- This could've been a feature or a change but I wanted to share that Guilds now uses async tab completions in the areas that I deemed it valuable. This is a super key feature in the plugin now because of the performance improvements it brings. Tab completions also create a cache after first usage to provide faster responses to the players.
- Added support for Java 16
- Added in the following events related to arenas: GuildWarChallengeEvent, GuildWarAcceptEvent, GuildWarDeclineEvent, GuildWarStartEvent, GuildWarEndEvent.
Bug Fixes
- Fixed a couple bugs with arenas where the locations of the spawns weren't verified after initial creation.
- Fixed a bug where a player was not always properly respawned in certain instances after dying in the arena.
- Fixed the plugin not loading on Java 16 in some instances
Changes
- Implemented some cleanup logic to cooldowns to make them less intrusive on server resources