Compatibility
Tested on Spigot-1.21.3.
Introduction
Fully customize cloths and tools, enhancements and effects, drop and attributes at entity spawn.
Features
- Synergies perfectly with TakeAim plugin
- 5% of animals naturally spawn with up to 400% health increase.
- 5% of hostile monsters spawn with an increased movement speed up to 100%.
- Once killed, a player respawns with an apple in hand and a small jump and movement bonus for a minute.
- 4% (*4) of zombie-like mobs spawn with a tiny jump and movement bonus, fire resistance, in GOLDEN equipment(*1) with random protection and random thorns, a slightly-enchanted golden axe (*1). Drops a gold ignot. (*3)
- 2% (*4) of zombie-like mobs spawn with a tiny jump and movement bonus, fire resistance, in IRON equipment(*1) with random protection and random durability, a well-enchanted sword (*1). Drops an iron block. (*3)
- 1% (*4) of skeleton-like mobs spawn with 5 minutes glowing aura, a medium jump and movement bonus, fire resistance, in DIAMOND equipment(*1) with maybe top protection and thorns, random durability and random support enhancements, a maybe top-enchanted bow (*2). Drops a diamond. (*3)
- 0.5% (*4) of zombie-like mobs spawn with 5 minutes glowing aura, a medium jump and movement bonus, fire resistance, in CHAINMAIL equipment(*1) with maybe top protection and thorns, random durability and random support enhancements, a maybe top-enchanted sword (*2). Drops lapiz lazuli and redstone. (*3)
- 5% of Pillagers and Piglings have crossbows (*2) with maybe top piercing, random durability, random quick charge, multishot.
- 5% of Drowned have tridents (*2) with maybe top impaling, random durability, channeling.
- 5% of Horses have the best maximum health, improved movement speed and knockback resistance.
- 5% of Rabbits are the killer bunnies scaled visually with a large health and movement bonus.
- 100% of Withers have thorns.
- 0.1% of creepers are a little more healthy, fast, explosive, and don't despawn.
- 1% of Vexes are spawned together with illusioners, 10% have a diamond maybe top-enchanted sword (*2).
- 100% of Evokers, Illusioners and Ravagers have a large jump and movement bonus, fire resistance and regeneration, in NETHERITE equipment(*1) with maybe top protection and thorns, random support enhancements, specifically Illusioners with a maybe top-enchanted bow (*2). May drop an enchanted golden apple, a netherite scrap, a book of mending, a totem of undying, and specifically Illusioners - a diamond pickaxe. (*3)
- 25% of Vindicators spawn with a medium jump and movement bonus, fire resistance, a slightly-enchanted diamond axe (*1).
(*1) The default drop chance is 8.5%, and each level of looting adds 1% to the drop chance.
(*2) "Maybe top" items have twice less default drop chance (4.25%), looting still adds 1% to the drop chance.
(*3) Each level of looting adds 1 to the max possible drop amount.
(*4) Each 5,000 damage dealt by the closest player increases probability of hard monsters spawn to 100%.
You can configure:
- A filter of types, spawn reasons and probabilities
- Entities' max health, effects, and equipment
- Templates of effects and enchantments
- Random distributions for the majority of numeric values
- Entities' following range
You can solve the following problems:
- Increase the velocity of specific entities, thus make some enemies more dangerous naturally
- Equip entities to protect them from environmental influence
- Make items droppable to award a killer
Commands
customcreatures reload - reload config from disk
customcreatures apply <handler> - apply a handler to currently living entities
Permissions
- Access to 'reload' command: customcreatures.reload (default: op)
- * Access to 'apply' command: customcreatures.apply (default: op)
Configuration
Default configuration file
Author
I will be happy to add some features or fix bugs. My mail:
[email protected].
Useful links
Related projects