Improved saving/loading of player data, party chat fix, other tweaks
Soon I will be writing some details about a semi-large content update, stay tuned.
Version 2.1.40
(API) mcMMO will now return null in all cases for UserManager.getPlayerProfile() if they have not been loaded yet
(API) Roll stores exploit data in AcrobaticsManager now
Added new locale string "Profile.Loading.FailureNotice"
Added new locale string "Profile.Loading.FailurePlayer"
mcMMO no longer gives up forever if a player profile fails to load and the player is still online
mcMMO will attempt to save a profile up to 10 times now, previously it would only try one time.
Fixed an ArrayIndexOutOfBounds error with Party Chat
Player data for mcMMO is now loaded 3 seconds after a player connects in order to give any ongoing save tasks from other servers a small grace period to finish. This will mostly be useful to Bungee servers.