Changelog:
- Acid rain added. This can be enabled per-world by setting "acid-rain: true" in the worlds.yml section relevant to the specific worlds. This can only be escaped by standing underneath something or using a raincoat, which will deteriorate in durability when used in acid rain
- Raincoat added
- Per-world temperature added, allowing for hot and cold worlds
- Cold worlds can be enabled by setting "temperature: -1" in the worlds.yml section relevant to the specific worlds. They are only survivable by having an entire set of armor enchanted with "insulated"
- Hot worlds can be enabled by setting "temperature: 1" in the worlds.yml section relevant to the specific worlds. Hot worlds can be survived by exploring at night time, staying out of direct sunlight, using the fire protection module, fire resistance potions or standing on ice/snow to cool off
- Hazmat recipes removed, making the only way to obtain hazmat armor the suit fabricator. Recipe has also been replaced in the space guide
- Space modules now no longer reset on click/rejoin
- "/space unstuck" added (Permission: space.unstuck)
- "/space help" replaced with "/space wiki"
- Jetpack can now be properly enabled/disabled
- Galactic chestplate nerfed
- Jetboots now quadruple jetpack efficiency
- Removed legacy tab completions
- Wrench is now capable of disarming nuclear warheads pre-detonation with a right-click
- "Insulated" enchantment added for cold planet survival
Changes will be added to wiki soon