Ultimate_Economy icon

Ultimate_Economy -----

All what you need for economy on your server. Money/Shops/Jobs/Towns




Version: 1.2.8
Also works with 1.17.1 just tested!!
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Version: 1.2.8
it was really good but whenever i close my server the shops disappear .

Version: 1.2.8
Pretty solid economy plugin, is there any to remove the Wilderness health bar at the top tho?

Version: 1.2.8
Really good and simple to use. Though I have a problem Vault.. It only recognises EssentialsX economy, not UE. Is there a fix?

Version: 1.2.7b
Great plugin! I constantly use it as a market! Much more convenient and pleasant than a store on signs

Version: 1.2.6b
Its Amazing but if i have scoreboard plugin, Command /bank on/off turn my score board how can i fix IT?
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Author's response
there is no fix. You can only have one scoreboard. UE overrides all other scoreboards. I cannot change it

Version: 1.2.6b
Quite a good plugin. Unfortunately, some functions are still missing and there are a few bugs. A /setmoney command is missing. You can add and remove money with /givemoney and /removemoney, but there is no command to set it. Please add a /setmoney command. Also, it would be nice if you could make all functions activatable and deactivatable.
About the bugs: the villagers are no longer present after a server restart, but eventually spawn again. When exactly, I can not say. For the time when the villagers are not there, you can't see them via the commands.

Version: 1.2.6b
This is a good plugin, but, when i set up a admin shop, it deletes all of the items that I had on it whenever i reset the server.

Version: 1.2.6b
Great plugin, exactly what i've been looking for. Would like to see support for libsdisguises so I can reskin the shop villagers, right now they reset on server restart.
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Author's response
Thanks for the review. I will lool into the plugin. The reason why it resets is, the UE will respawn a new villager at server start.

Version: 1.2.5f
Hello, I really like your plugin but I was wondering if it would be possible to customize the skins by url rather than villagers not very beautiful?
(sorry for my english)
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Author's response
Thanks for your review. It is hard to implement player skins as shopkeeper.

Version: 1.2.5f
I have this plugin for over a year now. It undergone a lot of changes and become better and better with every update. Thank you SO MUCH for this plugin!

What I would like to see in the future:

- Option to change types of villagers in adminshop/playershops (I would love to use the wandering trader as a shop for example, he looks really good in a desert)
- Banks (villager/chest that can act as a bank for items)
- Trades (Abillity to trade money and items with players)

Version: 1.2.5f
This is a wonderful plugin with many features and configurations, though I do have a few suggestions to perfect it:

- A way for you to automatically be assigned to a permissions group when you join a job meaning a farmer can only farm, a miner can only mine etc. (I use BPermissions if that helps you understand what I mean)
- A way for a player to act as a shop instead of needing a placeholder villager
- A business hours setting for shops
- A tag or a way to see who has x job, so if you need a builder you can use /builders to see who has the job

Version: 1.2.5f
Very good plugin with a promising future if it continues like this ! : D

It would be good to be able to limit the number of chunks expansions of towns by the group of the player to be able to adjust different parameters by the rank of this player.

A limit of township creations per player.

Being able to settle the starting money by joining the server and a system of earning money every X times would be at the top.

Create an external bank account and be able to transfer money to it.

After these few ideas, continue like this ;)

Version: 1.2.5e
Plugin which I like very much and which facilitates a lot of things. I wait just as addition the possibility of taxing the inhabitants in order to have $ to enlarge my zone without having to remind it to the players, would also have been a bank account so to collect all that is collected.

Version: 1.2.5e
Does what it says and developer is very active and willing to listen. Works perfectly for my server!

