General Optimizations
Hello! This update is slightly on the minor side, but it should make the renderer more efficient. I've added an option in the minimap config, labelled
chunk-scan-limit which will allow you to limit the amount of chunks that get scanned and saved per second. This should prove useful for servers with a lot of land to cover. In addition, I've also moved some math around in the renderer so that calculations are only performed if they need to be. For best performance on most multi core servers, I would suggest these settings in the main config:
Code (YAML):
# Options pertaining to the renderer
renderer
:
# Async options
multithread
:
# Whether to use async or not
enabled
: true
# How many threads
threads
: 8
use-subtasks
: true
Using subtasks will split the load up among the cores and help reduce overall lag.
New Locales
Aside from that, there has been two new translations!
Thanks to them and all the translators!
Module News
Lastly, I would highly urge all users to disable modules first if their server is starting to lag! I didn't account for the size of some plugins, such as Towny, and the code to render the claim outlines is not optimized well whatsoever! I will be updating them to have limits in the future.