- Rupture has been reworked to solve a few outstanding issues (see notes)
- Fixed an exploit involving enchantments (thanks TheBusyBiscuit)
- Fixed a very small memory leak that would only happen in very rare situations
- Fixed a bug where XP wasn't granted while sneaking and interacting with a berry bush
- Gore no longer applies Rupture
- Gore no longer sends a message to the Wolf owner when it triggers
- Gore no longer sends a message to players that are hit by it
- Rupture no longer sends a message telling you that your target is bleeding
- Updated locale string 'Swords.SubSkill.Rupture.Description'
- Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra'
- Updated locale string 'Swords.Combat.Rupture.Note'
- Added locale string 'Swords.SubSkill.Rupture.Stat.TickDamage'
- Added locale string 'Swords.SubSkill.Rupture.Stat.ExplosionDamage'
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Players' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Mobs' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Players' to advanced.yml
- Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Mobs' to advanced.yml
- Removed 'Skills.Swords.Rupture.ChanceMax' from advanced.yml
- Removed 'Skills.Swords.Rupture.MaxBonusLevel.Standard' from advanced.yml
- Removed 'Skills.Swords.Rupture.MaxBonusLevel.RetroMode' from advanced.yml
- Removed 'Skills.Swords.Rupture.MaxTicks' from advanced.yml
- Removed 'Skills.Swords.Rupture.BaseTicks' from advanced.yml
- Removed 'Skills.Swords.Rupture.DamagePlayer' from advanced.yml
- Removed 'Skills.Swords.Rupture.DamageMobs' from advanced.yml
NOTES:
The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
After 5 seconds of not applying Rupture on the target Rupture explodes dealing a large amount of damage, this damage is not pure and is affected by armor etc.
Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
Rupture does not stack between players, whoever applied Rupture first determines its strength, this will change in the future (Stronger Ruptures will overwrite weaker ones)
When you reapply rupture it immediately triggers a damage tick