (villager trades are not currently saved).
Tamed mob catching is available to allow, but there are issues with keeping the mob owner when spawned again with the egg.