v1.3.0 This update concludes one of the largest updates since the initial release of the plugin, featuring many new triggers and trigger passives, a large code update/cleanup, and a handful of bugfixes. A good amount of the changes were internal, and while they may not be immediately visible, they definitely do have a major impact on the plugin itself. This means that the plugin should be more bug-free than ever, updating it should be easier and overall, it'll run a lot better just in general .
To name a few things added in this update:
Added attribute triggers and trigger passives to better handle both refreshing attributes at certain times, or setting them to their default value.
Added a few region triggers to allow for certain effects or trigger passives to be ran (or disabled) when in a region.
Fixed a couple bugs relating to skilltrees.
Many code updates and cleanups for easier maintainability as well as better performance just in general when using this plugin.
The full changelog has been attached below, containing a more specific list of what was included in this update.
Added 'reapply-attributes' trigger passive
Added 'set-default-attributes' trigger passive
Added 'set-attribute' trigger
Added 'in-region' trigger
Added 'leave-region' trigger
Added 'use-anvil' trigger
Added 'enchant-item' trigger
Added 'fish' trigger
Added 'tame-animal' trigger
Added 'breed-animal' trigger
Added 'craft-item' trigger
Added 'launch-projectile' trigger
Added 'consume-item' trigger
Added a 'none' option for the parent of skilltree elements instead of using the race name
Allow for the element icon info to carry over into the item override if specific values aren't present
Fixed projectile launcher detection
Fixed bug where skilltree menu would not initially be closed when trying to buy a skilltree element without enough points
Fixed WorldGuard hook for v6.x versions
Many code cleanups
Minor bugfixes
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