Version: 1.2.5d
> [10:13:22] [Server thread/ERROR]: Cannot load plugins/Ultimate_Economy/PlayerFile.yml
org.bukkit.configuration.InvalidConfigurationException: could not determine a constructor for the tag tag:yaml.org,2002:com.ue.jobsystem.impl.JobImpl
in 'string', line 174, column 5:
!!com.ue.jobsystem.impl.JobImpl {}
^
at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:56) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:160) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:128) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(YamlConfiguration.java:183) ~[server.jar:git-Spigot-9de398a-9c887d4]
at com.ue.player.impl.EconomyPlayerImpl.joinJob(EconomyPlayerImpl.java:127) ~[?:?]
at com.ue.eventhandling.EconomyVillager$6.performHandleInventoryClick(EconomyVillager.java:142) ~[?:?]
at com.ue.eventhandling.UltimateEconomyEventHandler.onInvClickEvent(UltimateEconomyEventHandler.java:271) ~[?:?]
at sun.reflect.GeneratedMethodAccessor166.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:316) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:529) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:514) ~[server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.PlayerConnection.a(PlayerConnection.java:2133) ~[server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.PacketPlayInWindowClick.a(SourceFile:33) ~[server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.PacketPlayInWindowClick.a(SourceFile:10) ~[server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.PlayerConnectionUtils.lambda$0(PlayerConnectionUtils.java:19) ~[server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.TickTask.run(SourceFile:18) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.executeTask(SourceFile:144) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandlerReentrant.executeTask(SourceFile:23) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.executeNext(SourceFile:118) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.MinecraftServer.aX(MinecraftServer.java:910) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.MinecraftServer.executeNext(MinecraftServer.java:903) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.IAsyncTaskHandler.awaitTasks(SourceFile:127) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.MinecraftServer.sleepForTick(MinecraftServer.java:887) [server.jar:git-Spigot-9de398a-9c887d4]
at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:820) [server.jar:git-Spigot-9de398a-9c887d4]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
Caused by: org.yaml.snakeyaml.constructor.ConstructorException: could not determine a constructor for the tag tag:yaml.org,2002:com.ue.jobsystem.impl.JobImpl
in 'string', line 174, column 5:
!!com.ue.jobsystem.impl.JobImpl {}
^
at org.yaml.snakeyaml.constructor.SafeConstructor$ConstructUndefined.construct(SafeConstructor.java:541) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObjectNoCheck(BaseConstructor.java:204) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObject(BaseConstructor.java:193) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructSequenceStep2(BaseConstructor.java:364) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructSequence(BaseConstructor.java:348) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.SafeConstructor$ConstructYamlSeq.construct(SafeConstructor.java:499) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObjectNoCheck(BaseConstructor.java:204) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObject(BaseConstructor.java:193) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructMapping2ndStep(BaseConstructor.java:453) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.SafeConstructor.constructMapping2ndStep(SafeConstructor.java:184) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructMapping(BaseConstructor.java:434) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.SafeConstructor$ConstructYamlMap.construct(SafeConstructor.java:521) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.YamlConstructor$ConstructCustomObject.construct(YamlConstructor.java:28) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObjectNoCheck(BaseConstructor.java:204) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObject(BaseConstructor.java:193) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructMapping2ndStep(BaseConstructor.java:453) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.SafeConstructor.constructMapping2ndStep(SafeConstructor.java:184) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructMapping(BaseConstructor.java:434) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.SafeConstructor$ConstructYamlMap.construct(SafeConstructor.java:521) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.YamlConstructor$ConstructCustomObject.construct(YamlConstructor.java:28) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObjectNoCheck(BaseConstructor.java:204) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructObject(BaseConstructor.java:193) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.constructDocument(BaseConstructor.java:159) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:146) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:524) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.yaml.snakeyaml.Yaml.load(Yaml.java:437) ~[server.jar:git-Spigot-9de398a-9c887d4]
at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:54) ~[server.jar:git-Spigot-9de398a-9c887d4]
... 27 more
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Author's response
I found the bug, and I will upload a hot fix today. To fix your savefilego to /plugins/Ultimate_Economy and open the playerfile . Delete the joblist entry

Version: 1.2.5
Excellent, but how do you make shop villagers? There are so much pros but one con, could you save data using the uuid instead of using the username? But anyway it's really good install it.
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Author's response
Thats a huge change I planned yes, but never had enough time, because I have to change the save files and that take a lot of testing. Bug it will definitly come some times.

Version: 1.2.4
Great plugin!! but with some issues with others plugins eg. the home commands
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Author's response
Thanks for your support. You can disable the ue homes with /ue-config homes false

Version: 1.2.4
The player's file is restored when a player changes or leaves a job, all information about money, houses are gone every time...
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Author's response
The review section is not for bug reports. Anyway, can you send me your server log? And how did you restart your server? Bukkit/Spigot? Minecraft version?The towns are not saved in the player savefile. Is only the playersavefile affected or other files too? Which plugin version do you use?

Version: 1.2.3b
Great plugin!
But found one error there. One word in Czech translation is badly translated if you open the bank leaderboard or whatever there is 'Břeh' in Czech translation in Czech it means shore yeah, of course, its bank too but not that kind of bank we need there right? so please change it to 'Banka' that's the appropriate word for that
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Author's response
Thanks, I will change it

Version: 1.2.3b
Residence plugin not working with this plugin. Residence plugin saying : You do not have enough money when i trying to create residence, but
I have money. I am using spigot 1.15.1 and I don't using essentials or other economy plugins. This plugin is very good but if this bug will not fixed i don't use this plugin. Sorry for my bad english.
Please help me.
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Author's response
I have to a add some plugins to the load before UE list, then it is working. I add it, but I cant try it, because the resident plugin is not for free. I can send you the version if you want and the you can test it. Should I send it via a link or can you join my discord channel?

Version: 1.2.3b
Excellent K.I.S.S. anti grief / economy / town plugin. Author seems friendly proactive and responsive.

Version: 1.2.2
When player changes name the plugin doesn't seem to keep they're money.

In my player file, it lists
my old name and my new name
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Author's response
Thats correct. The plugin identifies a player by its name.

Version: 1.2.2
I love the plugin, it is 100% amazing and I love how it has everything in one.

My only issue is that I'm struggling to add jobs. The jobs are there, but whenever I input a command it says that it is not. Am I doing something wrong? I wish there was more of a guide to this part of the plugin.
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Author's response
Thanks for your support. First you have to create a jobcenter /jobcenter create and then you have to add your jo to the jobcenter /jobcenter addJob. You can create a new job with /jobcenter job create

Version: 1.2.2
Love this plugin! Lot's of pros, very few cons. There's an issue with shops though. When my server reloads/restarts, sometimes the shops duplicate themselves, and you can't get rid of them, so I have to bring them to an ocean to suffer for the rest of their mc days... Also, it would be amazing if you could add a permission that lets you choose how many homes a player gets. "ultimate_economy.homes.5," for example.
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Author's response
You can change the max number of homes for all players. I will think about a way to set the homes per player. When ever thought the duplicationg villagers are fixed, someone says: There are duplicated villagers XD If you move the villager more then 10 blocks away from his origin location, the villager will spawn again at server start. You have to move it with the move command. And make sure you use the newest version.

And thanks for your support

Version: 1.2.2
A simple and easy-to-use add-on, you can still improve a lot more. In addition to covering several competitions in one it facilitates its use and configuration, recommended by any kind of server or administrators with little experience in advanced configuration

Version: 1.2.2
You don't have any command to take money from a player, you can only admin? to regulate the economy.
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Author's response
as admin you can use /givemoney player -100 ro take money from a player .If you mean that you want to transfer the money as a admin from one player to another, thats not possible

Version: 1.2.1
It's an good plugin. But you can put items in your offhand and get infinite money. Please fix!
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Author's response
Ok, that's interesting. What exactly did you mean? Did you sell a item to a shop and the item is in you offhand?

Version: 1.2.0b
Hi, I have a question as a job for the players, because on the other side I can't add any articles to join a job?
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Author's response
I'm not sure I understood you. What is nor problem?

Version: 1.1.9c
How can I make the Residence use the balance of the plugin?I try changing the config of Residence,but it seems not to work,it just still uses Essentials.
Also includes other plugins which support Vault.They all met the problem above.
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Author's response
which plugins do you like to use with my plugin? The problem is sometimes that my plugin have to load before the other vault plugins. If you give me the names I can fix it

Version: 1.1.9b
every command I try just says that player does not exist. Tried a few and all of them end up saying the same thing, and fix, or am I doing something wrong?
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Author's response
Did you have the newest version? Your savefiles are broken. If you send it to me I can try to fix it

Version: 1.1.9b
I'm giving it 2 Stars because it does not work.
It hooks with vault but with no other plugin, all plugins that require an economy plugin won't hook with this one...
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Author's response
which other plugins do you use with vault. The problem is that the plugins you want to interact with UE have to be loaded after UE. So I have to add the pluginnames manually to UE.

Version: 1.1.7
This mod is awesome, really love it. I do have an issue though, currently on my server I have the settings set so one person can only have one job, but when I switched jobs I'm still getting payed for both jobs, any suggestions?
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Author's response
This must be a bug. I try to find it. Thanks for your support

Version: 1.1.7
Really good mod. I use it on a RPG server and the shops are amazing. And now it even has a Vault support!

Version: 1.1.4d
I really like this plugin, but i'm very new at this thing, i have a problem, my users can't use the /money and a tons of commands because they don't have the permissions, but, as i said, i'm new at plugin and spigot and bukkit, i have a question, how i give they that permission to use /money and general commands?? Thanks you! sorry for my bad english!

Version: 1.1.4d
It does what it says, also the Developer is fast and understanding.
Yes it is incomplete by the standards it sets, but like wine. it will get better with time.

Version: 1.1.4d
This plugin is working very well, better than expected actually. My only issue is people who aren't an Admin aren't able to use /money I could just be overlooking something but I can't find any way to fix it.
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Author's response
You have to give the players the permission ultimate_economy.info.money .
You have to give the players the permissions you would like which commands they can use.

Version: 1.1.3
Its a great plugin only 2 thing i dont like one the villigers are pushiable and two admn shops can be sold out somehow ?
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Author's response
Thanky for your review.
1. Maybe I can change that but I have to look if it is possible with a good solution
2. A adminshop should represent a shop without a buy limit. For me it makes no sense that the adminshops should be sold out able.

Version: 1.1.3
Great at what it does EXCEPT the jobs are broken as you can place and break the same block so mining jobs and such are useless :/ any fix or do i need a separate mod?

Version: 1.1.1
Awesome plugin! Missing only one feature i would like.... to add items we hold in hand to adminshop... that would make this plugin unbeatable!

Version: 1.1.0
when i do /pay i can use a negative number and take his money eg. /pay -10000000 ...please fix

Version: 1.0.8b
It works well, except if I reboot the server. Then the 1st AdminShop I created spawns another villager. It happens every time I reboot server then I end up with a stack of villagers in the 1st location. Please advise if this is a setting change or server bug? I am running Spigot 1.13.2
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Author's response
Thanks for your rating.
I can't reproduce this issue so I can't help you sry. Normally all shopvillager get removed if the server stops and spawn again at serverstart.

Version: 1.0.8
AWSOME but not compatable with other plugins......Per world money? Mabye? That would fix most of my problems with this plugin. Still AMAZING!!!! Good work.

Version: 1.0.7b
When i reload plugins it removes the vilager, but when i then reload plugins again it appears again
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Author's response
First thanks for your rating.
The mechanic behind the plugin is that if the server stops the plugin despawn all villagers from the plugin to prevent, that the villager spawns duplicated. If the server starts again all villagers spawn again.
Therefore if the plugin doesnt load, no villager gets spawned.

Version: 1.0.7b
Works, but i don't understand why is there sethome, jobs, shops etc when we use other plugins for this.
Also can't customize money name or anything.
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Author's response
The reason for some features is that I coded the plugin first only for me as a all in one plugin. I added all these features because I didn't want to use other plugins for that.And customize money name etc isn't a feature yet.

Version: 1.0.7
1. Too many unnecessary features.
2. Other plugins that require economy doesn't work.

better make saparated plugins....

Version: 1.0.7
Tried it on 1.13 works great!
But it would be even better if you made a version of the plugins for 1.8-1.12, as many servers are still on those versions! Other then that the plugin is great!

Resource Information
Author:
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Total Downloads: 169,381
First Release: Jul 29, 2018
Last Update: May 25, 2021
Category: ---------------
All-Time Rating:
43 ratings
Find more info at github.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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